Virtual Front Porch Pages

Saturday, October 4, 2025

Torchlight 3.5

As I've probably shared in the past, the Torchlight campaign setting -- originally known by the more evocative title Woden's Gallows -- was my submission to Wizards for their big contest to create a new D&D setting. (Ultimately, the winner was Eberron. How could anyone top magic robots?!) I'll call that one Torchlight 1.0. 

A few years later, I ended up using Torchlight as the setting for a couple of early 4e campaigns, one in-person and one chat-based. This world was not a great fit for 4e, however, because of the new dragonborn and tiefling PC races introduced in the PHB for that edition. Incorporating those races and their cultures into the world resulted in Torchlight 2.0, which I felt was a pretty boring place. It had lost much of its unique Anglo-Saxon flavor. I didn't use Torchlight at all in the early days of 5e, since by that time my kids were  already playing in the Shattered Realm setting. 

In 2020, when we were all spending a lot of time by ourselves for some reason, I decided to resurrect Torchlight. I did a lot of world-building, but it was not system-specific. I scrapped all the D&D 4e nonsense and got back to the setting's roots in Anglo-Saxon poems like The Battle of Maldon, The Wanderer, and, of course, Beowulf. Now I had a great setting again -- Torchlight 3.0 -- but with no real plans to use it in a campaign, primarily because it still just didn't feel right as a D&D setting.

Enter the Cypher System. That was really the (Torch)light bulb moment in which I realized that Cypher was a far better system for this world. It quickly became the default fantasy setting in my growing Front Porch Multiverse spreadsheet that brings together all the (non-Druid Cycle and non-Shattered Realm) campaigns of my gamemastering career. Recently, I felt inspired to flesh out the world even more, adding a whole new continent and hundreds of new characters and locations. It's not a revamp of what preceded it, but there are some pretty big geographical and historical changes, so I'm calling it Torchlight 3.5. I can't wait for an opportunity to bring it to life with players!

No comments:

Post a Comment