Virtual Front Porch Pages

Saturday, July 29, 2017

Red Box Redux

The boys have two characters apiece in the Shattered Realm setting, so when they decided they needed still more characters, I figured it was time to break out some published D&D adventures to help pick up the slack. We started with a Fifth Edition mod of the original solo adventure from the 1983 edition of the Dungeons & Dragons Basic Set -- the legendary "red box" edition. The boys enjoyed partaking in a bit of D&D history, but they also recognized just how primitive those early adventures could be. "It's just a bunch of rooms filled with random monsters!"

Tuesday, July 18, 2017

Reiver Madness

Okay, okay, the title for this post is a really lame pun. Moving on! The Reivers are a new type of fear-inspiring, close-quarters combat squad for the Primaris Space Marines. Here they are taking on some bloated, festering Plague Marines.


I love that the First Strike starter set includes a detailed battle map and a simple but effective piece of 3D scenery. Games look great right out of the box, even before the minis are painted.

Saturday, July 15, 2017

First Strike

I picked up two of the new 40k starter sets (First Strike and Know No Fear) today at the Games Workshop store in Reno. (You should've seen the guy's face when I told him I was going to paint the minis with paints from Michaels!) Here are the sprues for First Strike, the smaller of the two sets.


As you can see, the models aren't molded in the usual dark gray plastic; instead, the Primaris Space Marines (think Ultramarines on steroids) are in blue and the Death Guard forces are in green. This way, even for folks who don't want to paint the models, it's easier to tell which side is which. That's handy for me, too, because it may be a while before I get around to painting the minis for either starter set, as we may have some big news to report in the next couple of weeks! (No, Amy isn't pregnant...)

Tuesday, July 11, 2017

Pathfinder: Kingmaker

Wow, I just found out about Pathfinder: Kingmaker, a single-player computer RPG in the style of Baldur's Gate and its successors. Click here to see the Kickstarter page -- but there's only a few hours left!

Monday, July 10, 2017

Beast Mode

With apologies to Marshawn Lynch, there's a new Beast Mode in town. The boys started up an adventure with new characters in the Shattered Realm setting this past weekend, and Nathaniel's shapeshifting druid has been the bane of low-level villains everywhere. Whether as a tiger, dire wolf, or giant hyena(!), he's running rampant over his foes. Matthew's assassin rogue may be dealing more damage per round, but there's something viscerally satisfying about watching the druid clawing down hapless kobolds and orcs.

Saturday, July 8, 2017

Starter Set Madness

Aye caramba! The new edition of 40k has not one, not two, but three starter sets! I swear I'm only going to buy the cheapest one...

Friday, July 7, 2017

Twisty Plots

I love throwing plot twists at the boys in their Shattered Realm campaign, and they love trying to figure out what's going to happen next. Last weekend, they learned that one of their half-dozen closest NPC allies was secretly a traitor -- but they didn't know which one. What followed was a lengthy discussion of NPC actions and motivations, and a review of all the available evidence. It took a few leading questions on my part, but ultimately they realized that the main NPC of the campaign was also the master villain! Long story short, that treacherous NPC suffered a swift and ignominious fall from grace.

Then, last night, the boys were gearing up for peace talks between an embattled border town and the goblinoid army that was about to lay siege to it. (I have enough D&D minis to put over a hundred goblins, hobgoblins, and bugbears into the field -- so when I say "army", I really mean it!) A key part of the peace negotiations was an exchange of prisoners. The invaders insisted that the town give up a hobgoblin who had switched sides and joined with the heroes. The town's leadership refused, but the noble hobgoblin agreed to return to his people and face whatever punishment would be meted out to him. The boys were devastated. They're assuming, of course, that their pal will be executed, but would I let a great NPC go to waste? Never! Some time will pass, and then I'll find a way to bring him back into the story.

After all, it would make a great plot twist...

Sunday, July 2, 2017

Epic Save

Over the many years and many players of Druid Cycle adventures, it seems to me that Jason was the one guy who always had great rolls in clutch situations. (Apologies to Kevin, whose mantra was "I roll 1s like it's my job.") These days, in the Shattered Realm campaign that I'm running for the boys, it's Nathaniel who scores the big roll when he needs it. And in today's game session, he really needed it. The heroes were beset by a mind-controlling witch who was on the verge of turning Nathaniel's beloved animal companion against the party. (Protip: How do you scare the crap out of a six-year-old gamer? Don't threaten his own character -- threaten his pet!) Nathaniel needed to roll a natural 20 for his animal companion to succeed on the save, and doggone it, he made that save! He and Matthew and I all cried out so loudly that poor Amy -- who's laid up with a fever -- came hobbling out of the bedroom to find out what the heck was going on!