Virtual Front Porch Pages

Showing posts with label Strat-O-Matic. Show all posts
Showing posts with label Strat-O-Matic. Show all posts

Sunday, September 3, 2023

Lost Relics

During our recent summer trip to New York, I had picked up a copy of Lost Relics, the latest in the Warhammer Quest line of cooperative dungeon-crawlers. Lost Relics is a smaller (and cheaper) game than its celebrated predecessors Blackstone Fortress and Cursed City, and it uses a modified and simplified version of the game engine that the boys and I have come to know and love. Matthew and Nathaniel weren't terribly interested in this one, so I solo-played it in the evenings as a way of getting a little break from my usual Strat-O-Matic fare. Tonight I completed the last scenario in the campaign, as illustrated by this image of the game's final turn.

Here, my hammer-wielding tank has just killed the evil sorcerer who had trapped this warband of heroic Stormcast Eternals in his bizarre vault of relics. The sorcerer and all other adversaries are represented by tokens, unlike the larger and more expensive Warhammer Quest games. I'd prefer to have miniatures for all the characters, but in this case, I think the flat token is quite appropriate for the last combat sequence, wherein my warrior absolutely squashed the sorcerer with two devastating hammer blows.

Tuesday, August 23, 2022

The Sigmar Cup: Season 2

The Reavers went out and took care of business in the Season 2 Sigmar Cup championship, defeating the reigning champion Giants by a 12-6 score and avenging their overtime loss to these same Giants in the Season 1 title match. Although the Giants opened the game with a relentless physical attack, the Reavers found their footing and matched the dwarves point for point. Gradually, the Reavers pushed the Giants back to midfield and injured enough dwarven players to open up the space they needed to leverage their superior speed. The turning point came about midway through the match when the Reavers' blitzer and catcher double-teamed a lone dwarven lineman, bringing him down and allowing the catcher to scoop up a loose ball and run it into the end zone for the game's only touchdown. The Giants came back strong, but the Reavers' blitzer shrugged off several punishing hits to deny the dwarves some key points on challenge cards in the closing minutes, and time expired before the Giants could close the gap on their human foes.

Now that Season 2 is in the books, I'll turn back to Strat-O-Matic for a while. Perhaps when I'm ready to return to Blitz Bowl, I'll add a fifth team. Skaven? Undead? Goblins?

Wednesday, July 27, 2022

Touchdowns Down

Absence makes the heart grow fonder, and I'm already looking forward to another Strat-O-Matic campaign. In the meantime, I'm in the early stages of Season 2 of my Blitz Bowl football league. After the Giants (dwarves) were a surprise winner in Season 1, the Avengers (elves), Reavers (humans), and expansion Grasshuggers (halflings) are all looking to dethrone the champs!

How's it going so far? The Reavers (3-0-1) have once again claimed their spot atop the standings, but the first-year Grasshuggers (3-1-0) are right on their spiked heels. The halflings are a fun team to play, full of nifty free actions that give them tons of tactical flexibility. The other key narrative this year is that scoring is down. Here at the one-third mark of the season -- alert! small sample size! alert! -- teams are scoring 9.88 points per game, compared to 11.04 points per game in Season 1. That's a drop of more than a full point per game, but it's nothing compared to the absolute plunge in touchdowns per game. (Reminder: Blitz Bowl touchdowns are worth three points.) Last year, teams found the end zone 1.46 times per game, whereas this season it's a paltry 0.56. Yowzers! 

It is indeed a small sample size, but I think this trend will hold. As I'm learning this game, I'm seeing the importance of those one- and two-point challenge cards; I'm planning ahead to set up easy points, but also, crucially, looking for ways to deny the other team from claiming cards on their next turn. Essentially, I'm slowing the game down and learning how to win through defense rather than high-octane offense. For example, one standout contest from Season 1 was a 20-19 triumph for the Avengers in which they and the Reavers combined for six touchdowns; at one point, the teams traded touchdowns on four consecutive turns. Contrast that shootout with a game from this season in which the Grasshuggers defeated the Giants 10-6; not only did neither team score a touchdown, but the halflings won the game despite never moving the ball past midfield. To the (fictional) spectators in the Mortal Realms, football probably seems a lot more boring now!

Sunday, June 19, 2022

Touchdown!

Is it just me, or does it seem like every NFL game reaches a point in the fourth quarter after which defenses evaporate and the teams keep trading scores until the clock runs out? Nathaniel and I got to experience that phenomenon today in our first-ever game of Blitz Bowl. 

I've been waiting for the latest edition of this slimmed-down version of Games Workshop's celebrated Blood Bowl to be released, but with Amy and Matthew enjoying the gifts of Grandfather Nurgle, today seemed as good a day as any to drive up to our semi-local Barnes & Noble and pick up a copy of the soon-to-be-obsolete current edition. This boxed set includes models for humans and dwarves, but also game stats for all the other factions. I'll see if I can pick up the models for another team or two and create my own solo-play league, like with my historical Strat-O-Matic stuff. 

First, of course, I needed to learn how to play the game. Nathaniel and I worked our way through the "drills" that teach the basics of the rules, and then we jumped into our first match. He opted for the fleet-footed humans, leaving me the slow but solid dwarves. I jumped out to an early 6-0 lead after completing some objective cards (one or two points each) and scoring the game's first touchdown (three points). Nathaniel fought his way back and we were running neck-and-neck as time (measured by the deck of objective cards) was running out. Nathaniel pulled into the lead at 12-10. On my penultimate turn, one of my lumbering linemen managed to pick up the ball at midfield and went rumbling, bumbling, stumbling toward the end zone. Nathaniel deployed his forces for a goal-line stand, but, on my last turn, this surprisingly balletic bruiser managed to spin away from the defenders and leap into the end zone. I scored three for the touchdown and another point for completing an objective, so that put me in front 14-12. Nathaniel had just one last turn and needed a touchdown to win or two points' worth of objectives to tie. With half my team off the pitch due to injury, there was a lot of open space for the ol' two-minute drill. Nathaniel managed to run the ball, hand off to another player, and then run again into the end zone on the very last action of his final turn. With that buzzer-beater, the humans came out on top by a 15-14 margin!

Thursday, November 1, 2018

New Website

Strat-O-Matic has a new website. For anyone who loves sports and gaming, these guys are the top of the line!