Virtual Front Porch Pages

Showing posts with label TinyD6. Show all posts
Showing posts with label TinyD6. Show all posts

Saturday, July 5, 2025

Gamebreaker

The Vanguard Saga campaign is moving slowly, but at least it's moving! I'm really satisfied with how the party has turned out. Amy, Matthew, and Nathaniel all ended up creating characters that feel true to this setting and are worthy successors to the original heroes whose epic stories were depicted with 3.75" action figures in my parents' basement when I was in elementary school. 

I'm also pleased with my choice of the Cypher System as the common ruleset for this and any other Front Porch Multiverse campaign. For Tim W's email-based Vanguard Saga adventure, and for any narrative-centric games, the Cypher System is exactly what we need. But...how do the rules stack up against a fourteen-year-old math whiz with a keen understanding of game design? As it turns out, not so well! Sorry, Monte, Nathaniel has broken your combat system. Just as he did with the far-less-sophisticated TinyD6 system, Nathaniel figured out how to create characters that are, for all intents and purposes, invincible against conventional attacks from foes that would be of an appropriate level for the party. The bad guys (and the gamemaster) are now going to need to get a lot more creative...

Friday, February 7, 2025

Phase 2 -- Stat Blocks

I now have a pretty comprehensive spreadsheet compiling the names, places, factions, etc., from non-5e D&D campaigns of today and yesteryear. These campaigns include:
  • Alien 
  • Cyberwars (with all of its prequels, sequels, and spinoffs)
  • Dark Enigma
  • Doctor Who
  • Earth Commanders
  • The Ladder
  • The Other World
  • Project Descartes
  • Tales of the Ternion
  • Torchlight
  • The Vanguard Saga
Putting the spreadsheet together was the main objective of this phase of my project. However, in order to create a true multiverse where characters from various campaigns can cross over and interact with each other, the characters all need compatible game stats. The list above reflects a wide range of rules systems, from the Alien RPG (Alien) to TinyD6 (Dark Enigma) to 4e D&D (Torchlight). As I noted in a previous post, I've opted for the Cypher System as the common platform for the Front Porch multiverse. As such, my last step for Phase 2 is to assign a Cypher System level and stat block to all the characters in the spreadsheet. The core rulebook is a huge help, but I also picked up a copy of the Cypher System Bestiary, which looks like it will give me enough examples to balance characters from such wildly different genres.

Thursday, November 7, 2024

Cypher System

Recently the boys got me thinking about running a campaign set in my Vanguard universe, a sci-fi setting that has its origins in my very early childhood and has remained with me to this day. Most of my modern-setting campaigns -- from the cyberpunk Cyberwars (early 1990s) through the superheroes of Tales of the Ternion (2022) -- are essentially prequels of the Vanguard story. 

I've been looking around for an appropriate game system for this campaign, and gave the Alien RPG serious consideration, along with some d20-based systems. The boys, Nathaniel in particular, have broken the TinyD6 system (damn their incredible math skills!), so I needed something a bit more robust. I landed on Monte Cook's Cypher System, and now I'm kicking myself that I didn't find it sooner. This would have been the perfect system for all non-fantasy campaigns in my Front Porch multiverse. We could have used it for Tales of the Ternion, Doctor Who, Dark Enigma, and so many others. Well, better late than never! The Cypher System is now the official game engine of the multiverse.

Tuesday, November 14, 2023

TWD DOA

Sometime this week, we'll be receiving a package that contains various materials for The Walking Dead RPG, which I was glad to back on Kickstarter. It will make for some fun reading material over the Thanksgiving holiday, but unfortunately it won't serve as the rules system for our upcoming zombie campaign. 

Nathaniel and I have spent many hours combing through the PDF version of the core rulebook, and we both came to the conclusion that the system really needs to be used for "theater of the mind" gaming, and is altogether impractical for a fully 3D campaign like the one I've been cooking up. The rules are fast and fun, and -- like its sister game, the Alien RPG -- shockingly lethal to player characters. They are also abstract. Like, really abstract. This is not a game for maps and miniatures, let alone an entirely 3D environment. Nathaniel and I went down some house-ruling rabbit holes but ultimately were rewriting the game. We even explored the possibility of re-skinning Alien for a modern setting, but that don't work out very well either. 

As such, I've landed on the TinyD6 system, which we used for the Tales of the Ternion superhero campaign and then again more recently for our Doctor Who game. I really wanted to make TWD work, but I guess it just wasn't meant to be.