Virtual Front Porch Pages

Saturday, July 5, 2025

Gamebreaker

The Vanguard Saga campaign is moving slowly, but at least it's moving! I'm really satisfied with how the party has turned out. Amy, Matthew, and Nathaniel all ended up creating characters that feel true to this setting and are worthy successors to the original heroes whose epic stories were depicted with 3.75" action figures in my parents' basement when I was in elementary school. 

I'm also pleased with my choice of the Cypher System as the common ruleset for this and any other Front Porch Multiverse campaign. For Tim W's email-based Vanguard Saga adventure, and for any narrative-centric games, the Cypher System is exactly what we need. But...how do the rules stack up against a fourteen-year-old math whiz with a keen understanding of game design? As it turns out, not so well! Sorry, Monte, Nathaniel has broken your combat system. Just as he did with the far-less-sophisticated TinyD6 system, Nathaniel figured out how to create characters that are, for all intents and purposes, invincible against conventional attacks from foes that would be of an appropriate level for the party. The bad guys (and the gamemaster) are now going to need to get a lot more creative...

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