Welcome to the Front Porch Gaming Guild, an informal role-playing game club that was founded on the Suttons' front porch in Horseheads, New York, in the summer of 1988. Today, the Front Porch players live all across America.
Virtual Front Porch Pages
Sunday, December 5, 2021
Level Up!
Monday, August 23, 2021
Into the Fortress!
Wednesday, August 18, 2021
Malaise
Friday, August 14, 2020
1/95th Complete!
Well, we're now 1/95th of the way through Gloomhaven. It's a solid game! We definitely had our fair share of epic moments from the first scenario. Matthew's rogue-like hero turned invisible to one-shot the final boss and Nathaniel's warrior paired a class power (a "trample" effect that damages the foes in all the spaces you move through) with an item (boots that allow you to move extra spaces) to devastating effect. My favorite bit, however, is pictured below. In this sequence, my gnome-like hero (the gray mini in the lower left) used a grappling hook to snag an enemy and drag her across two traps, triggering them both and killing the foe in the process!
Thursday, August 13, 2020
Getting Our Gloom On
Here's Nathaniel, ready to tackle our first combat in Gloomhaven...
The boys and I played through the first two tactical encounters today, and we'll try to wrap up the third and final fight of the first mission tomorrow. It's slow going, but we're learning!
Wednesday, August 12, 2020
Monday, August 10, 2020
Dare We Take the Plunge?
As I had scheduled a little time off to spend with the boys during their last week of summer vacation, I thought it would be fun for us to get into a big, meaty new game. My first though was Blackstone Fortress, a cooperative dungeon-crawler set in the world of Warhammer 40k. Even if we didn't enjoy the game, we'd get a lot of use out of the minis, whether for 40k itself or for our futuristic Shattered Realm campaign. Alas, the supply chain gods did not smile upon us, as it appeared that the game would not arrive at our remote desert outpost until after I was back at work and the kids were back in school.
Fallback plan? Gloomhaven. I've been reluctant to take the plunge despite the overwhelming number of great reviews. I'm not sure why. I do love coop board/strategy games, and this one features a legacy system (i.e., players' choices in and between scenarios impact how the game's narrative unfolds over course of the campaign), which should be right up my alley. Maybe I'll be more excited once I see the box -- it's quite a box, as I understand it.



