Virtual Front Porch Pages

Showing posts with label Gloomhaven. Show all posts
Showing posts with label Gloomhaven. Show all posts

Sunday, December 5, 2021

Level Up!

This weekend in Cursed City, our heroes scoured the ruined manor house of my character, Glaurio, in search of loot to fund our resistance movement against the city's vampiric overlord, Radukar the Wolf. (Along the way, we discovered a mysterious and obviously very important tapestry, but I guess that's something that will be explained later!) When we finished the mission, our three main characters all leveled up. It's awesome to have a (non-Gloomhaven) a board game that allows you to play a character who grows and evolves over the course of the campaign, just like a real RPG. 

The only wrinkle is that our shared characters -- we started with one in order to get us to the requisite four-character party, but added another one this weekend -- haven't leveled up yet, so we'll need to undertake more missions over the course of the campaign in order for them to keep pace with the three main heroes. To the boys, however, that's a feature, not a defect, because it gives us more playing time -- it felt like we finished Blackstone Fortress far too quickly!

Monday, August 23, 2021

Into the Fortress!

Between work, school starting back up, ever-present COVID, and California fires that continue to dump smoke into our valley, I think we all needed a bit of a pick-me-up. On a smokey Saturday afternoon, then, the boys and I made our first foray into the Blackstone Fortress of, well, Blackstone Fortress. We followed that up with a return trip on Sunday. 

How did it go? This is the game we wanted Gloomhaven to be. Granted, Blackstone Fortress can't top Gloomhaven's richly unfolding storyline or the players' ability to shape the world around them, but all that cool stuff doesn't matter if the game is lousy. Gloomhaven takes forever to set up and the mechanics are ridiculous, forcing players to abandon smart dungeon-crawler tactics due to the game's oppressive timer.  I've covered all this ground before. In contrast, Blackstone Fortress is rather lighter on story but the gameplay is slick and fun. There's a lot you can do on your own turn, and the generous overwatch rules keep you motivated to pay attention even when it's not your turn. The boys and I all found characters we liked, and so far our experience is that the characters play very differently; Matthew gets his mobile damage dealer, Nathaniel gets his tank, and I get my jack-of-all-trades. It's rare indeed that all three of us enjoy the same board game, so I think we've got a winner on our hands with Blackstone, and I'm pretty sure we'll stick with this game long enough to make it all the way to the hidden vault!

Wednesday, August 18, 2021

Malaise

Work has felt rather more stressful of late, with setbacks that continue to nag me even after I leave the office. Between that stuff and the ongoing complexities of life in COVID times, I haven't had quite the same energy for game stuff. To wit, I've paused my Strat-O-Matic baseball league at the halfway point of Season 6 (the Blue Legs and Resolutes are neck-in-neck in a tight pennant race) and I even gave up on landing a copy of that new Gargoyles board game after my local Target twice indicated it was in stock but then didn't have it when I showed up. I did manage to grab the new Warhammer Age of Sigmar starter set for a bit of building and painting fun on the side, and at some point I'd like to try Blackstone Fortress with the boys. It's out of print now, but I grabbed a copy from an Amazon third-party seller and it seems like it will provide the great co-op gaming experience that we thought we'd get with Gloomhaven. I'm looking forward to some time off around Labor Day and hoping I can learn the rules by then so that the boys and I can jump right in.

Friday, August 14, 2020

1/95th Complete!

Well, we're now 1/95th of the way through Gloomhaven. It's a solid game! We definitely had our fair share of epic moments from the first scenario. Matthew's rogue-like hero turned invisible to one-shot the final boss and Nathaniel's warrior paired a class power (a "trample" effect that damages the foes in all the spaces you move through) with an item (boots that allow you to move extra spaces) to devastating effect. My favorite bit, however, is pictured below. In this sequence, my gnome-like hero (the gray mini in the lower left) used a grappling hook to snag an enemy and drag her across two traps, triggering them both and killing the foe in the process! 

Thursday, August 13, 2020

Getting Our Gloom On

 Here's Nathaniel, ready to tackle our first combat in Gloomhaven...

The boys and I played through the first two tactical encounters today, and we'll try to wrap up the third and final fight of the first mission tomorrow. It's slow going, but we're learning!

Wednesday, August 12, 2020

So...

It's...it's a lot...



Monday, August 10, 2020

Dare We Take the Plunge?

As I had scheduled a little time off to spend with the boys during their last week of summer vacation, I thought it would be fun for us to get into a big, meaty new game. My first though was Blackstone Fortress, a cooperative dungeon-crawler set in the world of Warhammer 40k. Even if we didn't enjoy the game, we'd get a lot of use out of the minis, whether for 40k itself or for our futuristic Shattered Realm campaign. Alas, the supply chain gods did not smile upon us, as it appeared that the game would not arrive at our remote desert outpost until after I was back at work and the kids were back in school. 

Fallback plan? Gloomhaven. I've been reluctant to take the plunge despite the overwhelming number of great reviews. I'm not sure why. I do love coop board/strategy games, and this one features a legacy system (i.e., players' choices in and between scenarios impact how the game's narrative unfolds over course of the campaign), which should be right up my alley. Maybe I'll be more excited once I see the box -- it's quite a box, as I understand it.