As I had scheduled a little time off to spend with the boys during their last week of summer vacation, I thought it would be fun for us to get into a big, meaty new game. My first though was Blackstone Fortress, a cooperative dungeon-crawler set in the world of Warhammer 40k. Even if we didn't enjoy the game, we'd get a lot of use out of the minis, whether for 40k itself or for our futuristic Shattered Realm campaign. Alas, the supply chain gods did not smile upon us, as it appeared that the game would not arrive at our remote desert outpost until after I was back at work and the kids were back in school.
Fallback plan? Gloomhaven. I've been reluctant to take the plunge despite the overwhelming number of great reviews. I'm not sure why. I do love coop board/strategy games, and this one features a legacy system (i.e., players' choices in and between scenarios impact how the game's narrative unfolds over course of the campaign), which should be right up my alley. Maybe I'll be more excited once I see the box -- it's quite a box, as I understand it.
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