Well, we're now 1/95th of the way through Gloomhaven. It's a solid game! We definitely had our fair share of epic moments from the first scenario. Matthew's rogue-like hero turned invisible to one-shot the final boss and Nathaniel's warrior paired a class power (a "trample" effect that damages the foes in all the spaces you move through) with an item (boots that allow you to move extra spaces) to devastating effect. My favorite bit, however, is pictured below. In this sequence, my gnome-like hero (the gray mini in the lower left) used a grappling hook to snag an enemy and drag her across two traps, triggering them both and killing the foe in the process!
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