Welcome to the Front Porch Gaming Guild, an informal role-playing game club that was founded on the Suttons' front porch in Horseheads, New York, in the summer of 1988. Today, the Front Porch players live all across America.
Virtual Front Porch Pages
Showing posts with label History. Show all posts
Showing posts with label History. Show all posts
Saturday, July 4, 2026
Happy B-Day
Happy 250th, America! Any chance we can all come together and celebrate as one people? No...?
Saturday, June 13, 2026
Let's Go, Knicks!
When I was in high school, I used to play as the Knicks in NBA Jam and dream of the real-life team bringing home a championship. As a fortysomething adult, now owning my very own NBA Jam cabinet, I've played as the Knicks and dreamed of the real-life team bringing home a championship. Tonight, they're bringing home a championship for real. For the first time in my lifetime, the New York Knicks are world champions!
Thursday, January 1, 2026
Wednesday, August 20, 2025
Random Retro-Gaming Thought
We'll never get old-school D&D games on Evercade because of the licensing costs -- but why not games from The Bard's Tale franchise? Make it happen, guys!
Saturday, July 20, 2024
Update Complete
I've now completed a massive update to my Druid Cycle notes based on the archives I discovered on the old Tandy computer at my parents' house. So much rich detail added to my spreadsheet! I think this information is really going to enhance the experience for this new generation of players.
Monday, July 8, 2024
The Lost Archives
Once upon a time, I was the proud owner of a Tandy 1000 SX. From Christmas in 1986 through my high-school graduation in 1995, it was the only computer I owned, and it held up remarkably well. My parents used it for many years after I left home, and then it sat in the basement for many more years. During our trip back to New York this past week, Nathaniel and I managed to get it running again. We found a treasure trove of old games -- Spy Hunter, anyone?! -- but most importantly, the mother lode of Druid Cycle archives. All of my adventure summaries, gamemaster notes, and well, everything I had ever typed up for that campaign world during its original development in the early '90s was still right there on that massive 20MB hard drive. The printer doesn't work anymore, and I had no way to export the data from the ancient PFS File program, but I took a photograph of every screen so that I can sit down one day and revisit all those old notes. There's so much I've forgotten since those early days, and I have absolutely no doubt that a deep dive into that material will yield tons of great stuff that I can apply to today's campaigns.
Thursday, May 9, 2024
Meet the Argos Achaians!
I had a lot of fun with a custom Sensible Soccer team featuring my childhood buddies from Horseheads. Although we lost our first World Cup tournament in the finals, we roared back the next time around to claim the Cup! For my next fantasy soccer experience, I'm going a bit further back in time...all the way to the Trojan War! Achilles, Odysseus, Ajax (the Greater and the Lesser) and all their companions from the Iliad will take the soccer world by storm as the Argos Achaians!
Tuesday, February 13, 2024
Friends Knocking Down My Door
I'm at a natural pause point with Brave Battle Saga, so I've put that game aside for a few days to explore an Evercade cartridge containing nothing but Commodore 64 classics. How come no one has knocked down my door yet?
Tuesday, September 26, 2023
Which Universe Is This?
Did I somehow stumble into a weird alternate dimension? Because in the universe in which I currently find myself, celebrated sci-fi author H. G. Wells basically invented the modern wargaming hobby with the publication of the Little Wars game system in 1913. Among the game's fans was beloved actor Peter Cushing, who owned thousands of soldier minis and spent hours staging elaborate wargames.
Sunday, August 6, 2023
Retro Fun
My new Evercade EXP is totally rad! I'm really digging the retro gaming fun, so much so that I can overlook the system's piss-poor battery life. (Seriously, it's that bad.) With some vacation time coming up next week, I picked up a smattering of cartridges, each of which is a collection of ten to twenty retro games.
I bought one particular cartridge, I have to admit, solely for game Drakkhen. I have such vivid memories of playing this D&D-inspired fantasy RPG on my old Tandy 1000 SX back in middle school. The game was revolutionary for its time, and mind-bendingly difficult. I never finished it, and it aggravated me to no end, but I always had a healthy respect for this game. I'm delighted to be able to give it another go on the Evercade. I've already rolled up my party, and we're on our way!
Wednesday, July 26, 2023
Retail Therapy
Although I'm not a big video game guy, comparatively speaking, I've always been a fan of handheld systems -- most recently the PlayStation Portable (PSP), but going back to the GameBoy Advance SP and even the ahead-of-its-time Atari Lynx.
I've had a hankering lately for portable game action, and today's "freemium" style of mobile device gaming just kind of annoys me, even when the games are D&D or Warhammer or DC or some other brand I would otherwise be interested in. As such, my hope was to find a high-quality, modern handheld platform that plays retro games. Given that work is just, well, ugh these days, I decided on a bit of retail therapy and ordered the Evercade XP. Super excited to revisit some classic games from my childhood!
Saturday, July 1, 2023
Milestones
I ran my first campaign -- Earth Commanders, a superhero game using the Champions rules -- back in the summer of 1988. Although I don't have the specific start date, it was sometime after school ended, so maybe right about this time of year. Today's as good a day as any to celebrate thirty-five years of gamemastering Front Porch campaigns. I'm grateful to all the players who've joined me on this journey and shared their boundless imaginations to bring these games to life. Here's to 35 more years (at least!) of roleplaying fun!
There are a couple more milestones in 2023 that are also well worth mentioning. It's a big year for the Druid Cycle setting. Although, technically, I created this world in 1991 for the Fate of the Grand Duchy campaign (marking the first appearance of Tim W's Lwcus, one of the most important Front Porch characters of all time!), that storyline took place in the early history of the Druid Cycle world. The first campaign set in the "current" time period started in 1993 -- thirty years ago! -- with the rise of Jason's paladin Sir Roberts and Scott's cleric Stalker. If we skip ahead five more years, to 1998, we come to another milestone: the introduction of Tim W's wizard Cathbad and Kevin's cleric Senchan, who both helped shape the course of world events. A big shout-out to Scott and Jason on the thirtieth anniversary of their iconic characters, and likewise to Tim and Kevin on the twenty-fifth anniversary of theirs!
It's fitting, then, that 2023 is the year I brought my kids into the Druid Cycle setting. Why did I wait so long? Well, when the boys started playing D&D six years ago, I used my Shattered Realm setting for something a bit smaller and less complex than the Druid Cycle world, and they grew to love their characters so much that we just kept going in that world. Now I feel the time is right to get them into the big leagues, so to speak. Their first introduction to my largest campaign setting came a couple of months ago when we started an online campaign with their older cousins in Chicago. However, I have something special up my sleeve just for Matthew and Nathaniel: a second game in this world that will be a true sequel to the original 1993 Druid Cycle campaign. As the late lamented Sir Roberts might say, "Bring it on!"
Labels:
Champions,
Druid Cycle,
Earth Commanders,
History,
Shattered Realm,
Welcome
Wednesday, June 14, 2023
Cup Champs!
Our team won the Cup last night! Huge congrats to the Vegas Golden Knights on their first Stanley Cup championship, and the first-ever major-league sporting title for our adopted home state of Nevada! I'm so glad that I got to share this experience with my family. (Even Amy was a little bit excited.) My boys aren't old enough to remember the last time one of our teams won a championship (hint: Eli Manning was involved), but they will definitely remember this one!
Tuesday, December 27, 2022
Conquest of Nerath
Conquest of Nerath is a board game based on 4e D&D. When it was first released, many years ago, I didn't feel that I could justify the expense. This year, however, as I was looking for cool board game ideas for Nathaniel for Christmas, I got to thinking about Nerath again and figured it would be very much to his liking, as it's a D&D product but also heavily influenced by Axis & Allies, which is probably his all-time favorite board game. I managed to get a copy of Nerath on eBay for a reasonable price, and today we got set up for our first game.
Axis & Allies in a D&D setting really is the best way to describe this game. Oh, and freakin' awesome is probably another way. I mean, just look at that map and all those delightful units! In addition to typical military units like infantry, ships, and siege engines, there are skeletons, elementals, golems, and, of course, dragons! We haven't rolled a single die yet, but we had tons of fun setting up our empires this afternoon. Nathaniel will be playing as the human and dwarven alliance of Nerath (gray pieces in the upper-left) and will be teamed with Matthew as the Vailin alliance of elves and humans (yellow pieces in the lower-right). I'll be controlling the two evil factions, the undead Karkoth (black pieces in the upper-right) and the monstrous Iron Circle (red pieces in the lower-left).
In addition to the large-scale battles between opposing armies, the game has a dungeon-exploring component, too, as certain types of units can delve into famous dungeons of D&D's history (Temple of Elemental Evil, Tomb of Horrors, etc.) and claim powerful treasures to aid their faction. It will be interesting to weigh the risks and benefits of dungeon exploration, as the heroes who venture out in search of treasure are, naturally, unavailable to help out on the battlefield.
Can't wait go get started!
Labels:
Axis & Allies,
Board Games,
Conquest of Nerath,
D and D,
History
Wednesday, July 6, 2022
Super Cars
The National Automobile Museum in Reno is one of my very favorite museums. The last time we took the boys there, they probably weren't old enough to appreciate it.
As we toured the exhibits today, I treated my family to an impromptu retrospective on my beloved Elmira's many connections to automotive history, from the Philion quadricycle to American LaFrance fire engines to the Brothers Bodine. Here's a shot of their American LaFrance engine, manufacturing in good old Elmira, New York!
They also had one of the old Adam West-era Batmobiles on display, which Matthew was excited to see after getting into a lot of Batman video games lately.
The reason for this post, however, is a connection to our Tales of the Ternion campaign. I nearly walked right past this beautiful Lincoln-Zephyr...
It then dawned on me that it was the favored vehicle of Ian "I'm missing a finger!" Silverstone, the British used-car salesman who has factored in numerous Front Porch campaigns set during the middle part of the twentieth century. The boys learned about Silverstone recently in our Tales superhero campaign as they've been working to unravel a decades-long conspiracy that links together all of my modern-setting campaigns.
Labels:
History,
Superheroes,
Tales of the Ternion,
Video Games
Thursday, April 14, 2022
Multiverse Mayhem
Don't ask me when we're going to find the time to run it, but I've been cooking up a new campaign for the boys that will link together many of the modern-setting storylines from across the Front Porch multiverse. Starting out as a direct sequel to Earth Commanders -- the first-ever Front Porch campaign from way back in 1988 -- and pulling in key characters and/or themes from The Other World, Cyberwars, and many more, this yet-to-be-titled story will give Matthew and Nathaniel a good foundation in our extensive catalog of non-fantasy campaigns. It's also an opportunity for me to untangle needless complexities and create a clearer narrative throughline from our earliest modern-setting campaign (The Ladder, set in 1895) through the various Cyberwars games of the late twenty-first century. More details to follow as this campaign takes shape, but I'm excited to get into some design work again!
Friday, March 11, 2022
Friday, September 17, 2021
D&D Is for Nerds
So, if you eat NERDS candy, you can upload your proof-of-purchase to their website to get free NERDS-themed D&D adventures. No, gentle reader, this is not a bizarre dream you're having -- it's very, very real. You can check it out here. I don't think I've seen a box of NERDS candy in the past several decades, but I do wonder if the adventures are as gloriously goofy as the Wendy's D&D module from a while back...
But speaking of D&D and candy, this NERDS thing brought back vivid memories of going to KB Toys as a kid -- either at our local Arnot Mall or that legendary hub of commerce, MARKETPLACE MALL in Rochester -- and finding boxes of official D&D candy with actual stat blocks printed on the back. Really, was there a better time to be a D&D-loving kid than the 1980s?!
Wednesday, February 10, 2021
Spreadsheet Sold Separately
Matthew got up late last night to go to the bathroom and found me in the living room reading the latest edition of the superhero RPG Champions.
"Tell me about Champions when you finish reading it," he said. I could barely stifle a laugh. It's going to be a while before we have that conversation. Holy hell! This game is complicated.
I have a newfound admiration for my twelve-year-old self. How had I managed to keep all these esoteric rules in my head? How had I created countless Champions heroes and villains without Excel and formulas to crunch the numbers?
Game design has come a long way over the past several decades. I know a few grognards who still yearn for the days when games had rules to cover every possible situation and the quality of a system was directly proportional to the size of its rulebook, but I've come to appreciate the elegance and adaptability of games that have light, flexible core rules with the ability to layer in complexity through exception-based mechanics.
I'll finish reading Champions Complete -- I owe it to my younger self to get through the rulebook, at the very least -- but if I ever do run a follow-up to the Earth Commanders campaign or play any sort of superhero RPG with the boys, I think I'll keep my eye out for another system.
Monday, December 14, 2020
Building a Better Box
I've said it before, and I'll say it again: Paizo does the best RPG starter sets. Although D&D hit home runs with the original Basic Set and the less renowned but still totally awesome Basic Game from Third Edition, most other starter sets have been lackluster at best. Paizo once again dunks on D&D with the Pathfinder Beginner Box for Second Edition. Like similar products for First Edition and also for Starfinder, this set is an absolute triumph of value for the gamer and a wonderful introduction to the game system. I look forward to giving it a test drive with the boys over the holidays. There's precious little chance it will displace Fifth Edition D&D as our system of choice, but it will be fun to play through the starter content and see how Pathfinder and D&D have gone in very different directions over the past decade!
Labels:
5e,
D and D,
History,
Pathfinder,
Pathfinder Second Edition,
Starfinder
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