Welcome to the Front Porch Gaming Guild, an informal role-playing game club that was founded on the Suttons' front porch in Horseheads, New York, in the summer of 1988. Today, the Front Porch players live all across America.
Virtual Front Porch Pages
Showing posts with label Injustice 2. Show all posts
Showing posts with label Injustice 2. Show all posts
Tuesday, May 30, 2017
"For Russ and the Allfather!"
A massive new campaign just dropped for the mobile Space Wolf game. So much for Injustice 2...
Thursday, May 25, 2017
Not Feelin' It
I logged a lot of time playing the original mobile version of Injustice, but for some reason, I'm just not feeling Injustice 2. When I have a few idle minutes for mobile gaming, I'm instead turning to challenge missions in Space Wolf. Maybe I'll let Injustice 2 sit for a while and jump back into it the next time I'm on a business trip...
Friday, May 12, 2017
Injustice 2
Injustice 2 is out for mobile on both iOS and Android platforms. The screens are very "busy" (i.e., cluttered) in the menus as well as during the fights, and I'm still not sure what a lot of the icons and symbols mean, but overall it seems like a lot of fun and a worthy successor to the original game. My immediate source of frustration, though, is that the blocking control is entirely different from the first Injustice, so sometimes my heroes just have to stand around and take a beating while I'm fumbling to hit the right spot on the screen!
Monday, May 1, 2017
Progress!
I finished up the single-player campaign for the 40k mobile game Space Wolf yesterday (casualties were high in a scenario aptly titled "No One Lives Forever") and made some good progress on Planescape: Torment. I estimate that I'm about 80% of the way through Planescape. My goal is to have it finished up before Injustice 2 comes out in a couple of weeks...
Labels:
Injustice 2,
Planescape: Torment,
Space Wolf,
Warhammer 40k
Tuesday, January 17, 2017
Subscribe to:
Posts (Atom)