When Nathaniel finished his homework, we got down to business with a few hilarious games of Butts in Space, and then turned to more serious business: adapting the brand-new The Walking Dead RPG rules for use in our upcoming family campaign (a loose sequel to the recent Tales of the Ternion) that will utilize all the 3D buildings I've printed (and laboriously painted) and hordes of zombies from Zombicide (also laboriously painted). The TWG rules don't quite meet our needs; the main sticking point is that combat with walkers is abstracted and not played out round-by-round, whereas our fully 3D campaign will require much more precise rules for how many walkers there are, how far away from the heroes they are, etc. Nathaniel is always up for discussing game rules, however, so I think we'll land on some solid house rules before our packed calendar affords us time to get the campaign started.
Welcome to the Front Porch Gaming Guild, an informal role-playing game club that was founded on the Suttons' front porch in Horseheads, New York, in the summer of 1988. Today, the Front Porch players live all across America.
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Showing posts with label Zombicide. Show all posts
Showing posts with label Zombicide. Show all posts
Sunday, November 12, 2023
Butts and Zombies
With Matthew and Amy at a swim meet this weekend, Nathaniel and I have been keeping ourselves busy with some gaming fun. I completed Delphine's renowned Another World on my Evercade, albeit with some assistance from the internet to get past some of the more opaque puzzles. I gave Future Wars a go, but the port to Evercade makes a certain early section of the game unplayable due to the Evercade's controls, so I'm wondering if users of this recently released cart will complain loudly enough for some sort of patch to be released. Undaunted, I moved on to a third Delphine title, Operation Stealth, a James Bond-style adventure that's been loads of fun so far -- even though I haven't yet managed to get my secret agent through customs and out of the airport!
Labels:
3D,
Butts in Space,
Delphine,
Evercade,
Tales of the Ternion,
Walking Dead,
Zombicide
Friday, September 29, 2023
TWD Inbound!
I received an email indicating that The Walking Dead RPG that I backed on Kickstarter is going to be shipping soon! We'll be using this system (which features the same core game mechanics as the Alien RPG) for a Front Porch Multiverse campaign that is, in some ways, a loose sequel to our recent Tales of the Ternion superhero story. The intrepid heroes of this new game will be trapped by a devastating winter storm in a remote corner of upstate New York just as a zombie outbreak is occurring all around them.
This campaign will also be the first we've ever done that uses entirely 3D terrain. As I've mentioned over the past year or so, I've printed out and painted numerous buildings and countless smaller objects (tables, beds, garbage cans, etc.). The campaign will feature three distinct settings -- the "downtown" of a small community, a top-secret military base, and a survivalist compound in the wilderness -- that the players will explore. The final task in my long list of preparations is to round up the zombies because, well, you know, you kinda need zombies for a zombie campaign! The minis from the excellent cooperative board game Zombicide are the same scale as the minis we use for our RPG campaigns, so I've pressed them into service. And, yes, I'm painting them. I was able to repurpose fifty-six miniatures from Zombicide, so I'm now in the midst of slapping some color on them. They won't be great, but no two will be the same, and at least they'll look better than flat gray plastic.
Labels:
3D,
Alien RPG,
Kickstarter,
Multiverse,
Tales of the Ternion,
Walking Dead,
Zombicide
Tuesday, October 18, 2022
So...many...buildings...
We've made a lot of 28mm-scale buildings with our 3D printer. A lot. The intent is to use all this 3D terrain for modern-setting campaigns in the Front Porch multiverse. For example, our Tales of the Ternion superhero campaign currently uses flat maps, but it's just crying out for a more dynamic environment to host all the larger-than-life action of characters who can scale walls, leap over buildings, hurl vehicles down the street, etc. I'm also knee-deep in narrative for a spinoff campaign that involves a zombie outbreak in a sleepy little town. With scores of zombie minis from Zombicide, the vast array of 3D buildings we've printed, and custom hero minis from Hero Forge, it's going to have absolutely blockbuster visuals!
There's only one problem: I have to paint all this stuff!
Looking at the gargantuan pile of gray plastic in the corner of our game room actually fills me with anxiety. First-world problems, I know, but I'm kind of freaking out about how long it's going to take to paint these buildings. I'm also looking for any excuse to put it off, so various other paint projects keep moving to the head of the line. Just yesterday, in fact, I received the latest free mini that comes with my Warhammer+ subscription; it's a chaos sorcerer (with a bevy of cute-yet-evil little familiars!) for Warhammer Age of Sigmar, but I'll repurpose it for our Shattered Realm D&D campaign. After that? Well, do I have any other unpainted models besides the buildings...?
Wednesday, December 19, 2018
Merry Merry!
Hope you all have a great holiday season with your families! Here at our house, we'll have the most gaming-filled Christmas ever, as the boys are getting a long-overdue modern video game system (an Xbox One) along with a handful of games.
I'm still not a big-time video game fan, however, so I'm even more excited about some of the other gifts. They've got one of the Zombicide sequels coming, along with the highly acclaimed Betrayal at House on the Hill and an additional expansion box. Best of all, perhaps, is Forbidden Sky, the newest entry in the "Forbidden" series (following Forbidden Island and Forbidden Desert, which may be the two most frequently played board games in the Sutton household). The boys will also find their stockings stuffed with the new Space Marine Heroes line of individual randomized models for Warhammer 40k. Perhaps we'll paint them up as Blood Angels in honor of the upcoming 40k animated series, Angels of Death.
Christmas can't come soon enough!
I'm still not a big-time video game fan, however, so I'm even more excited about some of the other gifts. They've got one of the Zombicide sequels coming, along with the highly acclaimed Betrayal at House on the Hill and an additional expansion box. Best of all, perhaps, is Forbidden Sky, the newest entry in the "Forbidden" series (following Forbidden Island and Forbidden Desert, which may be the two most frequently played board games in the Sutton household). The boys will also find their stockings stuffed with the new Space Marine Heroes line of individual randomized models for Warhammer 40k. Perhaps we'll paint them up as Blood Angels in honor of the upcoming 40k animated series, Angels of Death.
Christmas can't come soon enough!
Sunday, December 2, 2018
Friday, June 10, 2016
Slippery Victory
Zombicide ended with a rather anticlimactic victory last night. Matthew's characters were up first, and he has one hero (Josh, the young street punk -- see the bright orange miniature in the photo from my last post) who has an ability called Slippery. This ability allows the character to move out of spaces that contain zombies (normally, it's very difficult for a hero to leave a zombie's space on the game board). So, Josh simply waltzed into the building and picked up the final objective token. Game over!
Wednesday, June 8, 2016
Undead Showdown
Every night this week, the boys and I have been plugging away on our big Zombicide scenario. Miraculously (or perhaps due to the ridiculous amount of firepower that we're toting), all six characters are still alive. Tonight we recovered the fourth supply depot and then hustled up the main north-south street toward the building that contains our fifth and final objective. Unfortunately, there's a horde massing around us...
Three characters are in the thick of it, with another (Wanda, who has found a chainsaw to go along with her submachine gun!) right behind them. Not pictured are two other heroes who are guarding the rear and picking off zombies that are coming up behind us. If we can carve our way through this group during our next turn, we stand a pretty good chance of getting that last objective token and winning the scenario.
Three characters are in the thick of it, with another (Wanda, who has found a chainsaw to go along with her submachine gun!) right behind them. Not pictured are two other heroes who are guarding the rear and picking off zombies that are coming up behind us. If we can carve our way through this group during our next turn, we stand a pretty good chance of getting that last objective token and winning the scenario.
Sunday, June 5, 2016
Zombie Stomp
Well, I've come to the end of a long vacation, and tomorrow I'll be heading back to work to face whatever horrors have been festering in my absence. What better way to prepare for my return to the office than to jump into a massive Zombicide scenario?
The boys and I have chosen an adventure in which the survivors need to recover supplies from various buildings across the city. The supplies are represented on the map by red "X" tokens. We've claimed two of them thus far, and, as you can see from the map below, we have three more to go.
Thanks to some lucky draws on equipment cards, we're armed to the teeth. Wanda the waitress (Nathaniel) is packing a submachine gun, survivalist Ned (Matthew) has assembled a sniper rifle to go along with his katana, and high-strung desk jockey Doug (yours truly...and does that character choice say anything about me?) is wielding a pair of machetes and a pair of sawed-off shotguns. The other three characters have pretty solid gear as well. The gang is currently holed up in an abandoned diner, as you can see below.
Our biggest challenge is that the three remaining objectives are spread out all over the map, and there is a large horde of zombies -- including the nigh-unkillable Abomination -- milling around an intersection between us and the furthest of the objectives.
The horde will move as we start to make noise, but we're going to be in big trouble if these guys corner us somewhere. In any case, it's shaping up to be a really fun adventure!
The boys and I have chosen an adventure in which the survivors need to recover supplies from various buildings across the city. The supplies are represented on the map by red "X" tokens. We've claimed two of them thus far, and, as you can see from the map below, we have three more to go.
Thanks to some lucky draws on equipment cards, we're armed to the teeth. Wanda the waitress (Nathaniel) is packing a submachine gun, survivalist Ned (Matthew) has assembled a sniper rifle to go along with his katana, and high-strung desk jockey Doug (yours truly...and does that character choice say anything about me?) is wielding a pair of machetes and a pair of sawed-off shotguns. The other three characters have pretty solid gear as well. The gang is currently holed up in an abandoned diner, as you can see below.
Our biggest challenge is that the three remaining objectives are spread out all over the map, and there is a large horde of zombies -- including the nigh-unkillable Abomination -- milling around an intersection between us and the furthest of the objectives.
The horde will move as we start to make noise, but we're going to be in big trouble if these guys corner us somewhere. In any case, it's shaping up to be a really fun adventure!
Thursday, February 11, 2016
Zombie Fever
We've been sick all week, and no one more so than poor little Nathaniel. When he woke up this morning, still feverish and coughing, all he wanted was to play Zombicide. I was disappointed to have to make him wait -- Zombicide isn't exactly a "before work" type of activity -- but as soon as I got home, we grabbed Matthew and played through a scenario. He's not fully recovered yet, but board gaming is definitely a step in the right direction!
Sunday, January 31, 2016
Snowy Sunday
It's a lazy, snowy Sunday here in western Nevada, so while we're waiting for the Pro Bowl (yes, some people still do watch the Pro Bowl!), we're playing King of New York and Star Wars: X-Wing. Just wish I had more takers for Zombicide and Ghostbusters.
Labels:
Ghostbusters,
King of New York,
Star Wars X-Wing,
Zombicide
Friday, January 1, 2016
"He's an ugly little spud!"
Although the map tiles are kind of bland in comparison to the flavorful maps from Zombicide, the Ghostbusters miniatures are top notch. Each of the four Ghostbusters has his own distinct color, and the ghosts are generally translucent. Below, you can see Slimer flanked by some of his ghostly compatriots.
One of the main boss villains, of course, is the Stay Puft Marshmallow Man, shown below with Peter for a size comparison.
And yes, it is possible for the Marshmallow Man to step on a Ghostbuster...
One of the main boss villains, of course, is the Stay Puft Marshmallow Man, shown below with Peter for a size comparison.
And yes, it is possible for the Marshmallow Man to step on a Ghostbuster...
Sunday, December 13, 2015
Kickstarter Delivered
I've now supported four Kickstarter projects -- three of them funded and the fourth has more than met its goal with a few days left in the campaign -- and the first to deliver a product is a family-friendly RPG called The Cloud Dungeon, which arrived this weekend. With Zombicide occupying much of our gaming time and our long-languishing Tyranny of Dragons D&D campaign in serious need of some attention, I don't know when we'll get to Cloud, but I hope we can give it a whirl over the holidays.
Labels:
Cloud Dungeon,
Kickstarter,
Tyranny of Dragons,
Zombicide
Saturday, December 12, 2015
Zombie World
"It's...Zombie World," Nathaniel sighed.
Indeed it was. The boys and I played a pretty epic Zombicide scenario today, with each of us controlling two human survivors. Our objective was to navigate through a city neighborhood and reach the exit on the opposite side of the map. Things started innocently enough when we began to search a building for gear. Unfortunately, Amy (the purple mini below) was killed by the building's undead occupants. The rest of the humans hustled back outside and started to head up the street, with Phil (dark gray) and Josh (orange) taking the lead.
Soon we were confronted with a choice: keep to the streets or try to find a shortcut through a zombie-infested building. I wanted to play it safe and avoid opening any more doors, but Matthew was intent on going through the building, so that's what we did. While the others moved through the building, clearing it room by room, Phil hung back to guard the rear and slow down the advancing horde.
It was curtains for Phil, but the shotgun-wielding cop took a whole lot of walkers with him before he died. The others managed to slip out of the building through another door and scurry to the exit zone, but not before Matthew's trigger-happy characters had drawn out even more foes. The pic below shows only the active zombies on the board at the end of the final turn -- it doesn't show the legions that were cut down during our frantic race to safety.
So, four of the six humans survived to see another post-apocalyptic day. It's the zombies' world, as Nathaniel said, and we're only living in it.
Indeed it was. The boys and I played a pretty epic Zombicide scenario today, with each of us controlling two human survivors. Our objective was to navigate through a city neighborhood and reach the exit on the opposite side of the map. Things started innocently enough when we began to search a building for gear. Unfortunately, Amy (the purple mini below) was killed by the building's undead occupants. The rest of the humans hustled back outside and started to head up the street, with Phil (dark gray) and Josh (orange) taking the lead.
Soon we were confronted with a choice: keep to the streets or try to find a shortcut through a zombie-infested building. I wanted to play it safe and avoid opening any more doors, but Matthew was intent on going through the building, so that's what we did. While the others moved through the building, clearing it room by room, Phil hung back to guard the rear and slow down the advancing horde.
So, four of the six humans survived to see another post-apocalyptic day. It's the zombies' world, as Nathaniel said, and we're only living in it.
Saturday, December 5, 2015
Brains!
The name of the game is Zombicide, and it delivers what the title promises. You kill a lot of zombies in this game -- the base set comes with sixty-five plastic zombie minis, for cryin' out loud! -- and no matter how much firepower you're packing, there are always more brain-eaters than you can possibly defeat. You can't win the game by fighting alone, so you need to choose your battles carefully and keep moving toward your mission objectives.
The game plays fast, too. A typical Mansions of Madness adventure would take us at least two sessions, but in one afternoon today we played Zombicide's tutorial game twice and then a custom scenario that Matthew created. In all three games, I played grizzled cop Phil (very similar to the grizzled cop from a certain zombie-themed TV show you might have heard about), Matthew played young punk Josh, Nathaniel played Wanda the waitress, and Amy played...Amy, a feisty goth gal. Here's a pic from Matthew's custom scenario: Wanda (the light blue mini in the foreground) is looking up the street at the advancing horde while the others (in the upper right) hustle to the map's exit zone.
Wanda was far and away the most memorable character from the adventures. It's hard to see in the photo, but the Wanda mini depicts a waitress on roller skates, carrying a chainsaw. The character never begins the game with that weapon, but in two out of the three scenarios, Nathaniel managed to draw the chainsaw as an equipment card while searching buildings. The roller skates give this character incredible movement capabilities, so Wanda was zipping all around the map, churning her way through multiple zombies with every attack.
This game was definitely a hit in our household. I don't foresee Amy clamoring to play it regularly -- she's decided that she's more of a Eurogamer -- but the boys and I, at least, will probably dig into the vast online library of free scenarios and come up with more of our own, as well.
The game plays fast, too. A typical Mansions of Madness adventure would take us at least two sessions, but in one afternoon today we played Zombicide's tutorial game twice and then a custom scenario that Matthew created. In all three games, I played grizzled cop Phil (very similar to the grizzled cop from a certain zombie-themed TV show you might have heard about), Matthew played young punk Josh, Nathaniel played Wanda the waitress, and Amy played...Amy, a feisty goth gal. Here's a pic from Matthew's custom scenario: Wanda (the light blue mini in the foreground) is looking up the street at the advancing horde while the others (in the upper right) hustle to the map's exit zone.
Wanda was far and away the most memorable character from the adventures. It's hard to see in the photo, but the Wanda mini depicts a waitress on roller skates, carrying a chainsaw. The character never begins the game with that weapon, but in two out of the three scenarios, Nathaniel managed to draw the chainsaw as an equipment card while searching buildings. The roller skates give this character incredible movement capabilities, so Wanda was zipping all around the map, churning her way through multiple zombies with every attack.
This game was definitely a hit in our household. I don't foresee Amy clamoring to play it regularly -- she's decided that she's more of a Eurogamer -- but the boys and I, at least, will probably dig into the vast online library of free scenarios and come up with more of our own, as well.
Friday, December 4, 2015
Zombicide
Zombicide arrived at our house today and despite my best intentions, I don't think I'll be able to hold out until Christmas. Sorry, kids, I guess you'll just have to get an early Christmas present!
I think this game may work out a bit better than the excellent but fiddly Mansions of Madness. Like MoM, Zombicide is a cooperative game, but this one doesn't involve a DM-like player who is working against the others; instead, all players are on the same team, and the zombie antagonists move and attack according to a simple script. As players explore the city streets and buildings (set up using double-sided cardboard map tiles), they can battle the ever-growing zombie horde or try to outwit and outmaneuver their undead foes. I hope we'll be able to give it a whirl this weekend. Stay tuned for pics of our first foray into the zombie apocalypse!
Ameritrash...and proud of it!
A term I wasn't familiar with until I started getting heavily into board games is Ameritrash, which refers (disparagingly, as you can probably guess) to games with a strong genre theme (sci-fi, fantasy, zombies, etc.), usually involving individualized characters and a kind of narrative that unfolds during gameplay. Mansions of Madness, for example, would fall into this category. In contrast to Ameritrash games are the more "critically acclaimed" (scare quotes added to be snarky) Eurogames, such as the members of the Catan family and Carcassonne. Eurogames tend to have streamlined rules and very little dice rolling, and focus on competition for resources rather than direct combat. I don't have anything against the Euro style, and I own and enjoy many such games, but I'm kind of getting sick of the board gamers who look down their noses at anything that comes with plastic minis. I've got
Ghostbusters and Zombicide on order, and damn, they both look like a lot of fun. Isn't that the whole point of board games, anyway?
Ghostbusters and Zombicide on order, and damn, they both look like a lot of fun. Isn't that the whole point of board games, anyway?
Labels:
Board Games,
Carcassonne,
Catan,
Ghostbusters,
Mansions of Madness,
Zombicide
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