Here, my hammer-wielding tank has just killed the evil sorcerer who had trapped this warband of heroic Stormcast Eternals in his bizarre vault of relics. The sorcerer and all other adversaries are represented by tokens, unlike the larger and more expensive Warhammer Quest games. I'd prefer to have miniatures for all the characters, but in this case, I think the flat token is quite appropriate for the last combat sequence, wherein my warrior absolutely squashed the sorcerer with two devastating hammer blows.
Welcome to the Front Porch Gaming Guild, an informal role-playing game club that was founded on the Suttons' front porch in Horseheads, New York, in the summer of 1988. Today, the Front Porch players live all across America.
Virtual Front Porch Pages
Sunday, September 3, 2023
Lost Relics
Monday, July 4, 2022
Victory in Ulfenkarn!
Into the Ebon Citadel!
Monday, December 20, 2021
It's a Sanguinala Miracle!
Sunday, December 5, 2021
Level Up!
Wednesday, November 24, 2021
Ready Or Not, Ulfenkarn, Here We Come!
With a couple of days off coming up, now's the time for us to jump into Cursed City. Sadly, I'm not well prepared; I've painted four of the eight playable heroes -- just barely enough to field a full party -- and I've only skimmed the rulebook. The game mechanics are similar enough to Blackstone Fortress that I think the boys and I should pick it up quickly, but there are a number of small differences that may well cause confusion. Even so, I'm excited to get started after carting this game all the way back to Nevada from Millennium Games. Expect to see regular updates on our progress as we attempt to eradicate the scourge of the undead from the shadowy streets of Ulfenkarn!
Wednesday, November 10, 2021
One Giant Headache
Sunday, October 24, 2021
The Hidden Vault
Friday, October 8, 2021
Cursed City
Saturday, September 4, 2021
Hammer Time!
Monday, August 23, 2021
Into the Fortress!
Wednesday, August 18, 2021
Malaise
Monday, August 10, 2020
Dare We Take the Plunge?
As I had scheduled a little time off to spend with the boys during their last week of summer vacation, I thought it would be fun for us to get into a big, meaty new game. My first though was Blackstone Fortress, a cooperative dungeon-crawler set in the world of Warhammer 40k. Even if we didn't enjoy the game, we'd get a lot of use out of the minis, whether for 40k itself or for our futuristic Shattered Realm campaign. Alas, the supply chain gods did not smile upon us, as it appeared that the game would not arrive at our remote desert outpost until after I was back at work and the kids were back in school.
Fallback plan? Gloomhaven. I've been reluctant to take the plunge despite the overwhelming number of great reviews. I'm not sure why. I do love coop board/strategy games, and this one features a legacy system (i.e., players' choices in and between scenarios impact how the game's narrative unfolds over course of the campaign), which should be right up my alley. Maybe I'll be more excited once I see the box -- it's quite a box, as I understand it.