Welcome to the Front Porch Gaming Guild, an informal role-playing game club that was founded on the Suttons' front porch in Horseheads, New York, in the summer of 1988. Today, the Front Porch players live all across America.
Virtual Front Porch Pages
Thursday, July 2, 2026
Cypherize
Sunday, May 17, 2026
32 Wolf Man
Sunday, April 19, 2026
Cypher Musings
- Back when I was just getting started with Cypher, Matt suggested a minor house rule to help ensure that ranged attacks at close range were not unequivocally superior to melee attacks. This house rule has worked out very well.
- In our family Vanguard campaign, Nathaniel created an android speedster whose many ways to ease Speed defense rolls has made him virtually untouchable by conventional attacks. Not everyone is out there trying to break the system, of course, but Nathaniel showed that even with a system designed by the best of the best in the gaming industry, it's quite possible to build unbalanced characters.
- To help address the aforementioned problem, I created a house rule that enables certain low-level characters (such as troops who are part of a unit) to "gang up" on a single target more effectively. Nathaniel's android still runs circles around everyone, but at least now he has to be wary of large groups of foes taking aim at him all at once.
- No one remembers cyphers. I know it's supposed to be a big deal in the Cypher System, and it's right there in the name of the game, but cyphers still feel like a clunky add-on and not a core part of the game mechanics.
- I love coming up with nasty GM Intrusions when players roll a 1 on their d20 checks, but all other GM Intrusions feel forced. When should something be an Intrusion rather than just a regular challenge for the PCs to overcome? Maybe I should think about Intrusions as "optional" encounters that players can either take on for the XP, or pay XP to avoid? Well, I guess, but that leads me to the final point...
- Players only use XP for advancement. In Cypher, players can spend XP for rerolls, for Player Intrusions, to avoid GM Intrusions, etc., but in practice, I've found that players don't use XP for any of these things. Only once -- and quite memorably -- did a player spend XP on a Player Intrusion, and that was when an NPC's life was at stake. Similarly, I think we've only had one or two instances when a player spent XP on a reroll. I guess it's nice to have these options in your pocket, but our experience is that players hoard XP for advancement. That realization, of course, has changed how I hand out XP; when players don't use it for all these other purposes, I have to slow down the XP rate or the characters will advance too quickly.
Sunday, March 1, 2026
Blind Shot
We had quite the epic moment in our Shattered Realm campaign today. The champions of the realm were responding to an urgent call for help from some of their closest NPC friends, and they arrived to find a beloved community besieged by army of ogres led by a hideous, hunchbacked hag. When the ogres breached the town gates, the heroes rushed to hold back these monstrous foes, but the hag herself perched upon the walls and bedeviled them with spells. Nathaniel's ranger spent most of the battle stunned (although his loyal animal companion proved to be quite an effective tank in a pinch), and Matthew's rogue was blinded more often than not. During one turn in which the rogue was blind, he nevertheless managed to fire a crossbow bolt that not only hit the hag high atop the wall, but scored a crit. It wasn't the hit that defeated this foe, but it was an absolutely absolutely legendary shot that we'll always remember!
Sunday, January 25, 2026
Gratitude
Sunday, November 2, 2025
Campaign Crossover
Saturday, October 4, 2025
Torchlight 3.5
Monday, March 3, 2025
Phase 2 Complete!
Tuesday, January 2, 2024
2023 Goal Achieved
Tuesday, October 3, 2023
Back to Basics
Saturday, July 1, 2023
Milestones
Monday, December 5, 2022
What's Next?
Tuesday, October 18, 2022
So...many...buildings...
Monday, June 6, 2022
Hot Off the Presses!
We took what we learned from the Hero Forge sample mini and created a more streamlined figure that requires fewer supports and has fewer skinny appendages that would easily break. I can quickly shave off the stringy filament residue and have this mini ready for painting in no time, in stark contrast to the hour it took me to carve the previous mini out of her plastic scaffolding and then re-assemble her broken parts.
Saturday, January 15, 2022
Should've Played the Lottery Today
Wednesday, November 10, 2021
One Giant Headache
Monday, July 26, 2021
Druid Cycle Matrix
Tuesday, February 16, 2021
Heroes of Saltmarsh
In June of 2019, after wrapping up our long-running Shattered Realm campaign, our Skype D&D group (Matt, his daughter, my boys, and myself) created new characters and began to play through the Ghosts of Saltmarsh D&D book. Over a year-and-a-half later, we're about to embark upon the seventh and final adventure in that volume. To commemorate this epic campaign, Matt commissioned an artist to create illustrations of the four PCs.
Without further ado, I give you...the heroes of Saltmarsh!
How cool is that?!? From left to right, we have the triton hexblade Vlaryn, the dwarf barbarian Moe, the lizardfolk monk/rogue Seven, and the fallen aasimar sorcerer Ciara. A truly great party, now memorialized in artwork!
Wednesday, February 3, 2021
Full Circle
Saturday, October 31, 2020
Headshot
It was a tough slog, but the champions of the futuristic Shattered Realm defeated their monstrous foes and saved the solar system! Here's a shot of Nathaniel's hero Demorus, who used his jet pack to fly up above the uber-beholder and finish it off with a final devastating blow!

