My boys spent the early years of their D&D careers adventuring in the cozy little Shattered Realm campaign setting. The clock is ticking on their time with us at home, however -- Matthew is already sixteen! -- so I was feeling a bit of urgency to get them into the Druid Cycle world. They're now involved in two campaigns, one with their two older cousins and one just with the three of us. Although the campaigns are set in different countries, both are plugged in to a broader narrative about an impending succession crisis in Troya Nova. It's been a lot of fun to get back to basics in this game world, as I had been focusing on world building for the past several (many?) years; it was awesome to add new characters, locations, and cultures to this world, but I felt that I was shortchanging the "core" that has made the setting so special. It's been amazing to reconnect with the roots of this campaign world and share it with a new generation of players!
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