Virtual Front Porch Pages

Friday, June 5, 2026

By the Power of Grayskull!

YOU have the power...to see the new Masters of the Universe movie, which premieres today. Maybe it's time to break out Battleground again...

Monday, June 1, 2026

Battle Lines

Our heroes in the Vanguard Saga campaign are continuing their perilous trek across the arid world of Elysion. They're soon to reach the forward command post of their military allies.

Unfortuantely, some Anchorites -- a fanatical sect seeking to separate itself, violently if necessary, from the rest of the human race -- are encamped nearby in the outskirts of a ruined, ancient city. 


The heroes will arrive just as the Anchorites are mounting an attack. They'll have to assist their allies to repel the charge and then continue deeper into the ruined city, where their foes are now unearthing a long-buried artifact that will determine the fate of the planet.

Thursday, May 28, 2026

Flawless Victory

Recently I got a hankering to play through Drakkhen again with a new party, and it was just as much fun as last time. The final boss fight was pretty hilarious -- we walked into the room, listened to his evil monologue, and then my wizard killed him two seconds later with a single spell!

Sunday, May 24, 2026

Plataea Outpost

In our family Vanguard Saga campaign, the heroes have crossed a harsh, arid wasteland and at last have reached a remote military outpost where they will work with the local garrison to undertake their mission here on the planet Elysion. 


They've also caught up with the Demeter, their trusty transport ship, from which they were separated shortly after arriving on this world. That ship is, of course, is a Warhammer 40k Valkyrie. Cheers to 40k for a wide range of models that I can use in roleplaying campaigns -- but jeers to our 3D printer, which crapped out when I really could have used a few more chain-link fence segments!

Friday, May 22, 2026

Season 13 Creighton Cup

The Season 13 semifinals were pretty shocking! I didn't expect both series to end in sweeps or for both series to have such lopsided goal differentials. I was pretty excited, though, for the Creighton Cup finals matchup. This was the first time that the finals did not include one of the league's First Four teams (Bulldogs, Comets, Thistles, Victorias). Instead, it was a battle of expansion teams!

The semifinals also teed up some interesting themes that I wanted to monitor in the finals. The Bearcats' power play came to life (33.33%) after finishing dead last in the regular season (10.00%), and it was a major contributing factor to the Cats' upset win over the Bulldogs. So too was goaltending. Crusty veteran Riley Hern outdueled superstar Hap Holmes, finishing with an astounding .973 save percentage! For the Millionaires, Georges Vezina was almost as impressive at .961. Vezina's heroics, in fact, masked some of the Millies' first-round shortcomings: They failed to score a power-play goal after finishing first in that statistic during the regular season (24.07%), and the only player to score more than one goal in the opening round was defenseman Harry Cameron (4).

Who won the ultimate prize? See below for the recap!
  • Game 1: The first-place Millionaires started the series at home against the third-place Bearcats. In the first, Joe Malone got the visitors rolling with a goal less than two minutes into the game. The Cats outshot the Millies 18-7 in the first period, dominating the time of possession just as they did against the Dogs in the last round. Scotty Davidson's power-play goal in the second made it 2-0 for the Cats. The Millies finally struck back in the third, on back-to-back goals by Mickey MacKay and Frank Foyston; in that sequence, Cats goalie Riley Hern gave up as many goals in three minutes as he did in three full games against the Bulldogs! There was no further scoring in regulation, nor in the first overtime. In double overtime, Malone tallied his second of the game to win it for the upstart Bearcats. 
  • Game 2: The Cats came home with a chance to take a commanding 2-0 series lead. After a scoreless first, the game really opened up in the second period. Jimmy Gardner -- the former  Millies captain who lost even his roster spot late in the regular season due to lack of production and undisciplined play -- cracked the lineup for the first time in the postseason and scored his team's first goal. That lead was quickly erased by Joe Malone, however, but then restored by new Millies captain Harry "Rat" Westwick. The score was 2-1 at the end of the second. Billy McGimsie tied it early in the third, and then Bruce Stuart gave the Cats their first lead with a power-play tally. George Hay got the equalizer for the Millies, so it was 3-3 heading into the final few minutes of regular time. Star blueliner Harry Cameron continued his scorching postseason with his fifth goal of the playoffs, sealing a 4-3 win for the visiting Millionaires and tying the series at one game apiece.
  • Game 3: The Millies were home for the third game, but as with Game 1, found themselves in an early hole. The Cats held a huge advantage in time of possession and peppered Georges Vezina with shots until defenseman Frank Patrick -- brother of Millies defenseman Lester Patrick -- got one past Vezina. That goal was followed shortly thereafter by a Billy McGimsie lamp-lighter. The Cats took a 2-0 lead into the second frame, in which there was no scoring. A desperate Millionaires team made a strong push in the third. Frank Foyston got them on the board, but McGimsie's second of the game restored the Cats' two-goal lead. Mickey MacKay scored on the power play to make it 3-2, but the clock ran out before they could get the equalizer. 
  • Game 4: With a 2-1 lead in the best-of-five series, the Cats had a chance to win the first Creighton Cup in franchise history on home ice -- of course, up to this point, the road team had won every game in the finals. In the first, defensemen Frank Patrick and Harry Cameron traded early goals in a 1-1 contest that quickly became 3-1 after linemates Didier Pitre and Joe Malone scored for the Cats. The Millies suffered a tough blow in the second when Bruce Stuart made it 4-1 in front of the Cats' ecstatic home fans. Although Barney Stanley got one back for the defending champs, they still trailed 4-2 going into the third. Malone and Stanley each scored their second goals of the game, both on the power play, in the third period. The end result was a 5-3 series-clinching victory for the Bearcats. 
It's the first-ever Creighton Cup for the Bearcats and their transcendent superstar Joe Malone, who edged the Millies' Harry Cameron for the Playoff MVP trophy. Classy veteran Fred Maxwell earned the seventh championship of his career, after racking up five with the Victorias and one with the Comets in years past. That's all for now! Season 13 is in the books.

Tuesday, May 19, 2026

Just When I Thought I Was Out...

 ...they pull me back in! It looked like Lumibricks (nee Funwhole) was wrapping up their cyberpunk line, but some new sets have dropped! I've supplemented the construction of my super-cool city of Vesper with sets from the steampunk and inner-city lines, but now it's back to straight-up cyberpunk to round out the city before staging the first campaign here.

Sunday, May 17, 2026

32 Wolf Man

We're getting close to the end of this phase of the boys' Shattered Realm campaign, in which their high-level characters are undertaking a mission to help save the Druid Cycle world from a multiverse-level threat. In the penultimate combat of this storyline, the heroes needed to crash an evil queen's military rally, rescue some hostages before they could be executed, and obtain the magic item neeed for them to help their compatriots in the Druid Cycle world. Matthew's elf rogue manage to shoot the queen with his bow in the first round of combat, but the real challenge was saving the hostages, who were out in the open in the middle of the town square with enemy soldiers closing in on them from all directions. 

Enter...32 Wolf Man!

Nathaniel has long been toying with combat tactics focused on conjuring large numbers of creatures. He's been referring to this idea as "32 Wolf Man," because, using a ninth-level spell, he could conjure a ridiculous 32 wolves at once. And that's exactly what he did in this situation. Wildshaped into an earth elemental, Nathaniel's druid burrowed under the town square, popped up from below ground, and conjured this army of wolves around the helpless hostages. Now forced to hack their way through these two fill rings of celestial beasts, the enemy soldiers were delayed long enough for the heroes to figure out an exit strategy in which they retrieved the magic item from the queen's body and got away with as many of the hostages as they could.