Virtual Front Porch Pages

Showing posts with label Series: Game Analysis. Show all posts
Showing posts with label Series: Game Analysis. Show all posts

Monday, September 10, 2012

ADND - Rules

Advanced Dungeons & Dragons was the most well thought out version since the boxed set.  It was made by TSR & added a lot of practical rules & background.

Today we will cover the rules:
* Rules were created about firing missle fire into melee.  It is a very realistic, but didn't bog down gameplay.
* Multiple swings & a more balanced spell system helped balance all classes.
* Classes were customized alowing for each class to be unique.  It also had more classes to chose from than first edition.
* It also introduced 'character points' to build custom characters.  This is being reintroduced (except as an XP system) in Wizards of the Coast DND 5e.
* It also introduced special manuals.  While costly, they introduced unique background.
* It allowed players to play multiple class characters (2 or more classes together).  There were also rules that decreased or increased the XP needed to level if you exceeded basic ability class minimums.

In the following weeks, I will discuss the races, classes, & details each week.

Monday, August 20, 2012

Annoyed gamemasters

I like sillyness as much as a good story.  Many of my first roleplaying leading experiences ended up ending with my reoccuring villians cornered.  Sometimes it is a wizard that has frozen them.  Sometimes a warrior cuts through the minions quicker than I expected.  Often a rogue or bard that are known for their resourcefullness, find some way to disable how I planned the scene to play out.


Clearly, this is not the solution.  Not that I exhibited much more maturity in my very young roleplaying years.

Source:
http://www.reallifecomics.com/archive/000731.html

Monday, August 13, 2012

Endless manuals

One of my biggest issues with any game system is the number of books & rules.  There should be some guidance, but it shouldn't be too rigid that gameplay comes to a sudden halt to look up these rules.  Here is a silly, yet practical example that has happened often around the game tables I have played at.:


Source
http://www.reallifecomics.com/archive/050726.html

Enjoy!

Monday, July 23, 2012

Profession: What do you do?

Our Career.  It is how we earn our income & make a living.  In a fantasy world, this is a little harder to seperate.

Adventurers go on quests, defeat horrors.
In city environments, characters can be consultants, laborers, or complete other tasks.

Life doesn't stop when you get back to town.  What characters do in the tavern or town has impact on the area & region.  Often whatever the NPC, villians, or monsters are doing in the area affects the character & its residents.

It is overlooked in every game system.  To me, this is part of the character's background & purpose.
For example, if you are an accountant, you are likely also organized & methodical.  These skills are part of how you approach problems in life & what you do.  Ignoring this insight is too limiting.  It is also a subset of your total background.  Maybe you like to rebel with friends at night, but enjoy the structure of your accounting job during the day (for example).  This trait is part of your background, but not part of your profession.  This is why it is important to distinguish the two.

Monday, July 9, 2012

Background: What makes you the individual you are

What makes us the person we are today? It could be that a summary of our experiences & perceptions have made us into the person we are. The failures, the things we tried to get away with but shouldn't have, the tears, the loss, the challenges, and the heroic self sacrifice for others.

In some game systems, background was what introduced the character to the story. It was often the last event they experienced before the characters meet them. A tyrant banished them, the town got sacked & they survived, family shunned them, etc. For simplicity, this works. If necessary, the game leader could expand the backstory of the character.

In major stories, like Harry Potter (child becomes famous for parents sacrifice & has to build own legacy), Star Wars (father tries to chose what is best, but family redeems), or Lord of the Rings (a son picks up a father's responsibility to save the world while reliant on friendship) the side plot & character motivation is the main theme. The challenges they overcome is the tools to advance the plot of their daily interaction in life.

In more current versions of Wizards of the Coast including the playtest version, background is confused with a profession (what you do to earn an income). As with my discussion on skills last week, we have personal, professional, and spirtual reasons for growth, survival, and motivation. Some we observed, some we learned formally, some we forgot, & some we learned (through trying something & failing).

I am expanding my series:
* Tune in next week & I will provide templates of what a background should be.  Simple, yet effective for players & story leaders.
* Tune in 2 weeks to see my discussion on Professions. To me, this is a subcategory of Background.

Monday, June 25, 2012

Skills: Things you can do. What have you learned?

We have have skills.  From when we are very young we learn some of the most basic.  We spend our life fine tuning, improving, or learning new skills.
  • As a baby, We learn how to stand, walk, and run.
  • As young child, we go to school to learn basic skills like reading, writing, math, and history.
  • As a young adult, we specialize in certain skills.  Some of us are better at math and science.  Others excel at english and history.  As the Olympics start soon, atheletes all over the world demonstrate their best.
  • We even add extra formal skills that such as music mastery (singing, playing an instrument) or learning a foreign language (spanish, french, dead languages like latin).
  • What about informal skills?  With the start of summer, is burger flipping a skill?  Well, we got better at it with practice.  Is it compatible with pancake flipping?  Pancakes are usually flatter & wider than burgers (different center of gravity).  If you have done both, they use similar skills, but uniquely different.
  • In college, most of us need to get Bachelor's & Master's degrees to get employed.  These 'qualifiy' us to take tests (prove our level of expertise) to apply for jobs.
  • Due to natural survival, we forget skills we don't use often.
Where does that leave us?
  • Is a list of every possible skill satisfactory?  Uh, nope.
  • Do players care to list every skill that we possess?   Our job resumes only hold the last few years of significant job experience.  Creating characters should have the same requirements.
  • I think most systems have failed to keep a balance between social, professional, and personal skills.  Rogues have tons of social skills, but are very limited in combat skills.  Fighters are great for combat skills, but fail to have basic skills like coordinating a group of warriors.  Rangers should be great at pack and raiding, but these skills are missing from most systems.  Arcane casters are limited to just casting.  Do you not think they don't use diplomacy or good at searching through information quickly?
I think as character development goes, there should be enough thought & design into skills as there is in combat.  Even better, build a more skill based resolution system instead of a traditional violent (you vs them) mentality.

Over the next month I will cover Backround & Profession next.  Thanks for reading.



Monday, June 11, 2012

Abilities: Does a number tell it all?

Simulation games is just that.  A system to mimic real life, but cannot duplicate it exactly due to the infinite variables.

This week we focus on the core of most game systems: Abilities.

By definition, this is supposed to be the basic foundation that we all have.  We can all walk, run, and jump.  Some can do it better.  Some are worse at it.  Some face unique challenges (other people refer to as disabilities).   

Watch sports recently?  They must be strong enough to run up and down the field.  They must also be nimble and dexterous enough to evade the opposing team to score.  Can you separate the two unique skills?  As we prepare to see the world's best athletes compete at the Olympics, you will quickly see that winners usually have a blend of strength, dexterity, and endurance. Having a good outlook on life regardless of how tough the opposition looks (perhaps wisdom and/or charisma) helps too.

What about the day to day?  I have met very smart people that struggle to use the microwave.  I have met very practical people that do what they know, but are not sure if it will work out.  So in game terms, they could be wise, street smart, be book smart, or know how to coordinate with other people to get what they need done.  Many are stronger in smaller group settings than public speaking.  If this is a function of unique personality, can a few base scores summarize these traits?

Again, I have no solutions.  I am only presenting that there may not be a way to separate the different abilities.

It is also worth noting that if you have met someone with a disability, they are strong people that have done what they need to adapt and succeed in life.  If it is something obvious like a physical disability or less noticeable like a social disability, there is no way to fairly document all that they can do.

Tune in 2 weeks for our next topic: Skills

Monday, May 28, 2012

Remembering Heroes on Memorial Day

On Memorial Day, we pause to remember our heroes.

We remember the intrepid heroes we enjoyed playing.  We remember the villains that keep us up at night.  We remember the players that enjoy playing in character.  Although players usually are less intense when food is provided.

I am starting a new series talking about role playing games, its different parts, and providing different viewpoints.  It will be every other Monday.  In two weeks, to kick it off we will be discussing abilities (the core of most character and game systems).

We especially pause to remember our true heroes.  Our role models that lead us to a more positive direction in our life.  Native Americans that used their language that became an unbreakable code to get us through World War.  Those that show true valor and bravery every day.  Those that have gone before us and especially those that continue to preserve the freedoms we take for granted.  We are especially grateful for the numerous unsung heroes and their families that sacrifice everything everyday.