Virtual Front Porch Pages

Monday, June 11, 2012

Abilities: Does a number tell it all?

Simulation games is just that.  A system to mimic real life, but cannot duplicate it exactly due to the infinite variables.

This week we focus on the core of most game systems: Abilities.

By definition, this is supposed to be the basic foundation that we all have.  We can all walk, run, and jump.  Some can do it better.  Some are worse at it.  Some face unique challenges (other people refer to as disabilities).   

Watch sports recently?  They must be strong enough to run up and down the field.  They must also be nimble and dexterous enough to evade the opposing team to score.  Can you separate the two unique skills?  As we prepare to see the world's best athletes compete at the Olympics, you will quickly see that winners usually have a blend of strength, dexterity, and endurance. Having a good outlook on life regardless of how tough the opposition looks (perhaps wisdom and/or charisma) helps too.

What about the day to day?  I have met very smart people that struggle to use the microwave.  I have met very practical people that do what they know, but are not sure if it will work out.  So in game terms, they could be wise, street smart, be book smart, or know how to coordinate with other people to get what they need done.  Many are stronger in smaller group settings than public speaking.  If this is a function of unique personality, can a few base scores summarize these traits?

Again, I have no solutions.  I am only presenting that there may not be a way to separate the different abilities.

It is also worth noting that if you have met someone with a disability, they are strong people that have done what they need to adapt and succeed in life.  If it is something obvious like a physical disability or less noticeable like a social disability, there is no way to fairly document all that they can do.

Tune in 2 weeks for our next topic: Skills

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