Welcome to the Front Porch Gaming Guild, an informal role-playing game club that was founded on the Suttons' front porch in Horseheads, New York, in the summer of 1988. Today, the Front Porch players live all across America.
Virtual Front Porch Pages
Sunday, June 21, 2026
The End...For Now!
Friday, June 12, 2026
Endgame
Monday, June 1, 2026
Battle Lines
Our heroes in the Vanguard Saga campaign are continuing their perilous trek across the arid world of Elysion. They're soon to reach the forward command post of their military allies.
Unfortuantely, some Anchorites -- a fanatical sect seeking to separate itself, violently if necessary, from the rest of the human race -- are encamped nearby in the outskirts of a ruined, ancient city.
Sunday, May 24, 2026
Plataea Outpost
Sunday, April 19, 2026
Cypher Musings
- Back when I was just getting started with Cypher, Matt suggested a minor house rule to help ensure that ranged attacks at close range were not unequivocally superior to melee attacks. This house rule has worked out very well.
- In our family Vanguard campaign, Nathaniel created an android speedster whose many ways to ease Speed defense rolls has made him virtually untouchable by conventional attacks. Not everyone is out there trying to break the system, of course, but Nathaniel showed that even with a system designed by the best of the best in the gaming industry, it's quite possible to build unbalanced characters.
- To help address the aforementioned problem, I created a house rule that enables certain low-level characters (such as troops who are part of a unit) to "gang up" on a single target more effectively. Nathaniel's android still runs circles around everyone, but at least now he has to be wary of large groups of foes taking aim at him all at once.
- No one remembers cyphers. I know it's supposed to be a big deal in the Cypher System, and it's right there in the name of the game, but cyphers still feel like a clunky add-on and not a core part of the game mechanics.
- I love coming up with nasty GM Intrusions when players roll a 1 on their d20 checks, but all other GM Intrusions feel forced. When should something be an Intrusion rather than just a regular challenge for the PCs to overcome? Maybe I should think about Intrusions as "optional" encounters that players can either take on for the XP, or pay XP to avoid? Well, I guess, but that leads me to the final point...
- Players only use XP for advancement. In Cypher, players can spend XP for rerolls, for Player Intrusions, to avoid GM Intrusions, etc., but in practice, I've found that players don't use XP for any of these things. Only once -- and quite memorably -- did a player spend XP on a Player Intrusion, and that was when an NPC's life was at stake. Similarly, I think we've only had one or two instances when a player spent XP on a reroll. I guess it's nice to have these options in your pocket, but our experience is that players hoard XP for advancement. That realization, of course, has changed how I hand out XP; when players don't use it for all these other purposes, I have to slow down the XP rate or the characters will advance too quickly.
Saturday, March 21, 2026
Sanctuary
Sunday, January 25, 2026
Gratitude
Saturday, July 5, 2025
Gamebreaker
I'm also pleased with my choice of the Cypher System as the common ruleset for this and any other Front Porch Multiverse campaign. For Tim W's email-based Vanguard Saga adventure, and for any narrative-centric games, the Cypher System is exactly what we need. But...how do the rules stack up against a fourteen-year-old math whiz with a keen understanding of game design? As it turns out, not so well! Sorry, Monte, Nathaniel has broken your combat system. Just as he did with the far-less-sophisticated TinyD6 system, Nathaniel figured out how to create characters that are, for all intents and purposes, invincible against conventional attacks from foes that would be of an appropriate level for the party. The bad guys (and the gamemaster) are now going to need to get a lot more creative...
Sunday, April 27, 2025
Stars Aligned
Sunday, April 13, 2025
A New Generation
With a spiffy new Front Porch Multiverse spreadsheet and Cypher System stats for hundreds of characters from over a dozen past campaigns, I'm excited to take the next step and start the first campaign of this new era. Now that Amy and the boys and I have wrapped up the zombie-battling Dark Enigma game, we'll get going with The Vanguard Saga. This setting dates back to when I was a young child and is my oldest fictional universe, predating the Druid Cycle world by a decade or more. Every few years, I update the timeline as well as the major NPCs who drive the storylines. As of today, I have a lineup of twelve amazing characters who will help me introduce this setting to my family and provide us with hours of fun storytelling in the months and years ahead. I've also taken the time to create full-color models of these characters using Hero Forge, so everyone will get to see what they look like in high-res detail!
Saturday, March 22, 2025
The Battle of Ellicott Ridge
Friday, February 7, 2025
Phase 2 -- Stat Blocks
- Alien
- Cyberwars (with all of its prequels, sequels, and spinoffs)
- Dark Enigma
- Doctor Who
- Earth Commanders
- The Ladder
- The Other World
- Project Descartes
- Tales of the Ternion
- Torchlight
- The Vanguard Saga











