Welcome to the Front Porch Gaming Guild, an informal role-playing game club that was founded on the Suttons' front porch in Horseheads, New York, in the summer of 1988. Today, the Front Porch players live all across America.
Virtual Front Porch Pages
Sunday, June 21, 2026
The End...For Now!
Saturday, June 20, 2026
Monday, June 15, 2026
Cypher 2
Saturday, June 13, 2026
Let's Go, Knicks!
Friday, June 12, 2026
Endgame
Friday, June 5, 2026
By the Power of Grayskull!
YOU have the power...to see the new Masters of the Universe movie, which premieres today. Maybe it's time to break out Battleground again...
Monday, June 1, 2026
Battle Lines
Our heroes in the Vanguard Saga campaign are continuing their perilous trek across the arid world of Elysion. They're soon to reach the forward command post of their military allies.
Unfortuantely, some Anchorites -- a fanatical sect seeking to separate itself, violently if necessary, from the rest of the human race -- are encamped nearby in the outskirts of a ruined, ancient city.
Thursday, May 28, 2026
Flawless Victory
Sunday, May 24, 2026
Plataea Outpost
Friday, May 22, 2026
Season 13 Creighton Cup
- Game 1: The first-place Millionaires started the series at home against the third-place Bearcats. In the first, Joe Malone got the visitors rolling with a goal less than two minutes into the game. The Cats outshot the Millies 18-7 in the first period, dominating the time of possession just as they did against the Dogs in the last round. Scotty Davidson's power-play goal in the second made it 2-0 for the Cats. The Millies finally struck back in the third, on back-to-back goals by Mickey MacKay and Frank Foyston; in that sequence, Cats goalie Riley Hern gave up as many goals in three minutes as he did in three full games against the Bulldogs! There was no further scoring in regulation, nor in the first overtime. In double overtime, Malone tallied his second of the game to win it for the upstart Bearcats.
- Game 2: The Cats came home with a chance to take a commanding 2-0 series lead. After a scoreless first, the game really opened up in the second period. Jimmy Gardner -- the former Millies captain who lost even his roster spot late in the regular season due to lack of production and undisciplined play -- cracked the lineup for the first time in the postseason and scored his team's first goal. That lead was quickly erased by Joe Malone, however, but then restored by new Millies captain Harry "Rat" Westwick. The score was 2-1 at the end of the second. Billy McGimsie tied it early in the third, and then Bruce Stuart gave the Cats their first lead with a power-play tally. George Hay got the equalizer for the Millies, so it was 3-3 heading into the final few minutes of regular time. Star blueliner Harry Cameron continued his scorching postseason with his fifth goal of the playoffs, sealing a 4-3 win for the visiting Millionaires and tying the series at one game apiece.
- Game 3: The Millies were home for the third game, but as with Game 1, found themselves in an early hole. The Cats held a huge advantage in time of possession and peppered Georges Vezina with shots until defenseman Frank Patrick -- brother of Millies defenseman Lester Patrick -- got one past Vezina. That goal was followed shortly thereafter by a Billy McGimsie lamp-lighter. The Cats took a 2-0 lead into the second frame, in which there was no scoring. A desperate Millionaires team made a strong push in the third. Frank Foyston got them on the board, but McGimsie's second of the game restored the Cats' two-goal lead. Mickey MacKay scored on the power play to make it 3-2, but the clock ran out before they could get the equalizer.
- Game 4: With a 2-1 lead in the best-of-five series, the Cats had a chance to win the first Creighton Cup in franchise history on home ice -- of course, up to this point, the road team had won every game in the finals. In the first, defensemen Frank Patrick and Harry Cameron traded early goals in a 1-1 contest that quickly became 3-1 after linemates Didier Pitre and Joe Malone scored for the Cats. The Millies suffered a tough blow in the second when Bruce Stuart made it 4-1 in front of the Cats' ecstatic home fans. Although Barney Stanley got one back for the defending champs, they still trailed 4-2 going into the third. Malone and Stanley each scored their second goals of the game, both on the power play, in the third period. The end result was a 5-3 series-clinching victory for the Bearcats.
Tuesday, May 19, 2026
Just When I Thought I Was Out...
Sunday, May 17, 2026
32 Wolf Man
Wednesday, May 13, 2026
Season 13 Playoffs
- Game 1: Who notched the first goal of the Season 13 playoffs? Mickey MacKay, Jack Adams, Gord Roberts? Nope, the first tally was a fluky bounce on a shot by Millionaires blueliner Lester Patrick, who had zero goals during the regular season (and a measly two assists). Aging veteran Frank Rankin then scored to give the Millies a 2-0 edge. Early in the second period, Thistles superstar Alf Smith scored to make it 2-1, but Millies icon Barney Stanley restored the two-goal lead late in the frame. MacKay picked up an insurance goal midway through the third. Jack Walker scored late to bring the Thistles within two, but the game ended with a 4-2 victory for the defending Creighton Cup champs.
- Game 2: No jitters on the road for the Millionaires. They scored four times in the first period, ending the frame with a 4-0 lead over the shellshocked Thistles. Harry Westwick scored once, and star defenseman Harry Cameron notched his first playoff hat trick. Hod Stuart got the home team on the board in the second, but there was no further scoring, so the Millionaires left town with a 4-1 victory and a 2-0 series lead.
- Game 3: The Millies came home with a chance to clinch a spot in the Creighton Cup finals. There was no scoring in the first period, which featured some incredible goaltending from the Millies' Georges Vezina (the reigning Playoff MVP) and the Thistles' Hugh Lehman (himself a two-time winner of that aforementioned award). Rookie blueliner Sprague Cleghorn got his first-ever playoff goal to stake the Thistles to a 1-0 lead in the second. By the third period, the Millies were feeling some pressure; they were trailing, and they hadn't scored since the first period of Game 1 -- a stretch of four straight periods. The red-hot Cameron, however, came to the rescue and tied the game. In overtime, the Millies failed to convert on a power play, but sophomore winger George Hay scored moments later to give his team a 2-1 win and a series sweep.
- Game 1: The Bulldogs, the league's most-penalized team this year, started this series off with some seriously undisciplined play -- three penalties in the first ten minutes of the first period. With the league's worst penalty killing, the Dogs were playing with fire, but managed to kill off all three infractions. Outshot 10-2 in the early going, the Dogs struck first on a goal by Harry Trihey. Shortly thereafter, superstar goaltender Hap Holmes preserved the home team's slim lead with a highlight-reel save on a Scotty Davidson breakaway. In the second period, the Cats finally connected on the power play with a goal by Bruce Stuart. With the score knotted at 1-1 in the third, Joe Malone beat Holmes to give the Cats a 2-1 advantage. At this points, the Bearcats were outshooting the Bulldogs by more than a two-to-one margin, so the Dogs were lucky to be trailing by just a single goal. All hopes were dashed, however, when Stuart scored another power-play goal, driving a dagger into the heart of the team that had traded him for Holmes after Season 11. The final was 3-1 for the visiting Bearcats in a huge upset.
- Game 2: Penalties were devastating for the Bulldogs in Game 1. Could the Dogs maintain their composure in Game 2 on the road? Things got off to a rocky start for them in the first when the Cats' Billy McGimsie (acquired in a midseason trade with the Victorias) scored, followed shortly thereafter by defenseman Dickie Boon. In the second, Scotty Davidson extended the Cats' lead to 3-0 with a power-play goal. Moose Johnson, in a vain attempt to atone for his many penalties in the series, scored to bring the Dogs within two, but it was all Cats after that. Didier Pitre made it 4-1, and then Davidson scored again in the third to extend the Cats' lead to 5-1. Needless to say, superstar Bulldogs goaltender Hap Holmes had a bit of an off-day.
- Game 3: Up 2-0 in the series, the underdog Cats ("undercats"?) attempted to finish off the series on the road. They got some early momentum in the first when Dickie Boon scored on the power play after yet another careless penalty by Moose Johnson. Late in the second period, veteran speedster Fred "Steamer" Maxwell (who has suited up for more playoff games than anyone in league history) scored to make it 2-0 for the Cats. With their season hanging in the balance and one period to make up the deficit, the Bulldogs needed to come out strong in the third period. They didn't. Holmes was magnificent and finished with 34 saves, many of them spectacular, but his team let him down. The Cats' Riley Hern picked up the second playoff shutout of his career as the game ended 2-0.
Sunday, May 3, 2026
Secret Identities
Saturday, May 2, 2026
Friday, May 1, 2026
Season 13 Highlights
Sunday, April 19, 2026
Cypher Musings
- Back when I was just getting started with Cypher, Matt suggested a minor house rule to help ensure that ranged attacks at close range were not unequivocally superior to melee attacks. This house rule has worked out very well.
- In our family Vanguard campaign, Nathaniel created an android speedster whose many ways to ease Speed defense rolls has made him virtually untouchable by conventional attacks. Not everyone is out there trying to break the system, of course, but Nathaniel showed that even with a system designed by the best of the best in the gaming industry, it's quite possible to build unbalanced characters.
- To help address the aforementioned problem, I created a house rule that enables certain low-level characters (such as troops who are part of a unit) to "gang up" on a single target more effectively. Nathaniel's android still runs circles around everyone, but at least now he has to be wary of large groups of foes taking aim at him all at once.
- No one remembers cyphers. I know it's supposed to be a big deal in the Cypher System, and it's right there in the name of the game, but cyphers still feel like a clunky add-on and not a core part of the game mechanics.
- I love coming up with nasty GM Intrusions when players roll a 1 on their d20 checks, but all other GM Intrusions feel forced. When should something be an Intrusion rather than just a regular challenge for the PCs to overcome? Maybe I should think about Intrusions as "optional" encounters that players can either take on for the XP, or pay XP to avoid? Well, I guess, but that leads me to the final point...
- Players only use XP for advancement. In Cypher, players can spend XP for rerolls, for Player Intrusions, to avoid GM Intrusions, etc., but in practice, I've found that players don't use XP for any of these things. Only once -- and quite memorably -- did a player spend XP on a Player Intrusion, and that was when an NPC's life was at stake. Similarly, I think we've only had one or two instances when a player spent XP on a reroll. I guess it's nice to have these options in your pocket, but our experience is that players hoard XP for advancement. That realization, of course, has changed how I hand out XP; when players don't use it for all these other purposes, I have to slow down the XP rate or the characters will advance too quickly.
Tuesday, April 14, 2026
Another Torment Ended
Sunday, April 5, 2026
Season 13 at the Halfway Point
Monday, March 30, 2026
A Novel Approach to Video Games
Thursday, March 26, 2026
A New Torment
Saturday, March 21, 2026
Sanctuary
Tuesday, March 17, 2026
Friday, March 6, 2026
Numenera
Tuesday, March 3, 2026
Run Completed
Sunday, March 1, 2026
Blind Shot
We had quite the epic moment in our Shattered Realm campaign today. The champions of the realm were responding to an urgent call for help from some of their closest NPC friends, and they arrived to find a beloved community besieged by army of ogres led by a hideous, hunchbacked hag. When the ogres breached the town gates, the heroes rushed to hold back these monstrous foes, but the hag herself perched upon the walls and bedeviled them with spells. Nathaniel's ranger spent most of the battle stunned (although his loyal animal companion proved to be quite an effective tank in a pinch), and Matthew's rogue was blinded more often than not. During one turn in which the rogue was blind, he nevertheless managed to fire a crossbow bolt that not only hit the hag high atop the wall, but scored a crit. It wasn't the hit that defeated this foe, but it was an absolutely absolutely legendary shot that we'll always remember!












