Advanced Dungeons & Dragons was the most well thought out version since the boxed set. It was made by TSR & added a lot of practical rules & background.
Today we will cover the rules:
* Rules were created about firing missle fire into melee. It is a very realistic, but didn't bog down gameplay.
* Multiple swings & a more balanced spell system helped balance all classes.
* Classes were customized alowing for each class to be unique. It also had more classes to chose from than first edition.
* It also introduced 'character points' to build custom characters. This is being reintroduced (except as an XP system) in Wizards of the Coast DND 5e.
* It also introduced special manuals. While costly, they introduced unique background.
* It allowed players to play multiple class characters (2 or more classes together). There were also rules that decreased or increased the XP needed to level if you exceeded basic ability class minimums.
In the following weeks, I will discuss the races, classes, & details each week.
No comments:
Post a Comment