During our recent summer trip to New York, I had picked up a copy of Lost Relics, the latest in the Warhammer Quest line of cooperative dungeon-crawlers. Lost Relics is a smaller (and cheaper) game than its celebrated predecessors Blackstone Fortress and Cursed City, and it uses a modified and simplified version of the game engine that the boys and I have come to know and love. Matthew and Nathaniel weren't terribly interested in this one, so I solo-played it in the evenings as a way of getting a little break from my usual Strat-O-Matic fare. Tonight I completed the last scenario in the campaign, as illustrated by this image of the game's final turn.
Here, my hammer-wielding tank has just killed the evil sorcerer who had trapped this warband of heroic Stormcast Eternals in his bizarre vault of relics. The sorcerer and all other adversaries are represented by tokens, unlike the larger and more expensive Warhammer Quest games. I'd prefer to have miniatures for all the characters, but in this case, I think the flat token is quite appropriate for the last combat sequence, wherein my warrior absolutely squashed the sorcerer with two devastating hammer blows.
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