When Nathaniel finished his homework, we got down to business with a few hilarious games of Butts in Space, and then turned to more serious business: adapting the brand-new The Walking Dead RPG rules for use in our upcoming family campaign (a loose sequel to the recent Tales of the Ternion) that will utilize all the 3D buildings I've printed (and laboriously painted) and hordes of zombies from Zombicide (also laboriously painted). The TWG rules don't quite meet our needs; the main sticking point is that combat with walkers is abstracted and not played out round-by-round, whereas our fully 3D campaign will require much more precise rules for how many walkers there are, how far away from the heroes they are, etc. Nathaniel is always up for discussing game rules, however, so I think we'll land on some solid house rules before our packed calendar affords us time to get the campaign started.
Welcome to the Front Porch Gaming Guild, an informal role-playing game club that was founded on the Suttons' front porch in Horseheads, New York, in the summer of 1988. Today, the Front Porch players live all across America.
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Sunday, November 12, 2023
Butts and Zombies
With Matthew and Amy at a swim meet this weekend, Nathaniel and I have been keeping ourselves busy with some gaming fun. I completed Delphine's renowned Another World on my Evercade, albeit with some assistance from the internet to get past some of the more opaque puzzles. I gave Future Wars a go, but the port to Evercade makes a certain early section of the game unplayable due to the Evercade's controls, so I'm wondering if users of this recently released cart will complain loudly enough for some sort of patch to be released. Undaunted, I moved on to a third Delphine title, Operation Stealth, a James Bond-style adventure that's been loads of fun so far -- even though I haven't yet managed to get my secret agent through customs and out of the airport!
Labels:
3D,
Butts in Space,
Delphine,
Evercade,
Tales of the Ternion,
Walking Dead,
Zombicide
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