Matthew got up late last night to go to the bathroom and found me in the living room reading the latest edition of the superhero RPG Champions.
"Tell me about Champions when you finish reading it," he said. I could barely stifle a laugh. It's going to be a while before we have that conversation. Holy hell! This game is complicated.
I have a newfound admiration for my twelve-year-old self. How had I managed to keep all these esoteric rules in my head? How had I created countless Champions heroes and villains without Excel and formulas to crunch the numbers?
Game design has come a long way over the past several decades. I know a few grognards who still yearn for the days when games had rules to cover every possible situation and the quality of a system was directly proportional to the size of its rulebook, but I've come to appreciate the elegance and adaptability of games that have light, flexible core rules with the ability to layer in complexity through exception-based mechanics.
I'll finish reading Champions Complete -- I owe it to my younger self to get through the rulebook, at the very least -- but if I ever do run a follow-up to the Earth Commanders campaign or play any sort of superhero RPG with the boys, I think I'll keep my eye out for another system.
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