Pandemic: Reign of Cthulu is a version of the critically acclaimed Pandemic but it's set in the universe of H. P. Lovecraft's horror fiction. Players take the role of investigators who travel to iconic Lovecraft locations -- Arkham, Innsmouth, etc. -- in search of clues to seal portals leading to the otherworldly realm of Cthulhu and his brethren. The object of the game is to seal the portal in each of the four towns before the entire region is overrun by evil or all the investigators go insane.
We picked up a copy of Reign last weekend but didn't get a chance to play until this afternoon. Nathaniel played as the Detective (who requires fewer clues to seal a gate) and I played as the Hunter (who excels at killing cultists and monsters). We found ourselves overwhelmed from the get-go and quickly split up so that Nathaniel could focus on closing gates while I set out to eliminate cultist threats wherever they arose. Despite my initial bleak assessment of our situation, Nathaniel managed to close two of the four gates quickly. Only the gates in Innsmouth and Dunwich remained, and after a bit of card-juggling, Nathaniel found himself ready to take care of the latter. I was at Innsmouth, meanwhile, with horrific monsters called shoggoths closing in on my hospital hideout from two different directions. Naturally, my Hunter went insane from the shoggoth incursion, but Nathaniel activated a relic that restored the Hunter's sanity in the nick of time. He closed the gate in Dunwich, and on the next turn I joined him there to hand over all my Innsmouth clues. He then hopped on a bus back to Innsmouth and closed the last gate, thus saving the world!
We picked up a copy of Reign last weekend but didn't get a chance to play until this afternoon. Nathaniel played as the Detective (who requires fewer clues to seal a gate) and I played as the Hunter (who excels at killing cultists and monsters). We found ourselves overwhelmed from the get-go and quickly split up so that Nathaniel could focus on closing gates while I set out to eliminate cultist threats wherever they arose. Despite my initial bleak assessment of our situation, Nathaniel managed to close two of the four gates quickly. Only the gates in Innsmouth and Dunwich remained, and after a bit of card-juggling, Nathaniel found himself ready to take care of the latter. I was at Innsmouth, meanwhile, with horrific monsters called shoggoths closing in on my hospital hideout from two different directions. Naturally, my Hunter went insane from the shoggoth incursion, but Nathaniel activated a relic that restored the Hunter's sanity in the nick of time. He closed the gate in Dunwich, and on the next turn I joined him there to hand over all my Innsmouth clues. He then hopped on a bus back to Innsmouth and closed the last gate, thus saving the world!