- Ability scores. The good news is that you now have rules for buying ability scores with points (as in 4e) but the bad news is that...well...you don't end up with very good stats.
- Your Level 1 hero levels up to 2 after...160 experience points. You need 480 more to get to Level 3, 840 more to get to 4, 1920 more to get to 5, etc. I'm sure there's a pattern here, but frankly I'm too tired to figure it out. Any math whizzes want to tell me what's going on?
- Two-weapon fighting was nerfed almost as badly as the rogue's sneak attack. When a character attacks with two weapons, both attack rolls receive disadvantage. Yikes! The character also cannot add the relevant ability score bonus to the damage on hits.
- In the Bestiary, the hit rolls for the monsters seem rather low. I haven't tested this out in an actual game session, but that's my gut reaction.
Welcome to the Front Porch Gaming Guild, an informal role-playing game club that was founded on the Suttons' front porch in Horseheads, New York, in the summer of 1988. Today, the Front Porch players live all across America.
Virtual Front Porch Pages
Monday, November 12, 2012
Miscellaneous Updates
Finally, I'll share some random thoughts on other changes that appeared in the latest playtest packet.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment