Virtual Front Porch Pages

Monday, November 12, 2012

Miscellaneous Updates

Finally, I'll share some random thoughts on other changes that appeared in the latest playtest packet.
  • Ability scores. The good news is that you now have rules for buying ability scores with points (as in 4e) but the bad news is that...well...you don't end up with very good stats.
  • Your Level 1 hero levels up to 2 after...160 experience points. You need 480 more to get to Level 3, 840 more to get to 4, 1920 more to get to 5, etc. I'm sure there's a pattern here, but frankly I'm too tired to figure it out. Any math whizzes want to tell me what's going on?
  • Two-weapon fighting was nerfed almost as badly as the rogue's sneak attack. When a character attacks with two weapons, both attack rolls receive disadvantage. Yikes! The character also cannot add the relevant ability score bonus to the damage on hits.
  • In the Bestiary, the hit rolls for the monsters seem rather low. I haven't tested this out in an actual game session, but that's my gut reaction.
I've spent a lot of time over the past week pointing out everything I don't like about the latest release, but later I'll share something that warmed my heart as soon as I saw the title...The Isle of Dread.

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