Virtual Front Porch Pages

Monday, December 17, 2012

2013 Game Event: Part 2

My goal for our yearlong game event is to tell a story that resonates with events in other Front Porch campaigns, past and present. If you participate in this event -- either as a player or as an observer -- you'll see a lot of familiar names and themes, and you may even learn some vital information that pertains to the storylines of your usual characters.

To keep the focus squarely on the story, I'm going to go very, very light on game mechanics. Those of you who have participated in email-based adventures know that tactical encounters tend to slow things down. Weeks or even months can pass as we slog through round after round of combat.

We do need some sort of game rules, of course, so I considered a number of options. As you know, the game will be set in the contemporary city of Demeter (home to the superheroes of Tales of the Ternion) but since it's not going to be a superhero story, I've decided against Mutants & Masterminds. It isn't sci-fi, like the Cyberwars / Ragnarok campaign, so I'm not going to use Gamma World. It seems to me that the best choice would be d20 Modern, which is well suited for a "realistic" setting and is based on the familiar D&D 3.5 rules. I'll provide more information once we get started (including a link to the rules and a quick way to create a character), but for now I'll sign off with a promise to reveal the major theme of the story in my next post in this series.

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