Virtual Front Porch Pages

Friday, April 19, 2013

Repairing the Shattered Realm

Some of you may know the Shattered Realm only from the recent short story "When Last We Left Our Intrepid Heroes," but this campaign setting saw a great deal of action back in the late '90s and early '00s, with Jason and me alternating as gamemasters (and Kevin as a key party member throughout). The point of Shattered Realm was to have a generic world in which we could set adventures that did not fit into The Druid Cycle or other campaigns.

In the years since those final Shattered Realm adventures, I've often returned to the idea of a shared campaign world that could be used by any Front Porch player who wanted to start up a D&D campaign but didn't want the hassle of creating a whole new setting. Now, in our twenty-fifth year, perhaps the time is right to return to Shattered Realm and create the framework for something that people might actually use. I have two ideas in mind. One is a top-secret project involving Chuck, our computer programmer extraordinaire. (That statement alone should be enough of a hint for now!) The second is a revamped Shattered Realm campaign setting with a few cool new twists. I'll have a lot more to say about this second idea over the next couple of weeks.

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