Welcome to the Front Porch Gaming Guild, an informal role-playing game club that was founded on the Suttons' front porch in Horseheads, New York, in the summer of 1988. Today, the Front Porch players live all across America.
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Thursday, October 31, 2013
...Or Was It?
Four turns. In the scenario I played last night, Seoni won in four turns. First, let me emphasize that there is absolutely no skill involved in winning a Pathfinder Adventure Card Game scenario in a low number of turns. It's simply a matter of luck; indeed, I've played quite a few scenarios in which I was sweating it out in the upper twenties (you lose the game if the heroes don't win by the end of the thirtieth turn). But even so, four turns is pretty remarkable. In this case, I encountered the main villain on my second turn at the first location, then again on my first turn at the second location, and then a third and final time on my first turn at the third location. I'm actually disappointed because it means that Seoni missed out on items, allies, and other goodies that she might have acquired if the game had progressed for a more typical number of turns. After a couple of really short-'n-sweet scenarios, I haven't picked up any cool new cards for Seoni lately. We'll see if her rather unimpressive deck comes back to bite me during the final two scenarios of Burnt Offerings.
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