Virtual Front Porch Pages

Friday, January 1, 2016

"Why worry? Each one of us is carrying an unlicensed nuclear accelerator on his back."

The boys and I tried out the Ghostbusters board game this morning, and it was a lot of fun. Here's a pic of our team as we successfully completed the first mission (by closing all the portals to the spirit world)...


Each hero has a limited number of actions per turn, and you really need to consider the most efficacious way to spend them. Do you work toward shutting the portals (the most common way of winning any given scenario) or do you try to hold down the rapidly increasing ghost population (your team loses if all available ghosts arrive on the map)? If a fellow hero gets slimed, do you spend your own precious actions to clean him up?

In our game, we ended up with three heroes (Winston, Peter, and Ray) on portal duty, while the last (Egon) was bustin' ghosts and attempting to deposit them back in Ecto-1. We had parked the car so far away, however, that Egon spent half the game trying to reach it. In the future, I think we need to do a better job of actually driving the car closer to the action. In any case, we're now ready to move on to the next scenario in this campaign.

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