Whether as a player or as a DM, I've never participated in an adventure set in Eberron. I must admit a somewhat fraught relationship with that campaign setting. Maybe it's the magic robots, or the fact that the main continent of Khorvaire makes me think of an old-time Chevy, but it's probably the history of the setting itself.
Eberron was created as the result of a contest held back in 2002, when thousands of gamers submitted ideas for the next great D&D campaign setting. Naturally, I jumped on that opportunity as well. The Shattered Realm setting was in its infancy, and the Druid Cycle world seemed too hard to distill into a one-page overview sheet, so I opted to submit the setting now called Torchlight, which in those days was known as Woden's Gallows. For those who haven't seen it, Torchlight is a low-magic, dark fantasy world based on the literature and mythology of Anglo-Saxon England (the focus of my graduate studies). I still can't believe I (and so many others) lost to a setting whose primary "hook" was magic robots, but...whatever.
Anyway, as the boys are crazy for D&D these days, I've cracked open a free Eberron adventure that I picked up years ago. I'm ignoring all the stuff about Dragonmarked houses and whatnot, and pretty much running it as if it's in a generic D&D setting. Even so, the boys want to take a ride on Eberron's infamous magic train, but I told them it doesn't have any stops in the Shadow Marches...
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