It's as tortuously titled as Batman v Superman: Dawn of Justice, and, ultimately, just as frustrating. As with the aforementioned flick, I really wanted to love Tales from Candlekeep: Tomb of Annihilation. After all, I'm a huge fan of turn-based D&D video games. This one, though, is perhaps too faithful in its adaptation of the D&D Adventure System family of board games, where players work cooperatively to complete quests in a randomly-created dungeon. For me, the primary drawback to TfC: ToA and its tabletop cousins is the 'Encounter' -- a game mechanic that causes nasty stuff to happen if (for whatever reason) you don't uncover a new map tile on your turn. The game hits you with so many traps, curses, and other hindrances that exploration quickly becomes tedious. In TfC: ToA, for example, you routinely get pelted by meteors falling from the sky. What more can I say?
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