Virtual Front Porch Pages

Friday, September 29, 2023

TWD Inbound!

I received an email indicating that The Walking Dead RPG that I backed on Kickstarter is going to be shipping soon! We'll be using this system (which features the same core game mechanics as the Alien RPG) for a Front Porch Multiverse campaign that is, in some ways, a loose sequel to our recent Tales of the Ternion superhero story. The intrepid heroes of this new game will be trapped by a devastating winter storm in a remote corner of upstate New York just as a zombie outbreak is occurring all around them.

This campaign will also be the first we've ever done that uses entirely 3D terrain. As I've mentioned over the past year or so, I've printed out and painted numerous buildings and countless smaller objects (tables,  beds, garbage cans, etc.). The campaign will feature three distinct settings -- the "downtown" of a small community, a top-secret military base, and a survivalist compound in the wilderness -- that the players will explore. The final task in my long list of preparations is to round up the zombies because, well, you know, you kinda need zombies for a zombie campaign! The minis from the excellent cooperative board game Zombicide are the same scale as the minis we use for our RPG campaigns, so I've pressed them into service. And, yes, I'm painting them. I was able to repurpose fifty-six miniatures from Zombicide, so I'm now in the midst of slapping some color on them. They won't be great, but no two will be the same, and at least they'll look better than flat gray plastic.

Tuesday, September 26, 2023

Which Universe Is This?

Did I somehow stumble into a weird alternate dimension? Because in the universe in which I currently find myself, celebrated sci-fi author H. G. Wells basically invented the modern wargaming hobby with the publication of the Little Wars game system in 1913. Among the game's fans was beloved actor Peter Cushing, who owned thousands of soldier minis and spent hours staging elaborate wargames. 

Friday, September 22, 2023

Saved By the Save

I've been working my way through the Drakkhen sequel -- known by many names, but called Dragon View on my Evercade cartridge -- and digging the unique blend of side-scrolling beat-'em-up action and open-world roleplaying. Everything was going great until the game started crashing every time I entered a particular room. A bit of googling revealed a known issue with the original '90s programming. The bug is related to how the game is saved, and from what I learned on Reddit and other sites, I would need to start the game over (farewell, 30th-level hero!) and save it differently in order to avoid the issue on subsequent play-throughs. I didn't relish the thought of starting over after completing about three-quarters of the campaign, so I fired off a quick email to Evercade's tech support and let the game sit for a few days. Evercade responded with an overview of the issue and a recommended workaround. I gave it a try, and voila, the game no longer crashes! My hero can now continue his quest with a renewed sense of purpose, optimism, and confidence in his ultimate victory. How's that? Well, when I tried over and over and over to enter that room, there was one time when the game didn't crash. For whatever reason, it skipped all the way to the final cutscene that plays when you win the game!

Wednesday, September 6, 2023

Baldur's Gate 3

So apparently there's this D&D-like game out now where the objective is to have sex with all the NPC companions and you can win the game in five minutes by stuffing one of those companions into a box.

Hard pass.

Monday, September 4, 2023

More Retro Fun

I'm taking a few days for much-needed R&R, and with the kids busy with their schoolwork, I have the opportunity to just bum around the house and do my own thing. That means lots of Evercade time! I played through Final Fight, one of the all-time classic Capcom beat-'em-up games, and I've also started a new campaign in Drakkhen II, or Super Drakkhen, or Dragon View, or whatever it's called. It's the sequel to Drakkhen, and it seems pretty damn cool so far, with a nice mix of new stuff and familiar stuff.

Sunday, September 3, 2023

Lost Relics

During our recent summer trip to New York, I had picked up a copy of Lost Relics, the latest in the Warhammer Quest line of cooperative dungeon-crawlers. Lost Relics is a smaller (and cheaper) game than its celebrated predecessors Blackstone Fortress and Cursed City, and it uses a modified and simplified version of the game engine that the boys and I have come to know and love. Matthew and Nathaniel weren't terribly interested in this one, so I solo-played it in the evenings as a way of getting a little break from my usual Strat-O-Matic fare. Tonight I completed the last scenario in the campaign, as illustrated by this image of the game's final turn.

Here, my hammer-wielding tank has just killed the evil sorcerer who had trapped this warband of heroic Stormcast Eternals in his bizarre vault of relics. The sorcerer and all other adversaries are represented by tokens, unlike the larger and more expensive Warhammer Quest games. I'd prefer to have miniatures for all the characters, but in this case, I think the flat token is quite appropriate for the last combat sequence, wherein my warrior absolutely squashed the sorcerer with two devastating hammer blows.