Virtual Front Porch Pages

Thursday, November 28, 2024

Dark Tomb: Bloodthorn Island

On a quiet Thanksgiving day, my nephew Daniel joined Matthew, Nathaniel, and me for the second installment of the Dark Tomb series of super-tiny cooperative fantasy boardgames. Matthew and I reprised our roles from the first campaign -- a rogue-type for him, a ranger-type for me -- while Nathaniel opted for a warrior-type instead of the spellcaster he had used in the first one, and Daniel chose a cleric-type. In this campaign, we needed to procure a ship, travel to a distant island, and defeat a powerful draconic foe. We got the ship easily enough, but things went haywire soon after we set sail, as we ended up triggering all the monsters too quickly and they came swimming in hot pursuit of our vessel. Thanks to some clever use of items and Nathaniel's character's ability to reflect damage back at foes who hit him, we managed to survive the journey to the island. That final segment started off auspiciously, but the final boss turned out be a handful. Fortunately, it moved very slowly, so we were able to scamper away and come up with a plan. Matthew and I softened it up with ranged attacks, then Nathaniel allowed himself to take a huge hit so he could reflect damage back at the dragon, and finally Daniel finished it off with a powerful harpoon gun we had assembled from items scattered across the island. What a fun way to pass the time until Thanksgiving dinner!

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