Virtual Front Porch Pages

Friday, March 31, 2017

We March for Macgragge...

...and we shall know no fear!

The first batch of Ultramarines is done -- or, at least, as done as they're going to get! I was pretty satisfied until I looked at the close-up photos and saw all sorts of areas for improvement. However, with other gaming stuff coming up soon, I've decided to put these guys aside. We've reached the point of diminishing returns.

Anyway, here they are! The photo below shows a trio of Space Marines armed with bolters.


Next up, a flamer! (Yes, that's really what it's called. Yikes.)


And now we have an Ultramarine toting a missile launcher.


Last but not least, here's the chainsword-wielding sergeant -- the leader of this squad.


In the next post, I'll share photos of the last three Ultramarines models from this starter set.

Wednesday, March 29, 2017

Confrontation: The Age of Rag'Narok

So...what the hell is this?


Apparently, it's Confrontation: The Age of Rag'Narok (their spelling, not mine), a decade-old miniatures wargame from a now-defunct French company. I picked it up sight unseen on Miniature Market for twenty bucks as a clearance item (click here to see if it's still on sale!). The box arrived today, and, as you can see, it comes with a lot of cool bits.


Not sure if I'll ever play the actual game, but I'll certainly make good use of the miniatures, the cool terrain piece, and the double-sided battle mat. At this price, maybe I'll pick up a second box!

Planescape: Torment

Yeah, so, I guess I'm going to have to get this...

Sunday, March 26, 2017

40k Weekend

It's been a 40k kinda weekend. I've played Space Wolf, I've read a couple of issues of Titan's relatively new Warhammer 40,000 comic book series, and I've worked a bit on my Ultramarines painting. Perhaps by next weekend I'll be finished with the painting and will be able to rope one or both of the boys into playing a bit.

Friday, March 24, 2017

Orkz Iz Dun!

Tonight I finished up the final two Ork units, the Deffkopta and the Warboss. First up, the Deffkopta!




And last but not least, the bad-ass Warboss!




Now I'll turn my attention back to the Ultramarines. I still have a lot of detail work and touching up to do, but I think they're coming along well. Stay tuned for more pictures!

Tuesday, March 21, 2017

Hawkman Facts

This has nothing to do with gaming, but I just need to give a quick shout-out to my favorite superhero, Hawkman, who's featured on Comic Book Resources today!

Sunday, March 19, 2017

Nobz Ahoy!

And here are the beefy Ork Nobz. Next weekend, I'll see if I can finish up the Orks and then get back to work on the Ultramarines...





Saturday, March 18, 2017

First Batch

First batch of completed minis...the Ork Boyz!


At some point, I might go back and add more detail to the bodies (such as the brown leather straps that crisscross their clothes), but this is probably good enough for now. The Boyz are ready for a fight!


Monday, March 13, 2017

Less Artsy, More Fartsy

To the surprise of exactly no one, I'm not very artistic. Painting my Warhammer 40k miniatures has been a challenge, but at least I'm making progress. I'm not finished with any of them yet, but I will post photos of all the Orks and Ultramarines when I'm ready to call it quits.

Tuesday, February 28, 2017

From Gray to Black...

After several years of hemming and hawing, I've finally made the commitment to attempt painting Warhammer 40k miniatures. Over the weekend, I sat down and applied a coat of black primer to all the Ultramarines and Orks from the Battle for Vedros starter set. For good measure, I also primed (primered?) four pieces of Citadel scenery that I've had lying around for the past fifteen years or so. Next up, I'll paint the Ultramarines blue and the Orks green. Then, at the very least, they'll be more visually distinct on the table. I will try for additional detailing (e.g., gray or silver for the guns and swords), but my artistic skills leave a lot to be desired!

Monday, February 27, 2017

Lego D&D?

Remember those D&D-themed Kre-O guys that I was nuts about a few years ago? The mini-figs were pretty awesome, but the bricks didn't hold together very well, making it difficult for the boys and I to stage epic battles without entire towers crumbling at the single jab of an orc's spear. Well, it seems that we may be a step closer to a true D&D-themed Lego experience. Click here for details!

Wednesday, February 22, 2017

Friday, February 10, 2017

Vedros Action

I've conducted a few small-scale skirmishes to learn the 40k rules, so now I've put all the Battle for Vedros miniatures out there for a larger encounter. Here we are after four turns...


The Orks have lost their mighty Deffkopta (helicopter) and only one unit has managed to close distance with the sharpshooting Ultramarines. The humans' leader, Captain Trajean, now finds himself in a furious melee with a horde of Ork Boyz. Check out the image below -- you can see the captain's flag sticking up from the frenzied press of warriors!


Saturday, January 28, 2017

Battle for Vedros

Forces are assembled! The Orks outnumber the Ultramarines by a substantial margin, but I'd never bet against the Space Marines. For the Emperor!


Here We Go Again!

A little gift to myself to celebrate my cool new job.


This time, I'm going to sit down and learn the rules, and I'm going to paint the damn miniatures!

Sunday, January 22, 2017

(War)hammer Time

I guess all this time spent playing Blood Bowl and Space Wolf on my tablet has given me a hankering to try 40k again. I've ordered the most recent starter set -- apparently this version, Battle for Vedros, includes simplified rules that I might now have the patience to learn.

Friday, January 13, 2017

Worlds of Warhammer

I've been looking around lately for good mobile games (I ain't got one of them fancy-dancy console game systems) to tide me over until the sequel to Injustice comes out later this year, and I've stumbled upon a couple of Games Workshop gems: Warhammer 40,000: Space Wolf, a turn-based game of Space Marines tactical action, and Blood Bowl: Kerrunch, a game of fantastical football-themed combat and part of GW's long series of Blood Bowl titles. Both are free and highly recommended!

Sunday, January 8, 2017

Phun With Phasma

With the rain continuing to fall at an Old Testament pace, the boys and I finished up the Star Wars mini-campaign this afternoon. We ended up fleeing rather ignominiously during the final battle when Captain Phasma (of Force Awakens fame) showed up, but we got away without being captured or killed, so...victory!

Both boys seem to like this system better than I do. Matthew would like to evolve his character into some sort of Force-wielder, as in the Knights of the Old Republic video game that he enjoys. Nathaniel just can't wait for the next chapter of the story. Although the Force Awakens-era game doesn't currently have any other adventure books, at least there's a free downloadable adventure module (A Call for Heroes) that we can check out.

Saturday, January 7, 2017

Escape From Jakku

Like much of the country, we're experiencing ridiculously bad weather here in western Nevada, so the whole family has been cooped up at home. However, it's been a great opportunity for the boys and I to crack open Star Wars: The Force Awakens Beginner Game and give it a whirl. Today we ran through about two-thirds of the introductory mini-campaign, and we'll probably finish it up tomorrow. The adventure takes place on Jakku, and thus far we've helped some friendly nomads repel an attack by local gangsters, discovered vital secrets buried in the bowels of a downed Rebel Alliance corvette, and made a harrowing escape from the desert world during a second enemy assault.

What's the verdict? Well, of the three of us, Nathaniel is the only one singing its praises. Of course, he's an easy sell -- he loves learning new game systems and he loves anything related to Star Wars. Matthew and I have a more lukewarm impression. I'm not sure either of us would be keen on picking up another of the Star Wars RPG books any time soon, especially with Tales From the Yawning Portal coming out in a couple of months to get us roaring back into D&D.

There's nothing inherently wrong with the Star Wars RPG system, it's just that it plays kind of slowly. For example, when it's time for an attack or a skill check, you roll a fistful of dice and sort them according to the symbols that come up. (There are no numerals on any of these dice.) At the most basic level, you need to have more Success symbols than Failure symbols (just like the attack rolls in X-Wing). In addition to Success and Failure symbols, you also have Advantage, Threat, Triumph, and Despair. Regardless of whether or not a check succeeds, an abundance of Advantage symbols allows you to "buy" useful side-effects from a list options, whereas Despair symbols allow the Gamemaster to screw you in some way even if your check succeeded. So, for every check, there's a non-trivial follow-up period where everyone is interpreting what just happened. It's fine if you're rolling to fix a broken hyperdrive engine or hack (sorry, "slice") into a computer system, but for combat encounters, the action moves so slowly that players (especially a couple of six- and nine-year-olds I know) tend to wander from the table when it isn't their turn.

If you don't mind the pace, though, the system gives you a fine Star Wars fix. We all cheered heartily when Nathaniel's character clambered into a rusty old turbolaser turret and blasted a landspeeder to smithereens with a single shot. The Force was with us on that one!