As in the previous D&D Next playtest iterations, specialties provide a suggested package of feats that focus on a common theme. Below, I've described my reactions to some of the changes to feats and specialties.
- You now have the option to choose your own feats. For character optimizers like me, the concept of the specialty is probably irrelevant now.
- There are rules for retraining, as in 4e. I'm pleased; I feel that retraining is one of the better innovations of 4e and it's great to see it cross over into 5e.
- I'm not fond of the Restore Life feat. It seems to make battlefield resurrection too easy. A character cannot take this feat until ninth level, but still...you can resurrect a dead character (dead for less than one minute and with at least one Hit Die remaining) and all it costs you is two uses from a healer's kit?
- Hide in Shadows seems broken because you get so many goodies for only the cost of a single feat: training in the Sneak skill, the ability to hide in dim light, and short-range low-light vision.