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Thursday, June 13, 2013

Short Rest Is No Longer Short

In 4e, when your party takes a short rest to recover encounter powers and spend healing surges, the duration of the rest is five minutes. I always thought that was kind of strange -- it only takes five minutes to recover from a battle? I'm pleased to report that in the current iteration of D&D Next, the short rest requires a full hour. This rule should have lots of interesting implications for resting in dungeons and other potentially hostile locations. As with long (eight hour) rests, parties will now need to be more vigilant (finding a hiding spot, setting watches, or whatever) during these rest periods to ensure that their rest is not interrupted.

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