Ever play this adventure?
Temple, Tower, and Tomb (1994) is one of my favorite modules from the Golden Age of D&D. (I'm defining "Golden Age" as the Second Edition era -- your own personal Golden Age may vary!) This brutal, trap-laden dungeon crawl can be played as three standalone adventures or as a single mini-campaign in which the heroes must recover three long-lost artifacts. I ran this adventure as a one-shot during a backyard campout with Front Porch stalwarts Scott and Jason. It took us nearly all night to finish it, but finish it we did!
Over the next couple of weeks, I'm going to do a series of posts in which I look back on the first four editions of D&D and select my favorite published adventure from each edition. However, you won't see classics like Tomb of Horrors or Temple of Elemental Evil on this list. The adventures I'm going to select aren't necessarily the most famous or iconic; they're the adventures I love because they're somehow personally significant for me and my friends. They're also the adventures I'm dying to run again someday -- this time using Fifth Edition rules.
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