I love the new inspiration rule in 5e. If you roleplay your character in accordance with your background (personality traits, ideal, bond, and flaw), the DM can award you with inspiration -- which you can cash in for advantage on a single die roll. As a second option, you can give up your inspiration and award it to a fellow player.
I heartily approve of any game mechanic that encourages roleplaying. The sheer simplicity of this mechanic also appeals to me. I think it should work just as well in pencil-and-paper game sessions (sadly, a rarity for Front Porch players these days) as in online adventures.
No comments:
Post a Comment