The Lost Mine of Phandelver is lost no more. I've now run every combat encounter in this introductory Fifth Edition adventure using a solo character and a slightly reduced number of foes (the adventure assumes a party of four or five characters, so I omitted a couple of enemies in each encounter so as not to stack the deck against my lone fighter). Playing through the full adventure with Matthew and Amy is taking a lot longer, but at least now I have some good experience with the mechanics of combat.
The verdict? This is really D&D. Kudos to Mike Mearls and company -- I think they saved the D&D franchise with this edition.
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