Welcome to the Front Porch Gaming Guild, an informal role-playing game club that was founded on the Suttons' front porch in Horseheads, New York, in the summer of 1988. Today, the Front Porch players live all across America.
Virtual Front Porch Pages
Thursday, September 1, 2022
Survey Says
Wednesday, August 24, 2022
YOUNG NO-HITS CANARIES!
Opening Day
Tuesday, August 23, 2022
The Sigmar Cup: Season 2
Sunday, August 21, 2022
Sigmar Cup: Season 2 Preview
Thursday, August 18, 2022
Races & Backgrounds
Over my lunch hour, I blitzed through the first playtest document -- rules that cover races and backgrounds, as well as feats and other content that plugs into the two aforementioned topics -- and I have some hot takes!
- In One D&D, a new character's ability score increases are determined by the character's background choice, not their race. Interesting! Class is the single most important decision in the character creation process, and players often consider only races that provide bonuses to the most important ability scores for that class. That's why we get so many dwarf clerics and elf wizards. However, is this change just going to repeat the same problem and drive players toward particular backgrounds instead of races? If you want to play a fighter, example, why wouldn't you choose the soldier background to get the +2 Strength and +1 Constitution? Maybe it's not an issue, because...
- There are simple and clear rules for creating and customizing backgrounds. I absolutely love these background rules, and I foresee so many campaign-specific options for really cool backgrounds that give players exactly what they want from a stat perspective but also fit neatly into the story. These backgrounds are also very well balanced. In classic 5e, some background benefits were way more useful than others. Now all backgrounds grant a feat. If I'm creating my own unique background, I can select the ability score improvements and the feat (among other, fluffier choices) that work best for my chosen character class and character concept. But hang on, might those background-related feats be a sign that D&D is sliding back into some bad habits?
- Any time feats come up, I get worried. Earlier editions of D&D (and Pathfinder) got bogged down in a "feat tax" that railroaded players into taking specific feats in order to keep pace with other players and (in particular for 4e) with monsters that scaled up aggressively as the players leveled up. If you didn't want that 30th-level kobold to kill you, you really needed to ensure you had every bonus you could possibly scrape together. I really liked that feats in classic 5e were optional, but that does not appear to be the case anymore with One. I'll be keeping a very close eye on feats throughout this playtest.
- What else did I notice? Well, there's a lot more use of the Inspiration mechanic. (Inspiration is so incidental to classic 5e that I feel a definition is necessary here: Inspiration is a single-use benefit that allows a player to gain advantage on a d20 roll.) In One, we'll see Inspiration pop up in all sorts of interesting places, most notably on rolls of natural 20. That's right, if you roll a 20 on any check (sorry, "test" -- I see they've upgraded to the trendier lingo), you get Inspiration!
- Although we only have rules for races and backgrounds at this point, I'm seeing a major uptick in features that you can use a number of times equal to your proficiency bonus and then require a long rest to recharge. In comparison, I see way fewer features that recharge on a short rest. For my beloved fighter, I'll be eager to see whether Action Surge and Second Wind still recharge on a short rest, or if they get revised to this proficiency-based model.
- Last but not least, Primal magic returns! I'm suddenly having 4e flashbacks, but hey, maybe we'll end up with a One D&D shaman class?!
Here Comes One D&D
Wednesday, August 10, 2022
Trades That Shaped the League
Sunday, July 31, 2022
The Most Dangerous Game
Wednesday, July 27, 2022
Touchdowns Down
Saturday, July 23, 2022
Mirror Monsters and Ghost Sharks
Thursday, July 21, 2022
Wednesday, July 20, 2022
Hot Stove Action!
Sunday, July 10, 2022
The Sigmar Cup
Saturday, July 9, 2022
Thursday, July 7, 2022
Blitz Bowl Season 1
Wednesday, July 6, 2022
Super Cars
Monday, July 4, 2022
Victory in Ulfenkarn!
Into the Ebon Citadel!
Sunday, July 3, 2022
Season 7 Awards
Before undertaking the tedious task of updating career stats for all the players, I'll wrap up Season 7 with the individual awards!
Scoring Champion: Newsy Lalonde, RW, Victorias
With 19 goals and 18 assists, Lalonde's 37 regular-season points were three more than teammate Cyclone Taylor's total. In just his second season, Lalonde has established himself as the league's premiere offensive player. (Offensive in more ways than one, because his 32 penalty minutes were just four shy of the league lead!)
Forward MVP: Blair Russell, LW, Comets
A star player in earlier seasons, Russell had been pretty quiet over the last couple of years before breaking out with 17 goals (second in the league). That number, combined with his +12 rating (third in the league but first among forwards), tell the story of his superlative two-way game.
Defenseman MVP: Mike Grant, Comets
Grant suffered an injury early in the first game of the season and missed the next couple of contests. When he came back, he came back with a vengeance. Grant racked up 30 points and posted a +13 rating (second only to teammate and fellow blueliner Lester Patrick at +22), cementing his place in the holy trinity of defensemen alongside fellow trophy winners Cyclone Taylor (five times) and Hod Stuart (once).
Goaltender MVP: Paddy Moran, Bulldogs
Moran paced the circuit with a 2.40 goals-against average and .921 save percentage, almost single-handedly dragging his underperforming team into the postseason. To earn this award, Moran had to outduel four-time winner Bowse Hutton, although Hutton and the Victorias got the last laugh in the playoffs.
Rookie of the Year: Hap Holmes, G, Bearcats
Holmes edged Thistles winger Jack Darragh to become the first goaltender to win this award. On a first-year team that won only two of its twenty games, Holmes was one of the few bright spots. His .913 save percentage looks exceptional, but it was actually just a few ticks above league average (.910) because expansion diluted the talent pool, resulting in a banner year for netminders. Even so, Holmes was arguably the Cats' best player, and I see nothing but greatness ahead of him.
Playoff MVP: Newsy Lalonde, RW, Victorias
Cyclone Taylor had one more point and a substantially better plus/minus, and Bowse Hutton put up an eye-popping .941 save percentage, but this year's Playoff MVP goes to their teammate Lalonde, who scored a record 9 goals in this postseason, when no one else had more than 5. Though twice injured during the Vics' championship run, Lalonde was a warrior who instilled absolute terror in foes every time he touched the puck.











