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Tuesday, May 22, 2012
Wizards...and convenient plot holes.
I've enjoyed playing my character Cathbad, for longer than I care to figure out. The rules have always handled characters that use magic in such a way to limit their omnipotence. Even with that in mind, Cathbad can still conjure up his own small army out of thin air. A few other wizards seem to suffer from some difficulties in bringing their full power to fruition...
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ReplyDeleteMagic often seemed to be a 'world breaker'. Why have legions of warriors if you can drop a Fireball & level a whole town (for no reason)?
ReplyDeleteMany game systems restricted by number of spells. This was deadly & futile for young wizards. I think the better wizards had a purpose or focus than someone who is very knowledgeable (with a long list of diverse spells).
Yeah, D&D in particular has never really had a good handle on the issue of power progression as the characters advance in level. The fighter's progression is basically linear, but the wizard's is quadratic. So at low levels, the fighter is the wizard's bodyguard, and at high levels, the fighter is the wizard's caddy. I don't think either of these scenarios is ideal. 4e did an admirable job of trying to balance all the classes in terms of combat roles (defender, striker, controller, leader), but I still think the wizard is the most overpowered 4e class. It's not hard to build a wizard who can dish out striker-level damage in his/her area attacks. I wonder what we'll see with 5e...
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