Welcome to the Front Porch Gaming Guild, an informal role-playing game club that was founded on the Suttons' front porch in Horseheads, New York, in the summer of 1988. Today, the Front Porch players live all across America.
Virtual Front Porch Pages
Thursday, November 19, 2015
SCL Survey
This month's survey on the Wizards site is about Sword Coast Legends. If you've played SCL, you can give your feedback here. I was pleased to see a question that asked about favorite NPCs and which ones we'd like to see in future D&D products. Bring back Hommet!
Sunday, November 15, 2015
"I love it when the kittens explode!"
So says Nathaniel, who really digs the latest addition to our game library. Our first foray into Exploding Kittens was a three-player game with Matthew, Nathaniel, and myself. I amassed four of the six Defuse cards (the only cards that allow you to stop the little kitties from exploding) en route to a victory. In the second game, we managed to rope Amy into the action (she finds the game's humor to be rather puerile -- duh!), and a clever bit of card-counting allowed her to kill me off early in the game. Nathaniel, a notorious card-hoarder, outlasted Matthew and Amy for the win. The boys are eager to introduce their cousins to the game, so I suspect we haven't seen the last of those volatile felines.
Exploding Kittens
I was tempted to support the Exploding Kittens Kickstarter earlier this year, but ultimately didn't. I saw the game at Target yesterday and it just looked so tempting, so I picked up a copy. Looks like a hoot -- can't wait to play it with the family!
Saturday, November 14, 2015
Sword Coast Map
Beautiful...high resolution...drawn by the remarkable Mike Schley...click here to download the best map of the Sword Coast you'll ever see!
Thursday, November 12, 2015
Cool SCL Plot Twist
Spoiler alert! I don't want to give away anything specific, but I thought it was a cool plot twist in Sword Coast Legends when you're given the opportunity to recruit a character who has been bitterly opposed to the party. I figured this character would be a mid-game boss rather than a potential party member!
Wednesday, November 11, 2015
False Alarm!
Okay, never mind! I found another way to get where I needed to go, so -- bug or not -- I'm back in business.
Buggery!
Drat! My progress in Sword Coast Legends has come to a halt due to what may be a bug in my copy of the game. If I'm forced to start the whole thing over, I may just drop it entirely, despite the overall experience picking up considerably since I first started.
Sunday, November 8, 2015
Rolling Thunder!
Okay, okay, Sword Coast Legends may be winning me over. I love the hilarious NPC wizard Hommet, and he's turning out to be something of a badass with his growing necromantic powers and new quarterstaff that has a flaming skull at the end of it. And he's not the only party member who's acquiring some interesting gear; my main character, a paladin, is now the proud owner and wielder of a rolling pin called Rolling Thunder -- in game terms, a club that inflicts massive lightning damage.
Saturday, November 7, 2015
Star Wars Saturday
First an epic game of X-Wing (won handily by Nathaniel's Imperials), followed by some Lego Star Wars ship-to-ship combat, followed by setup for tomorrow's X-Wing battle, capped off by an episode of the amazing Star Wars Rebels. It was a Star Wars Saturday to be sure, and poor Amy was left out of everything!
Battle of Attrition
The boys have had a big X-Wing game going this afternoon, and ships are falling left and right. Nathaniel's Imperial fleet has lost all its TIEs, and Matthew has lost his beloved Luke/R2 combo. The Imperial Decimator and Boba Fett's Slave I are now hammering a lone B-Wing, but the remains of Matthew's Red Squadron X-Wings are just a turn away. This one is still anyone's game, but my money is on the Imperials...
Friday, November 6, 2015
Thoughts on SCL
I'm still not sure what I think of Sword Coast Legends. I suspect I'm still fairly early in the single-player campaign, and I haven't fooled around with the DM tools yet, so there's still a great deal to explore -- and I'm looking forward to it. Still, the game thus far has left me feeling somewhat underwhelmed. I had hoped for the second coming of Baldur's Gate -- an unreasonable expectation, I admit -- but what I'm finding is that SCL is more like a single-player Neverwinter.
SCL really does feel like an MMO to me. The storyline is linear with bland side-quests ("Find me eight ooze samples!" and such) and the gameplay hardly resembles Fifth Edition (or any edition) tabletop D&D. Instead, characters have powers with cooldown timers as in any MMORPG, they never need to rest (electing where and when to rest is, of course, a major strategic component of "real" D&D), and they never truly die unless there's a TPK.
It's a fun game, though, and I have every intention of playing all the way through the campaign and then building modules with the DM toolkit. Creating my own digital Troya Nova -- or some other location from the Druid Cycle world -- will probably win me over to liking SCL more than I do now.
Labels:
5e,
Baldur's Gate,
Druid Cycle,
Neverwinter,
Sword Coast Legends
Monday, November 2, 2015
New 5e Options...Rangers, Take Note!
In this month's Unearthed Arcana post, we get some new Underdark-themed options, including a couple of new fighting styles for fighters, paladins, and rangers. The "Closed Quarters Shooter" style seems like a great fit for the chronically under-powered 5e ranger.
Sunday, November 1, 2015
Farewell, Stumpley!
We made a bit more progress on our Tyranny of Dragons campaign tonight, and it was a memorable session indeed. The heroes continued to follow the Cult of the Dragon in the hope of finding their lair, but a wizard affiliated with the cult summoned a troll that killed off our wacky halfling NPC, Stumpley. It was a sudden and sad end for an NPC the boys loved (Amy, not so much), but I was kind of sick of the monk class and wanted to switch the main NPC to a fighter. So, alas, the Stump-meister had to go! Now the players have even more reason to despise the Cult of the Dragon, and I can introduce a new NPC ally the next time we reach a town...and Waterdeep is only a few miles away...
Tuesday, October 27, 2015
Map-tacular!
Now this is a map of the Sword Coast! I've said it before and I'll say it again: Mike Schley is an amazing artist!
Sunday, October 25, 2015
Sometimes You Get Lucky; Sometimes You Get Eaten
We returned for more Mansions of Madness this weekend, and right from the get-go we had problems. The setup instructions for this scenario included only one ladder token (the rulebook indicates that ladder tokens appear in pairs, allowing characters to travel from one to another as if moving between adjacent spaces), which we found to be confusing; making matters worse, I misread my own story selections, so when the second ladder token eventually appeared midway through the story, it was in the wrong place. To make the scenario playable, the ladder had to be able to transport characters between three different rooms, so it ended up being more of a portal. Whatever. A weird ladder that leads to multiple locations isn't exactly out of place in the world of H. P. Lovecraft.
The excitement really started to increase once the team realized that an evil cult was sacrificing its own members in a blood ritual to summon horrific eldritch monsters from another world. As the investigators raced to save their old friend Marie -- who had attempted to infiltrate the cult, but was subsequently captured and imprisoned in the crypt of the old monastery -- they had to deal with monsters hunting them through the hallways. Tough-as-nails gangster Michael McGlen (Matthew) took one look at the shoggoth lumbering toward him and decided to challenge it head-on with his Tommy Gun.
Meanwhile, occult writer Gloria Goldberg (Amy) and socialite Jenny Barnes (Nathaniel) managed to rescue Marie from the crypt, and they decided to make a break for the exit. Michael, however, stayed behind to battle the tentacled monstrosity. He riddled that thing with bullets, but the creature broke his arm and inflicted so much horror on him that he was only one Sanity point away from going insane. Realizing he was likely beaten, he at last elected to flee.
As the ladies raced for the exit, with monsters hot on their trail, they encountered the cult leader guarding the only way out of the monastery. Jenny's ax broke as she hacked away at the frenzied foe, but at least he was down to only a single Health point. It was likewise for poor Gloria, who had been mauled by a zombie moments earlier. She raised her pistol to fire at the cult leader, knowing that safety was only a few feet away. All she needed to do was score a hit, and then she could use her move action to escape with Marie -- and the investigators would win!
Alas, it was not to be. When Gloria opened fire, she missed...and her own bullet ricocheted back at her, ending her life. What fate befell Michael and Jenny? We may never know...
The excitement really started to increase once the team realized that an evil cult was sacrificing its own members in a blood ritual to summon horrific eldritch monsters from another world. As the investigators raced to save their old friend Marie -- who had attempted to infiltrate the cult, but was subsequently captured and imprisoned in the crypt of the old monastery -- they had to deal with monsters hunting them through the hallways. Tough-as-nails gangster Michael McGlen (Matthew) took one look at the shoggoth lumbering toward him and decided to challenge it head-on with his Tommy Gun.
Meanwhile, occult writer Gloria Goldberg (Amy) and socialite Jenny Barnes (Nathaniel) managed to rescue Marie from the crypt, and they decided to make a break for the exit. Michael, however, stayed behind to battle the tentacled monstrosity. He riddled that thing with bullets, but the creature broke his arm and inflicted so much horror on him that he was only one Sanity point away from going insane. Realizing he was likely beaten, he at last elected to flee.
As the ladies raced for the exit, with monsters hot on their trail, they encountered the cult leader guarding the only way out of the monastery. Jenny's ax broke as she hacked away at the frenzied foe, but at least he was down to only a single Health point. It was likewise for poor Gloria, who had been mauled by a zombie moments earlier. She raised her pistol to fire at the cult leader, knowing that safety was only a few feet away. All she needed to do was score a hit, and then she could use her move action to escape with Marie -- and the investigators would win!
Alas, it was not to be. When Gloria opened fire, she missed...and her own bullet ricocheted back at her, ending her life. What fate befell Michael and Jenny? We may never know...
Thursday, October 22, 2015
Random SCL Thought
I'm enjoying Sword Coast Legends. It's a worthy successor to Baldur's Gate and other such classic D&D video games, and despite having very little time to devote to it, I think I'm making pretty good progress. But for whatever reason, whenever I hear the voice of NPC necromancer Hommet Shaw, I picture Ricky Gervais...
Labels:
Baldur's Gate,
D and D,
Sword Coast Legends,
Video Games
Tuesday, October 20, 2015
Desert Dude
Nathaniel played two games of Forbidden Desert with Amy today, and then another one tonight with me while Matthew was at a swimming lesson. Desert has become Nathaniel's go-to game, and I've never seen him so quiet and attentive as when he's setting up the tiles and cards for a game.
Monday, October 19, 2015
4th to 5th Conversion
Driving one final stake in the heart of Fourth Edition D&D is a new document that explains how to convert 4e characters and adventures to 5e. Click here to download...
Sunday, October 18, 2015
Kickboxin' Kate
The investigators made great time tracking down the clues, and soon they found the insane, poltergeist-possessed homeowner -- and his zombified wife, of course! -- in the garden. A massive battle ensued, with Jenny and Joe pumping hot lead into their foes. As the battle dragged on, however, Amy's character, the scientist Kate Winthrop, had little to do; we hadn't found a weapon for her, so she was forced to punch and kick, to no avail. The clock ticked toward the investigators' defeat, but Kate somehow landed a kick -- and here I'm thinking a Chuck Norris-style roundhouse kick -- that dropped the crazy dude and won the game for the investigators.
All in all, though, Amy wasn't a fan of Kate, so I suspect she'll try a different character next time. My hope is that she'll opt for reformed gangster Michael McGlen; he has a low Sanity score and his weapons include a tommy gun and dynamite...what could possibly go wrong?!
All in all, though, Amy wasn't a fan of Kate, so I suspect she'll try a different character next time. My hope is that she'll opt for reformed gangster Michael McGlen; he has a low Sanity score and his weapons include a tommy gun and dynamite...what could possibly go wrong?!
Beware of Ax-Wielding Maniacs!
We're well into our first game of Mansions of Madness, and the intrepid investigators are hot on the trail of a man who was driven insane by the death of his son and may well have murdered his wife. The clues suggest that he's out in the garden, but first the investigators are going to have to get past the ax-wielding maniac in the laboratory.
Kate the scientist (played by Amy) was able to use her flux stabilizer (yes, that's a thing!) to hold off the maniac for a while, but now he's coming after her. Fortunately, gruff detective Joe Diamond (Matthew) and gun-toting socialite Jenny Barnes (Nathaniel) are on their way. Let's hope they reach Kate in time!
The game has some interesting combat mechanics, including long-lasting physical and mental traumas (poor Joe, for example, is now seriously claustrophobic, and I have a "broken leg" card that I'm itching to play against the next hero who gets hurt). In addition to conventional hit point damage, characters can take horror damage that reduces their sanity; an insane character can be a major threat to his fellow adventurers -- possibly turning against them at the worst-possible moment. There's a magic spell that can restore sanity, but the most readily available "cure" for horror damage is our old friend alcohol. So, after Jenny took some horror damage, I heard a sentence I never expected a five-year-old to say: "Well, at least I have a bottle of whiskey!"
Kate the scientist (played by Amy) was able to use her flux stabilizer (yes, that's a thing!) to hold off the maniac for a while, but now he's coming after her. Fortunately, gruff detective Joe Diamond (Matthew) and gun-toting socialite Jenny Barnes (Nathaniel) are on their way. Let's hope they reach Kate in time!
The game has some interesting combat mechanics, including long-lasting physical and mental traumas (poor Joe, for example, is now seriously claustrophobic, and I have a "broken leg" card that I'm itching to play against the next hero who gets hurt). In addition to conventional hit point damage, characters can take horror damage that reduces their sanity; an insane character can be a major threat to his fellow adventurers -- possibly turning against them at the worst-possible moment. There's a magic spell that can restore sanity, but the most readily available "cure" for horror damage is our old friend alcohol. So, after Jenny took some horror damage, I heard a sentence I never expected a five-year-old to say: "Well, at least I have a bottle of whiskey!"
Friday, October 16, 2015
Mansions Unboxing
We cracked open Mansions of Madness this evening, and the boys were really excited to get their hands on the puzzles and other mini-games that are an integral part of Mansions. Meanwhile, I set up the minis and checked out the map tiles. As one would expect from Fantasy Flight Games, the components are all top notch. In this first pic, Sister Mary runs afoul of a Chthonian. She'll need more than her trusty crucifix to defeat this eldritch monster!
Next, Jenny Barnes, Michael McGlen, and Joe Diamond get ready to throw down against a band of evil cultists!
The sheer amount of stuff in this box is kind of intimidating, but it all looks super fun. Expect to see posts from our first game at some point in the next week or two.
Next, Jenny Barnes, Michael McGlen, and Joe Diamond get ready to throw down against a band of evil cultists!
The sheer amount of stuff in this box is kind of intimidating, but it all looks super fun. Expect to see posts from our first game at some point in the next week or two.
Lex...in Limbo!
I had planned on making my final push in Injustice this weekend. Lex, Hawkgirl, and Catwoman are just one level away from winning! However, Mansions of Madness has arrived at our house a few days ahead of schedule (you rock, Amazon!), so I anticipate spending much of the weekend going through all the Lovecraftian awesomeness. I think it's going to take a while to get up to speed with this game, and in the meantime we also need to continue our Tyranny of Dragons campaign. Perhaps we'll do Tyranny this weekend and then dive into a full game of Mansions the following weekend, after I've had enough time to get familiar with the rules. From what I've seen, though, it looks like it's going to be an amazing game experience!
Labels:
Injustice,
Mansions of Madness,
Tyranny of Dragons
Tuesday, October 13, 2015
Mansions of Madness
The next addition to our family board game collection is Mansions of Madness (thanks, Kevin!), a cooperative game set in the world H.P. Lovecraft's Cthulhu stories. It looks very complicated, but it comes with tons of cool minis. Can't wait to give it a try!
Sunday, October 11, 2015
If Someone Asks If We're a God, We'll Know What to Say
My boys love all things Ghostbusters -- the movies (even the second one), the '80s animated series, the Lego Ecto-1 set, etc. Now, as if in answer to prayers we had yet to pray, there's going to be a Ghostbusters board game...with minis! Click here to see some preview pics!
Friday, October 9, 2015
Game Time!
Kevin is in town for the weekend, and already we've inundated him with games. He squared off against Nathaniel in X-Wing and then we all played a game of King of New York, in which Kevin's giant robot was the last monster standing. Next up, we'll bring out Forbidden Desert, Ticket to Ride, and probably some form of Catan.
Monday, October 5, 2015
5e Prestige Classes
The latest Unearthed Arcana article focuses on the Fifth Edition version of prestige classes -- my most un-favorite part of Third Edition. There were some seriously broken options out there, and I rarely allowed them in campaigns of that era. Has the concept of the prestige class improved in the new edition? Click here and judge for yourself.
Sunday, October 4, 2015
Last Level!
I've made it to the last level of the iPad Injustice game! Now it's time to beef up my team -- Lex Luthor, Catwoman, and Hawkgirl -- for the final push to victory!
Saturday, October 3, 2015
Playmobil...Hockey?!
When I was working in Germany for a couple of weeks last year, I enjoyed wandering around the local Kaufhof -- a truly epic department store -- and perusing its massive toy section. I picked up a few pirate- and medieval-themed Playmobil figures for the boys as souvenirs, and every once in a while we set up all our Playmobil stuff for some genre-bending battles.
Well, those pesky Germans have done it again. There's now a line of officially licensed NHL hockey Playmobil sets. Mein Gott, they're cool! There are skating players, goalies, referees, and even a Zamboni, but the centerpiece of this line is an arena playset. Kids -- and, let's face it, grown-ups like me -- can control the goalie with one hand and a skating player with the other. The skating players can actually shoot the puck (mit echter Schussfunktion!), so two players can go head-to-head and compete for the little plastic Stanley Cup. Team selection is limited to the NHL's Original Six, so I foresee Matthew as the Canadiens (his favorite team since he was a wee lad), Nathaniel as the Rangers (his favorite team as well as mine), and myself as the Maple Leafs. At least this way we can be sure that Boston will never ever win the Cup...
Tuesday, September 29, 2015
Epic Auto-Correct
The Druid Cycle guys have been doing a Shattered Realm mini-campaign lately, and like many of our games, it's conducted via email. With participants scattered across three different time zones, it's handy for players to be able to respond asynchronously using their computer, tablet, smart phone, etc. Smart phones, though, have that pesky auto-correct feature. In the current encounter, the heroes' wagon has been ambushed by bandits, and here's what I got from Kevin for his character's action on the first round of combat:
Hiring will use his Xbox trying to use the wagon as cover.
Hiring will use his Xbox trying to use the wagon as cover.
Sunday, September 27, 2015
Ticket Record
Huge win for Amy today in Ticket to Ride. She set a family high score with 120 points. It was the first time we've had anyone break 100 points in a single game.
Saturday, September 26, 2015
Escape!
After our weekly D&D session in the Tyranny of Dragons campaign -- Nathaniel's rogue purchased a wagon and learned some information about his missing father, and Matthew's warlock purchased a magical rod thanks to a loan (at an outrageous interest rate!) from Amy's paladin -- we decided to give Forbidden Desert another try, but this time as a two-player experience. While the boys busied themselves elsewhere, Amy and I entered the desert once again, and this time we were victorious! Here's a pic of the final game map...
Amy, as usual, was the water carrier (blue) and I was the navigator (yellow). We managed to locate all the components of the steampunk airship and get to the launch pad before we ran out of water. It was our first-ever victory at this game!
Amy, as usual, was the water carrier (blue) and I was the navigator (yellow). We managed to locate all the components of the steampunk airship and get to the launch pad before we ran out of water. It was our first-ever victory at this game!
Friday, September 25, 2015
Progress!
Strong showing last night against the local instructor in my first-ever bout against him. My comeback is going in the right direction!
Saturday, September 19, 2015
Dylan's Dad
We continued our Fifth Edition Tyranny of Dragons campaign today, and the player characters met with representatives of some of the key heroic factions in the Forgotten Realms world -- the Order of the Gauntlet, the Lords' Alliance, and the Harpers. As they discussed the growing problem of the Cult of the Dragon, the assassin Dylan (played by Nathaniel) spoke up and asked that these powerful organizations help him find his missing father. It was an unexpected request in a scene that was largely about setting up the plot for the next stage of the campaign. It was also rather poignant. Nathaniel wasn't trying to "act", as an adult gamer might; he was just saying what his character would say, and from the beginning Dylan's quest has been to find his long-lost father. I love how he works that background -- simple enough for a youngster to grasp, but still emotionally powerful -- into the adventures. I plan on rewarding him with a nice resolution that inserts Dylan's father directly into the Tyranny storyline. Dear old dad, I fear, has run afoul of the cultists...
Friday, September 18, 2015
Week Two
Week two of my return to fencing went well. Most of the folks who showed up for the "free play" night were historical fencers (lots of walking around in circles -- I don't quite get it), so they did their own thing while I worked one-on-one with a young classical fencer. It was a combination of drills and sparring, as much for my benefit as hers. I still have a long way to go before I get my precision and endurance back, but it was a good step forward. Give me a few more months and I'll be ready to take on Aldo Nadi himself -- of course, it helps that he's been dead for fifty years!
Tuesday, September 15, 2015
Bring on the Fun (and Pulled Muscles)!
My new fencing gear arrived today! Check it out...
I picked up an epee (the one with the thicker blade and the larger guard) as well as a foil because I think I'd gravitate toward epee if I ever got back into competitive fencing. Foil has all those wacky right-of-way rules, but epee is as simple as it gets -- whoever hits first gets the point, and the entire body is a valid target. Now I just need to convince someone at our local club to give epee a try...
I picked up an epee (the one with the thicker blade and the larger guard) as well as a foil because I think I'd gravitate toward epee if I ever got back into competitive fencing. Foil has all those wacky right-of-way rules, but epee is as simple as it gets -- whoever hits first gets the point, and the entire body is a valid target. Now I just need to convince someone at our local club to give epee a try...
Monday, September 14, 2015
The Cloud Dungeon
I just backed a cheap but cool-sounding Kickstarter game called The Cloud Dungeon. It seems like a great family game experience.
Sunday, September 13, 2015
Chicago to...Chicago
It took us three sessions and nearly a week, but we finally completed our first game of Ticket to Ride. Amy (green) and I (black) pulled away from the boys in the latter stages of the game, but I ended up winning because of the bonus points for having the longest route -- a massive loop that started in Chicago, went all the way to LA, and ended up back in Chicago.
Friday, September 11, 2015
Etes-vous prets? Allez!
Well, I'm officially back into fencing now. This is a blog about gaming, of course, and fencing isn't exactly a core topic here -- but then again, neither is Hawkman. So, etes-vous prets? Ready or not, here comes a post about fencing!
Though I haven't been involved with the sport for as long as I've been involved with D&D (the latter has about a five-year head start), it's been a part of my life since childhood. I fenced for fun, I fenced competitively, and I even did a bit of instruction when I got to college and there wasn't an existing fencing program. After college, though, came graduate school and various part-time jobs, and research, and teaching...fencing just kind of fell by the wayside. For a long while, for many years, I didn't miss it.
Then I did.
Earlier this summer, I got back in touch with my old fencing coaches, a couple of guys I hadn't seen or spoken to in about fifteen years. During our family's recent visit to New York, Matthew and I dropped by one of their practices. It was great to reconnect with those guys, and by the end of the session I knew that my interest in the sport had been rekindled. I found a couple of fencing clubs in Reno -- an hour's drive from my house -- but then a nascent group emerged at the local community center, no more than five minutes from home. Last night I joined them for a bit of sparring, and although I've got fifteen years' worth of rust to shake off, and I'm fifteen years older now, and I had nowhere near the endurance or the precision of motion that I had in my prime -- I did okay. More importantly, it was fun. Next Thursday can't come fast enough!
Mace to the Face!
Ah, for Hawkman and Hawkgirl fans, there's nothing like a good-old mace-to-the-face to put a bad guy down for the count. That's Hawkgirl's "finishing" move in the iPad Injustice game, and there aren't many guys who can get up after taking a hit like that. Indeed, the Hawks' over-sized medieval weaponry is as much a staple of their characterization as their wings or their Nth metal belts. So why is the CW's bad-ass new Hawkman wielding such a dinky little mace?
See for yourself here.
I'm getting a live-action Hawkman and Hawkgirl on TV, so I realize that I have no right to complain, but...seriously, bro? Go back to the museum and get yourself a better mace. Otherwise, the costumes are pretty cool. It's not the classic yellow and green from the comics, but the style fits well with the costume design in the Arrow/Flash TV universe. Hawkgirl's helmet, in particular, is spot on. Can't wait to see these heroes in action!
See for yourself here.
I'm getting a live-action Hawkman and Hawkgirl on TV, so I realize that I have no right to complain, but...seriously, bro? Go back to the museum and get yourself a better mace. Otherwise, the costumes are pretty cool. It's not the classic yellow and green from the comics, but the style fits well with the costume design in the Arrow/Flash TV universe. Hawkgirl's helmet, in particular, is spot on. Can't wait to see these heroes in action!
Wednesday, September 9, 2015
Shaman-y Ranger
Wow, in today's Unearthed Arcana article (download it here), they're previewing a ranger build that kind of draws from the shaman of 4e in that it has a spirit companion. It's an interesting build, but they haven't revealed the higher-level features yet, so I'll reserve judgment for now.
Tuesday, September 8, 2015
Soo!
If nothing else, Ticket to Ride is going to teach my boys a much-needed lesson in the geography of North America. Everyone should be able to point out Sault Ste. Marie! (Full disclosure: I was only aware of the Canadian city of Sault Ste. Marie until I saw the Ticket game map -- I didn't realize there was a corresponding US city in Michigan!)
Monday, September 7, 2015
Ticket to Ride
Amy's parents got her Ticket to Ride for her birthday -- can't wait to give it a try!
Sunday, September 6, 2015
Kids and Board Games
Parents, there are tons of great board games out there to play with your kids...and 538 has the data!
Saturday, September 5, 2015
Friday, September 4, 2015
Force Friday
It's Force Friday, so I stopped by my local Target this morning to take a peek. There was indeed more Star Wars stuff than you could shake a lightsaber at. However, I'm soon to invest a lot of money in new fencing gear -- taking up an activity I abandoned many years ago -- so I resisted the urge to grab the new Lego Millennium Falcon and X-Wing sets. (Christmas is coming, boys!) I was pleasantly surprised to find the new Force Awakens-themed core set for the X-Wing miniatures game, with new pilot cards and upgrade cards, and new paint schemes to correspond to the ships' appearance in the upcoming film. I already have two of the original core sets, though, so the likes of Poe Dameron and BB-8 will have to remain a mystery to me until some Rebel (now Resistance?) player fields those cards against me someday...
Thursday, September 3, 2015
Sunday, August 30, 2015
Huge X-Wing Fun
Amy is visiting friends in San Francisco this weekend, so the boys and I are on our own. We've been keeping busy with a lot of games. We had some raucous King of New York action yesterday, when Nathaniel won the game and yet still freaked out anyway (apparently he thought we were just letting him win). We also played some X-Wing, bringing in the huge rebel transporter (from the Hoth evacuation scene in The Empire Strikes Back) for the first time.
Maneuvering the transporter is a challenge, to say the least. In X-Wing, huge ships automatically destroy small and large ships if they ram them, and that rule came into effect when Matthew plowed his lumbering cargo vessel directly into a TIE Interceptor that was tangled up with one of Matthew's own X-Wing fighters. The transporter obliterated friend and foe alike, and we all learned the valuable lesson of keeping the hell away from that sucker.
The battle ended in a draw when Nathaniel and I spent numerous turns chasing Matthew's transporter around the map, only to watch it regenerate its shields every time. So, we all jumped to hyperspace, vowing to return and resume the fight another day...with reinforcements!
Saturday, August 29, 2015
Batgirlin'
Oh Injustice! You've thoroughly monopolized my time! Just when I thought my ultimate team of Luthor, Catwoman, and Hawkgirl was set in stone for a run through the final stage of battles, you now offer a new Batgirl as a special challenge character! So, naturally, I had to get her, and she's totally awesome...not unlike the heroine of the recently revamped Batgirl comic series. But will she replace one of my Big Three? I guess only a few more days (weeks?) of leveling up will tell...
Friday, August 28, 2015
Sunday, August 23, 2015
Injustice Indeed!
I've been playing the iPad version of Injustice: Gods Among Us here and there for the past couple of months, and today I finally made it to the last stage of the game. Looking ahead to some of these battles has filled me with dread! It is indeed an act of grievous injustice to pit so many seemingly invincible beefcakes against even my A-Team of Lex Luthor, Hawkgirl, and Catwoman. I have no idea how I'm going to win these final battles, but I've invested so much time in this game that I won't quit until I win! (And yes, I'm very aware of the concept of the sunk cost fallacy, thank you very much!)
Thursday, August 20, 2015
Sunday, August 16, 2015
Imperial Assault Carrier
Drool! The TIE-toting Imperial Assault Carrier (click here to see preview pics) is going to be part of the X-Wing miniatures game. As a guy who loves to swarm TIEs, I'm thinking this huge-sized expansion is a no-brainer.
Saturday, August 15, 2015
Water...Water!
Damn, Forbidden Desert is a very unforgiving game! We've played twice (using a different mix of characters each time) and in both cases we lost when one or more heroes died of dehydration. I'd say we were on the right track (having acquired or at least located all the airship components) in both games, but luck was against us and we drew so many sun cards that we croaked. D'oh! Well, Amy is fired up to keep playing until we win...
Book of Vile Darkness
Remember a few years ago when a third D&D movie was announced? No? That's okay. The Book of Vile Darkness was essentially made-for-TV fare that, to my knowledge, was not released on DVD in the US. Today I found the complete flick on YouTube, in all its hammy glory...
I'm glad that the rights for D&D films have finally returned to Hasbro, who, in partnership with Warner Brothers, are now working on a big-budget D&D movie set in the Forgotten Realms world. I plan to follow the development very closely, so I'll keep you posted on the latest news.
I'm glad that the rights for D&D films have finally returned to Hasbro, who, in partnership with Warner Brothers, are now working on a big-budget D&D movie set in the Forgotten Realms world. I plan to follow the development very closely, so I'll keep you posted on the latest news.
Friday, August 14, 2015
Sandblasted
We're well into our first game of Forbidden Desert and the storm is really picking up! We've explored most of the ancient city and have discovered the location of the four missing components of the airship (three of which are visible in the image below, and the fourth has already been collected).
We have adventurers (Amy is blue, Matthew is green, Nathaniel is white, and I'm yellow) in position near the remaining airship components and our Water Carrier (the equivalent of a cleric or other healer-type in RPGs) is in a good position to keep our team hydrated, but the storm is dumping huge amounts of sand all across the map. Can we collect all the pieces and make it back to the launch pad (which is also buried under the sand!) before the storm traps us in the ruins forever?!
We have adventurers (Amy is blue, Matthew is green, Nathaniel is white, and I'm yellow) in position near the remaining airship components and our Water Carrier (the equivalent of a cleric or other healer-type in RPGs) is in a good position to keep our team hydrated, but the storm is dumping huge amounts of sand all across the map. Can we collect all the pieces and make it back to the launch pad (which is also buried under the sand!) before the storm traps us in the ruins forever?!
Forbidden Desert
Our family D&D night -- featuring the Tyranny of Dragons adventure path -- was on hold for the past couple of weeks while we were vacationing in New York. It's Friday again, but it looks like Tyranny will have to wait yet another week -- we've got Forbidden Desert on tap for tonight, and everybody is pretty stoked to try it out.
I knew we had a winner as soon as I opened the metal box that contained the game's many goodies. There's a cool little plastic airship (the objective of the game is to find the ship's missing components and repair it so that you can escape from the desert before you die from dehydration or get buried by the raging sandstorm), cards for the various adventurers (each with their own special abilities, as in Pandemic), equipment cards featuring a nifty steampunk design (sorry, Amy!), variable tiles to ensure that no two game maps are ever the same (like Settlers of Catan or the various D&D cooperative board games that have been released over the last five years), and more.
But is it a good game? We won't know until we try it, but the rules are simple and elegant, and I think we'll be up and playing in a matter of moments. I anticipate it will be loads of fun, but also very challenging -- our adventuring party may well die many horrific deaths in the scorching desert before we at last escape on that airship!
I knew we had a winner as soon as I opened the metal box that contained the game's many goodies. There's a cool little plastic airship (the objective of the game is to find the ship's missing components and repair it so that you can escape from the desert before you die from dehydration or get buried by the raging sandstorm), cards for the various adventurers (each with their own special abilities, as in Pandemic), equipment cards featuring a nifty steampunk design (sorry, Amy!), variable tiles to ensure that no two game maps are ever the same (like Settlers of Catan or the various D&D cooperative board games that have been released over the last five years), and more.
But is it a good game? We won't know until we try it, but the rules are simple and elegant, and I think we'll be up and playing in a matter of moments. I anticipate it will be loads of fun, but also very challenging -- our adventuring party may well die many horrific deaths in the scorching desert before we at last escape on that airship!
Labels:
Board Games,
Catan,
D and D,
Forbidden Desert,
Tyranny of Dragons
Wednesday, August 12, 2015
Post-Vacay Blues
After a long and very enjoyable trip to western New York, it's now back to the grind for me. How to cure the post-vacation blues? Order a new game, of course! We're going to try out Forbidden Desert, from the creator of Forbidden Island and Pandemic. I'll let you know how it goes!
Tuesday, August 4, 2015
Museum of Play
We spent today at the National Museum of Play (click here for their official website) in Rochester. The place is chock-full of fun stuff; in particular, the whole family got a kick out of all the classic arcade games. Here's a shot of us getting ready for a four-player game of Gauntlet.
The kids tended to shoot the food -- rookie mistake! -- so we didn't survive many levels.
I was also pleasantly surprised to see all the nods to D&D history. They had the first-ever D&D video game, which, as I understand it, was a pretty basic and generic dungeon-crawler -- but at the very least a spiritual ancestor of the many awesome D&D games that have followed in its wake.
Elsewhere, a display case included some notes about RPGs in general and the foundational role played by D&D itself. They had some of the earliest D&D products as well as a sampling of modules, dice, miniatures, and non-D&D RPGs. Here's one side of the display...
And here is the adjacent side...
I kind of feel like I could have pulled a better display of RPG history out of my ass...ets. My own assets, as it were. Even after discarding so many RPG products from yesteryear, I still have a lot of the most iconic items, such as the First Edition D&D PHB and the first Basic set. Still, it was great to see D&D featured in as amazing and wondrous a place as the Museum of Play.
The kids tended to shoot the food -- rookie mistake! -- so we didn't survive many levels.
I was also pleasantly surprised to see all the nods to D&D history. They had the first-ever D&D video game, which, as I understand it, was a pretty basic and generic dungeon-crawler -- but at the very least a spiritual ancestor of the many awesome D&D games that have followed in its wake.
Elsewhere, a display case included some notes about RPGs in general and the foundational role played by D&D itself. They had some of the earliest D&D products as well as a sampling of modules, dice, miniatures, and non-D&D RPGs. Here's one side of the display...
And here is the adjacent side...
I kind of feel like I could have pulled a better display of RPG history out of my ass...ets. My own assets, as it were. Even after discarding so many RPG products from yesteryear, I still have a lot of the most iconic items, such as the First Edition D&D PHB and the first Basic set. Still, it was great to see D&D featured in as amazing and wondrous a place as the Museum of Play.
Labels:
D and D in Pop Culture,
History,
Roleplay,
Video Games
Monday, August 3, 2015
Hawkman Cast
As if the D&D movie news wasn't amazing enough, we also learned today that the CW's Hawkman has been cast. Click here to meet the guy who will basically kick everyone's ass.
Saturday, August 1, 2015
Back on Home Turf
It's good to be back! Breakfast at a Tim Hortons in Buffalo, lunch at a different Tim Hortons (at the new HarborCenter ice hockey facility), and dinner across the border at Harvey's. In between this delicious fast food fare we had enjoyable visits to the Buffalo Naval Park and Niagara Falls. Tomorrow, we've got all sorts of fun stops in Rochester -- not the least of which will be Millennium Games. I've visited game stores all across America and in Canada, England, and Germany as well, but nobody can top Millennium.
2015 ENnie Wins
Congrats to Fifth Edition D&D for its massive haul of ENnie awards! Click here to see the roundup.
Sunday, July 26, 2015
Saturday, July 25, 2015
Level Up...Again!
After missing two weeks due to our trip to SoCal, we sat down again last night and tonight for more of our family's Tyranny of Dragons campaign. The heroes completed the second chapter of the story, bringing them up to third level. Everyone is excited about how their characters are progressing -- perhaps none more so than Matthew, whose warlock -- Edgeren Strongstaff, a name that Matthew is quite proud of -- just acquired an imp familiar. I have a feeling that Edgeren and his imp sidekick are going to get themselves into a lot of trouble!
Friday, July 24, 2015
Handy 5e Resources
Click here to download Fifth Edition character sheets (in various formats) and pre-generated characters.
Wednesday, July 22, 2015
Sword Coast Adventurer's Guide
Following the release of the Sword Coast Legends video game is a promising D&D supplement called Sword Coast Adventurer's Guide -- click here for details.
Saturday, July 18, 2015
It Never Rains in California in July
Holy crap, is it raining! I've never seen such a downpour in California before. We had planned on going to the park today -- our last day of vacation before driving back to Nevada -- but instead we're staying inside, playing Injustice. I'm reminded of something Amy told me, eleven years ago today, on our wedding day: "No need to worry about having an outdoor wedding. It never rains in California in July."
Got Her!
We got Hawkgirl! She's really amazing -- a perfect fit with my "A Team", which also includes the uber-suped-up duo of Lex Luthor and Catwoman.
Friday, July 17, 2015
Hawkgirl!
Hot on the heels of Hawkman's addition to the upcoming CW TV series, now the iPad version of Injustice: Gods Among Us has added Hawkgirl as a challenge character. Matthew and I are already well on our way to acquiring her. Are we entering a new era in which the Hawks once again take their rightful place as prominent DC heroes? Probably not, but I'll take what I can get!
Wednesday, July 15, 2015
Like Father, Like Son
Serious action figure collectors (like yours truly) are all about army building. If I'm interested in a line of toys, nothing makes me happier than finding a generic-looking soldier or vehicle of which I can buy multiple copies.
I think Nathaniel has inherited some of my tendencies. With his precious Legoland souvenir money (we spent a couple of days at Legoland this week and it was freakin' awesome!), the little dude elected to buy two identical Lego TIE Advanced fighters rather than two ships of different types. As he puts it, he's working on building up his Imperial fleet -- just like I'm doing for the Star Wars X-Wing game.
I think Nathaniel has inherited some of my tendencies. With his precious Legoland souvenir money (we spent a couple of days at Legoland this week and it was freakin' awesome!), the little dude elected to buy two identical Lego TIE Advanced fighters rather than two ships of different types. As he puts it, he's working on building up his Imperial fleet -- just like I'm doing for the Star Wars X-Wing game.
Saturday, July 11, 2015
Hawkman!
This has nothing to do with gaming, but I can't even begin to tell you how stoked I am that my favorite DC superhero, Hawkman, is going to be a character on the upcoming Legends of Tomorrow CW TV series!
Friday, July 10, 2015
More on Siege
Click here for lots of additional info -- new NPC allies! new locations! -- about the upcoming expansion for Baldur's Gate: Enhanced Edition. There's even a trailer!
Thursday, July 9, 2015
Siege of Dragonspear
Hat tip to Matt for the scoop: There's going to be a new expansion for Baldur's Gate: Enhanced Edition. Click here for details. I can't wait to see the shaman character class!
Monday, July 6, 2015
Sunday, July 5, 2015
Bath Time
It's bath time, and the boys are stalling by playing King of New York. Damn it! They knew my one weakness!
Friday, July 3, 2015
SCL Campaign Creation
Hell yes! Click here to watch a couple of videos about creating campaigns in Sword Coast Legends.
Monday, June 29, 2015
Level Up!
Our weekly family D&D campaign hit a milestone on Saturday when our fledgling heroes from the Tyranny of Dragons storyline reached second level. Amy was pleased to have the opportunity to start shifting her paladin into more of a striker (apologies for the Fourth Edition terminology!) role, while Matthew loved getting a boost to his warlock's Eldritch Blast spell ("I can do 19 damage if I roll the maximum!"). Nathaniel didn't quite understand all the options now available to his rogue as part of the Cunning Action feature, but he really latched on to the idea of avoiding opportunity attacks. In his brief D&D career, he's been kind of paranoid about opportunity attacks, so gaining the ability to move around without incurring them was pretty exciting to him.
Monday, June 22, 2015
Syrinscape
My favorite freebie from this year's Free RPG Day was definitely the voucher card for three free sound sets from Syrinscape. Between those and the two free sets that I got for signing up for an account, I now have a pretty robust set of sounds -- battle noises, magical effects, and even environmental sounds like rain and wild animals -- that I can cue up on my iPad during game sessions.
Saturday, June 20, 2015
"Free RPG Day? Nobody Told Me!"
We showed up at A-1 Comics in Sacramento about an hour before their 10 AM opening time and we still weren't the first ones there. Even so, I managed (ahem) to end up first in line at the front of the store. When the dude opened the doors, a dozen or so diehards (not including my two little henchmen) filed into the store. Then the guy turned around, looked us up and down, and wondered why the hell we were all staring at him. None of his colleagues had told him that it was Free RPG Day! I explained what was going on -- or rather supposed to be going on -- and he rummaged around until he found the box of Free RPG Day stuff. Huzzah!
Once again, Paizo ruled the day with an adventure module, a new character for the Pathfinder Adventure Card Game, and a card with a product code for a few of the new Pathfinder RPG PC Soundsets from Syrinscape. Can't wait to check it all out!
Wednesday, June 17, 2015
Free RPG Day 2015
Mark your calendars! Free RPG Day is this Saturday, June 20. Visit your friendly local game store for some free stuff!
Monday, June 15, 2015
Stumpley
It's hard to believe that Fifth Edition has been out for about a year now. I had promised Matthew that I would run a family campaign once Nathaniel was old enough to contribute, and now that time seems to have come. We're doing the Tyranny of Dragons adventure, with Amy as a half-elf paladin, Matthew as a tiefling warlock, and Nathaniel as a human rogue. For a little added levity, I've incorporated a churlish halfling monk NPC named Stumpley, or "Stump" for short. Only too late did I realize that his voice -- I still try to do unique voices for all the major NPCs -- sounds rather too much like MODOK from The Super Hero Squad Show. So I've adjusted it a bit and now he sounds like the unholy offspring of MODOK and Fozzie Bear. Oy. Well, at least the campaign is off to a good start!
Labels:
5e,
D and D,
Humor,
Superheroes,
Tyranny of Dragons
Sunday, June 14, 2015
Wednesday, June 10, 2015
Friday, June 5, 2015
Hail to the King, Baby!
Nathaniel seems to have become obsessed with King of New York. And why not? It's a top-notch board game, right up there with X-Wing or any of the Catan series. He and I have played quite a few one-on-one games of King over the past week, and I'm impressed by his emerging tactical acumen. He doesn't always make the optimal choices -- but then again, he's four-and-a-half. Most kids his age are playing Candy Land and Chutes and Ladders. It's fun to watch his mind grow -- even when his T-Rex develops web-shooting powers and ensnares my gigantic fish-piloted robot.
Labels:
Board Games,
Catan,
King of New York,
Star Wars X-Wing
Monday, June 1, 2015
DMing For Kids
As the father of two little boys who are endlessly fascinated by their dad's vast array of miniatures, maps, dice, and other RPG paraphernalia, I really appreciated today's D&D article (click here) on DMing for kids. I've done a lot of such DMing over the past year or so, and I think this article is spot on.
Thursday, May 28, 2015
Science Fantasy
Click here for a really interesting article on the history of science fantasy in D&D. Speaking of which, there's a bit of science fantasy in the Shattered Realm setting, as the players will discover if they decide to play through a second adventure in this campaign world before returning to their regularly-scheduled Druid Cycle heroics.
Thursday, May 21, 2015
New (Old) Blog Address
Heads up, yo! The www.virtualfrontporch.us URL that you've been using to access our delightful bloggery is going to change. Please find us again at our original URL, frontporchgg.blogspot.com.
Monday, May 18, 2015
Sword Coast Legends Interview
Click here for an interesting interview about the upcoming Sword Coast Legends computer RPG. Plus, there's a nifty map of the Sword Coast!
Thursday, May 14, 2015
Thanks, But No Thanks
In the game design world, the stars don't get much bigger than Monte Cook. The dude is a legend. His latest venture is a Kickstarter for a kid- and family-friendly RPG called No Thank You, Evil! (click here for details). It looks a bit too tame and PC for my household, but for others it may be just what they're looking for to get their kids interested in roleplaying games.
Sunday, May 3, 2015
King of...
Nathaniel, still in a huff over not winning the game, declared himself King of Nevada. I'll have to write to Iello Games and suggest it as a sequel to King of New York. And why not? Nevada is full of larger-than-life personalities! I've got dibs on the giant Elvis impersonator...
Drakonis is King!
It took us three days, but we've finished our first game of King of New York, and it was quite an epic conclusion. I (as the giant ape, Kong) was able to occupy Manhattan for the last several turns (racking up benefits along the way), but Matthew (as the cyborg dragon, Drakonis) had a combination of cards that granted him lots of points on his dice rolls. In a last-ditch effort to stop Drakonis, I managed to get the right dice rolls to bring in a massive strike by the US military. (The Statue of Liberty also came to life and joined my side, but that's another story!) All the monsters except for me were badly injured in the military attack, but it wasn't enough to knock out Drakonis. Amy and Nathaniel were likewise unable to bring him down before Matthew's turn came up, so Draknois, from his power base on Staten Island, easily managed to get his last victory point and was thereby crowned King of New York!
For now...
For now...
Saturday, May 2, 2015
It's Free Comic Book Day!
Free Comic Book Day is today! Get to your local store, pronto!
I'll be coaching little leaguers while my fellow rabid comic fans are lining up at our store in Carson City, but Amy has graciously agreed to brave the nerd hordes (I've actually seen more uniformed military personnel at our store than classic Big Bang Theory-type nerds, but whatever) and pick up my freebies. I made her a list of the ones I wanted, and provided a description of the covers. How cool is it that my wife knows who Darkseid is?!
I'll be coaching little leaguers while my fellow rabid comic fans are lining up at our store in Carson City, but Amy has graciously agreed to brave the nerd hordes (I've actually seen more uniformed military personnel at our store than classic Big Bang Theory-type nerds, but whatever) and pick up my freebies. I made her a list of the ones I wanted, and provided a description of the covers. How cool is it that my wife knows who Darkseid is?!
Friday, May 1, 2015
City-Wide Smackdown
For those who'd like to see an illustration, here's a photo from our first King of New York game. I'm playing Kong -- in the Bronx, natch, for this Yankees fan! -- with Amy as Mantis in Manhattan, Matthew as Drakonis on Staten Island, and Nathaniel as Sheriff the T-Rex in Brooklyn.
King of New York
Giant monsters run amok in New York City, demolishing buildings and battling the military! If that sounds like your idea of a good time (or maybe if you just enjoyed the classic '80s arcade game Rampage), then I'd highly recommend King of New York (click here to see the official website), a fantastic new(ish) board game. Each player controls a monster (my favorite is either the King Kong knockoff or the cyborg dragon) and the object is to defeat all the other monsters or to earn enough victory points to be crowned the king of New York. The rules are pretty easy to learn, but there's a lot of tactical complexity and a lot of different paths to victory. I don't think this game is going to displace X-Wing or the Pathfinder Adventure Card Game as my favorite non-RPG games, but it's unequivocally one of the best board games I've ever played.
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