Welcome to the Front Porch Gaming Guild, an informal role-playing game club that was founded on the Suttons' front porch in Horseheads, New York, in the summer of 1988. Today, the Front Porch players live all across America.
Virtual Front Porch Pages
Friday, June 12, 2026
Endgame
Friday, June 5, 2026
By the Power of Grayskull!
YOU have the power...to see the new Masters of the Universe movie, which premieres today. Maybe it's time to break out Battleground again...
Monday, June 1, 2026
Battle Lines
Our heroes in the Vanguard Saga campaign are continuing their perilous trek across the arid world of Elysion. They're soon to reach the forward command post of their military allies.
Unfortuantely, some Anchorites -- a fanatical sect seeking to separate itself, violently if necessary, from the rest of the human race -- are encamped nearby in the outskirts of a ruined, ancient city.
Thursday, May 28, 2026
Flawless Victory
Sunday, May 24, 2026
Plataea Outpost
Friday, May 22, 2026
Season 13 Creighton Cup
- Game 1: The first-place Millionaires started the series at home against the third-place Bearcats. In the first, Joe Malone got the visitors rolling with a goal less than two minutes into the game. The Cats outshot the Millies 18-7 in the first period, dominating the time of possession just as they did against the Dogs in the last round. Scotty Davidson's power-play goal in the second made it 2-0 for the Cats. The Millies finally struck back in the third, on back-to-back goals by Mickey MacKay and Frank Foyston; in that sequence, Cats goalie Riley Hern gave up as many goals in three minutes as he did in three full games against the Bulldogs! There was no further scoring in regulation, nor in the first overtime. In double overtime, Malone tallied his second of the game to win it for the upstart Bearcats.
- Game 2: The Cats came home with a chance to take a commanding 2-0 series lead. After a scoreless first, the game really opened up in the second period. Jimmy Gardner -- the former Millies captain who lost even his roster spot late in the regular season due to lack of production and undisciplined play -- cracked the lineup for the first time in the postseason and scored his team's first goal. That lead was quickly erased by Joe Malone, however, but then restored by new Millies captain Harry "Rat" Westwick. The score was 2-1 at the end of the second. Billy McGimsie tied it early in the third, and then Bruce Stuart gave the Cats their first lead with a power-play tally. George Hay got the equalizer for the Millies, so it was 3-3 heading into the final few minutes of regular time. Star blueliner Harry Cameron continued his scorching postseason with his fifth goal of the playoffs, sealing a 4-3 win for the visiting Millionaires and tying the series at one game apiece.
- Game 3: The Millies were home for the third game, but as with Game 1, found themselves in an early hole. The Cats held a huge advantage in time of possession and peppered Georges Vezina with shots until defenseman Frank Patrick -- brother of Millies defenseman Lester Patrick -- got one past Vezina. That goal was followed shortly thereafter by a Billy McGimsie lamp-lighter. The Cats took a 2-0 lead into the second frame, in which there was no scoring. A desperate Millionaires team made a strong push in the third. Frank Foyston got them on the board, but McGimsie's second of the game restored the Cats' two-goal lead. Mickey MacKay scored on the power play to make it 3-2, but the clock ran out before they could get the equalizer.
- Game 4: With a 2-1 lead in the best-of-five series, the Cats had a chance to win the first Creighton Cup in franchise history on home ice -- of course, up to this point, the road team had won every game in the finals. In the first, defensemen Frank Patrick and Harry Cameron traded early goals in a 1-1 contest that quickly became 3-1 after linemates Didier Pitre and Joe Malone scored for the Cats. The Millies suffered a tough blow in the second when Bruce Stuart made it 4-1 in front of the Cats' ecstatic home fans. Although Barney Stanley got one back for the defending champs, they still trailed 4-2 going into the third. Malone and Stanley each scored their second goals of the game, both on the power play, in the third period. The end result was a 5-3 series-clinching victory for the Bearcats.
Tuesday, May 19, 2026
Just When I Thought I Was Out...
Sunday, May 17, 2026
32 Wolf Man
Wednesday, May 13, 2026
Season 13 Playoffs
- Game 1: Who notched the first goal of the Season 13 playoffs? Mickey MacKay, Jack Adams, Gord Roberts? Nope, the first tally was a fluky bounce on a shot by Millionaires blueliner Lester Patrick, who had zero goals during the regular season (and a measly two assists). Aging veteran Frank Rankin then scored to give the Millies a 2-0 edge. Early in the second period, Thistles superstar Alf Smith scored to make it 2-1, but Millies icon Barney Stanley restored the two-goal lead late in the frame. MacKay picked up an insurance goal midway through the third. Jack Walker scored late to bring the Thistles within two, but the game ended with a 4-2 victory for the defending Creighton Cup champs.
- Game 2: No jitters on the road for the Millionaires. They scored four times in the first period, ending the frame with a 4-0 lead over the shellshocked Thistles. Harry Westwick scored once, and star defenseman Harry Cameron notched his first playoff hat trick. Hod Stuart got the home team on the board in the second, but there was no further scoring, so the Millionaires left town with a 4-1 victory and a 2-0 series lead.
- Game 3: The Millies came home with a chance to clinch a spot in the Creighton Cup finals. There was no scoring in the first period, which featured some incredible goaltending from the Millies' Georges Vezina (the reigning Playoff MVP) and the Thistles' Hugh Lehman (himself a two-time winner of that aforementioned award). Rookie blueliner Sprague Cleghorn got his first-ever playoff goal to stake the Thistles to a 1-0 lead in the second. By the third period, the Millies were feeling some pressure; they were trailing, and they hadn't scored since the first period of Game 1 -- a stretch of four straight periods. The red-hot Cameron, however, came to the rescue and tied the game. In overtime, the Millies failed to convert on a power play, but sophomore winger George Hay scored moments later to give his team a 2-1 win and a series sweep.
- Game 1: The Bulldogs, the league's most-penalized team this year, started this series off with some seriously undisciplined play -- three penalties in the first ten minutes of the first period. With the league's worst penalty killing, the Dogs were playing with fire, but managed to kill off all three infractions. Outshot 10-2 in the early going, the Dogs struck first on a goal by Harry Trihey. Shortly thereafter, superstar goaltender Hap Holmes preserved the home team's slim lead with a highlight-reel save on a Scotty Davidson breakaway. In the second period, the Cats finally connected on the power play with a goal by Bruce Stuart. With the score knotted at 1-1 in the third, Joe Malone beat Holmes to give the Cats a 2-1 advantage. At this points, the Bearcats were outshooting the Bulldogs by more than a two-to-one margin, so the Dogs were lucky to be trailing by just a single goal. All hopes were dashed, however, when Stuart scored another power-play goal, driving a dagger into the heart of the team that had traded him for Holmes after Season 11. The final was 3-1 for the visiting Bearcats in a huge upset.
- Game 2: Penalties were devastating for the Bulldogs in Game 1. Could the Dogs maintain their composure in Game 2 on the road? Things got off to a rocky start for them in the first when the Cats' Billy McGimsie (acquired in a midseason trade with the Victorias) scored, followed shortly thereafter by defenseman Dickie Boon. In the second, Scotty Davidson extended the Cats' lead to 3-0 with a power-play goal. Moose Johnson, in a vain attempt to atone for his many penalties in the series, scored to bring the Dogs within two, but it was all Cats after that. Didier Pitre made it 4-1, and then Davidson scored again in the third to extend the Cats' lead to 5-1. Needless to say, superstar Bulldogs goaltender Hap Holmes had a bit of an off-day.
- Game 3: Up 2-0 in the series, the underdog Cats ("undercats"?) attempted to finish off the series on the road. They got some early momentum in the first when Dickie Boon scored on the power play after yet another careless penalty by Moose Johnson. Late in the second period, veteran speedster Fred "Steamer" Maxwell (who has suited up for more playoff games than anyone in league history) scored to make it 2-0 for the Cats. With their season hanging in the balance and one period to make up the deficit, the Bulldogs needed to come out strong in the third period. They didn't. Holmes was magnificent and finished with 34 saves, many of them spectacular, but his team let him down. The Cats' Riley Hern picked up the second playoff shutout of his career as the game ended 2-0.
Sunday, May 3, 2026
Secret Identities
Saturday, May 2, 2026
Friday, May 1, 2026
Season 13 Highlights
Sunday, April 19, 2026
Cypher Musings
- Back when I was just getting started with Cypher, Matt suggested a minor house rule to help ensure that ranged attacks at close range were not unequivocally superior to melee attacks. This house rule has worked out very well.
- In our family Vanguard campaign, Nathaniel created an android speedster whose many ways to ease Speed defense rolls has made him virtually untouchable by conventional attacks. Not everyone is out there trying to break the system, of course, but Nathaniel showed that even with a system designed by the best of the best in the gaming industry, it's quite possible to build unbalanced characters.
- To help address the aforementioned problem, I created a house rule that enables certain low-level characters (such as troops who are part of a unit) to "gang up" on a single target more effectively. Nathaniel's android still runs circles around everyone, but at least now he has to be wary of large groups of foes taking aim at him all at once.
- No one remembers cyphers. I know it's supposed to be a big deal in the Cypher System, and it's right there in the name of the game, but cyphers still feel like a clunky add-on and not a core part of the game mechanics.
- I love coming up with nasty GM Intrusions when players roll a 1 on their d20 checks, but all other GM Intrusions feel forced. When should something be an Intrusion rather than just a regular challenge for the PCs to overcome? Maybe I should think about Intrusions as "optional" encounters that players can either take on for the XP, or pay XP to avoid? Well, I guess, but that leads me to the final point...
- Players only use XP for advancement. In Cypher, players can spend XP for rerolls, for Player Intrusions, to avoid GM Intrusions, etc., but in practice, I've found that players don't use XP for any of these things. Only once -- and quite memorably -- did a player spend XP on a Player Intrusion, and that was when an NPC's life was at stake. Similarly, I think we've only had one or two instances when a player spent XP on a reroll. I guess it's nice to have these options in your pocket, but our experience is that players hoard XP for advancement. That realization, of course, has changed how I hand out XP; when players don't use it for all these other purposes, I have to slow down the XP rate or the characters will advance too quickly.
Tuesday, April 14, 2026
Another Torment Ended
Sunday, April 5, 2026
Season 13 at the Halfway Point
Monday, March 30, 2026
A Novel Approach to Video Games
Thursday, March 26, 2026
A New Torment
Saturday, March 21, 2026
Sanctuary
Tuesday, March 17, 2026
Friday, March 6, 2026
Numenera
Tuesday, March 3, 2026
Run Completed
Sunday, March 1, 2026
Blind Shot
We had quite the epic moment in our Shattered Realm campaign today. The champions of the realm were responding to an urgent call for help from some of their closest NPC friends, and they arrived to find a beloved community besieged by army of ogres led by a hideous, hunchbacked hag. When the ogres breached the town gates, the heroes rushed to hold back these monstrous foes, but the hag herself perched upon the walls and bedeviled them with spells. Nathaniel's ranger spent most of the battle stunned (although his loyal animal companion proved to be quite an effective tank in a pinch), and Matthew's rogue was blinded more often than not. During one turn in which the rogue was blind, he nevertheless managed to fire a crossbow bolt that not only hit the hag high atop the wall, but scored a crit. It wasn't the hit that defeated this foe, but it was an absolutely absolutely legendary shot that we'll always remember!
Sunday, February 15, 2026
Shadowrun Returns
Saturday, February 7, 2026
What Happened to Dolorous Edd?!
Mass From the Past
Friday, February 6, 2026
Monday, February 2, 2026
Vesper Is Growing!
Sunday, January 25, 2026
Gratitude
Thursday, January 22, 2026
Sunday, January 18, 2026
A Knight of the Seven Kingdoms
Saturday, January 10, 2026
MotU Madness
Thursday, January 1, 2026
Saturday, December 27, 2025
Fun With Maps
Sunday, December 14, 2025
Welcome to the Funwhole
Sunday, December 7, 2025
Waiting Game
Sunday, November 30, 2025
Season 12 Creighton Cup
- The injury to key defenseman Phat Wilson loomed over the Millionaires as they took the ice for Game 1, but Barney Stanley got the home crowd rocking with a power-play goal in the first. After a scoreless second, Mickey MacKay scored with the man advantage in the third to make it 2-0 for the Millies. Their captain, Jimmy Gardner -- possibly in his final season with the Millionaires -- made it 3-0 late in the frame. Georges Vezina stopped all 27 shots for his first-ever playoff shutout.
- Game 2 shifted to the Bulldogs' rink, and once again the Millies got a first-period power-play goal, this time from Gardner. Harry Cameron scored late in the second to make it 2-0. You may have noticed that I haven't mentioned any Bulldog goals yet; well, they went more than five straight periods without a goal before Jack Adams lit the lamp on the power play to make it 2-1 in the opening minute of the third. Neither team found the back of the net again, however, so the Millionaires claimed a 2-0 series lead.
- With Wilson returning to their lineup, the Millionaires looked to win the Cup on home ice. They started started Game 3 on the right track with a George Hay power-play goal, making it three straight games with a power-play goal in the first. Tom Hooper tied it late in the period, but Hay scored his second of the game in the closing seconds to restore the Millies' lead. There was no scoring in the second -- the calm before the storm, so to speak. It was an absolutely wild third period. Gord Roberts scored early in the frame to tie the score at 2, but Wilson got one right back for the home team. Now leading 3-2, the Millies found themselves about nine minutes away from a championship. The crowd held its breath when Barney Stanley was called for a careless penalty, but soon they erupted in cheers when Mickey MacKay snagged a loose puck and skated the length of the ice for a breakaway shorthanded goal to make it 4-2. And...well...that's when it all started to come unraveled for the Millies. The Dogs still were on the power play, of course, and Roberts notched his second goal of the game before the penalty expired. The score remained 4-3 until the final minute, when Hooper scored his second of the night to tie it up. The Millies' fans could only watch in stunned silence when, moments later, Bulldogs captain Si Griffis blasted a slapshot from the blueline that ended the game. With a 5-4 overtime victory, the Dogs had survived to fight another day.
- After the their miraculous comeback, the Dogs returned home for Game 4 hoping to force a winner-take-all Game 5. A tepid first period ended with no scoring. Neither team scored in the second, either, and it was clear that Georges Vezina was back at the top of his game after his meltdown in Game 3. Frank Foyston gave the visiting Millies a 1-0 lead with a goal early in the third, and from that point the Dogs mounted a relentless attack on Vezina. The second-year netminder held firm, however, and among his many highlight-reel saves was a beauty of a stop on a Jack Laviolette slapshot with just over two minutes to play. Vezina held the line and delivered a 34-save shutout.
Sunday, November 23, 2025
Season 12 Playoffs
- Game 1 of the first semifinal opened with a bang as Bruce Stuart of the Bearcats and Jimmy Gardner of the Millionaires took early penalties for roughing up members of the opposing teams. When tempers cooled and everyone got down to playing hockey, Joe Malone tallied twice to stake the visiting Cats to a 2-0 lead by the midway point of the second period. The Millies soon found their footing; franchise icon Barney Stanley scored, followed shortly thereafter by rookie George Hay, and the game remained tied late into the third period. Defenseman Phat Wilson launched a long-range slapper that eluded Riley Hern to give the Millies their first lead, and despite a furious assault by Malone in the closing seconds, the home team eked out a 3-2 victory.
- The Cats turned the tables at home in Game 2; despite Mickey MacKay and George Hay scoring on back-to-back shots in the first, the Cats notched the next four goals -- by Frank Patrick, captain Harry Trihey, Didier Pitre, and superstar Joe Malone -- to claim a 4-2 win. However, an injury to Patrick cast a long shadow over their victory.
- Game 3, back on the Millies' home ice, opened with Harry Cameron and Didier Pitre trading goals, but tallies by Mickey MacKay and Jimmy Gardner allowed the Millies to build a 3-1 lead by the end of the first. Frank Foyston tacked on a power-play goal in the second, and the Millies cruised to a 4-1 victory and 2-1 lead in the best-of-five series.
- On the road in Game 4, the Millies started slowly with a goal by MacKay in the first, then exploded for five more -- another by MacKay, two from Foyston, and one each from George Hay and Harry Westwick -- in the second, while the Cats could counter only with a power-play tally from Malone. Bruce Stuart scored for the Bearcats in the third to make it 6-2, but MacKay responded with his third goal -- giving him a hat trick and two assists for a playoff-record five points in a single game -- to seal the 7-2 win. However, a late injury to defenseman Phat Wilson muted the Millies' celebrations as they prepared to vie for their second Creighton Cup in franchise history.
- In the first game of the Victorias/Bulldogs series, the Vics held a 2-0 third-period lead on goals by Newsy Lalonde and Cyclone Taylor. Dogs defender Jack Laviolette scored to make things interesting, but Billy McGimsie's late goal sealed a 3-1 win for the home team.
- The Dogs hosted Game 2, and scores from Ollie Seibert and Tommy Dunderdale set up a 2-0 win that evened the series at one game apiece. Hap Holmes was absolutely brilliant in a 33-save shutout.
- A frustrated Vics team came out shooting in Game 3, but it was former Victorias winger Fred "Steamer" Maxwell who scored to give the visiting Bulldogs a 1-0 lead. Cyclone Taylor tied the game late in the first, and the score remained unchanged through the end of regulation. Gord Roberts won it for the Dogs in overtime, but Holmes was again the story of the game, making 35 saves in another stellar performance. Games like this are exactly why the Dogs made their blockbuster offseason trade to bring in a truly elite netminder.
- Game 4 began with Gord Roberts scoring twice in the first period, with Lalonde getting one back for the Vics. In the second, Billy McGimsie tied the score at 2-2, and it remained unchanged until the Vics' Marty Walsh tallied a late power-play goal to give the Victorias a 3-2 victory and even the series at two games each.
- Game 5, on the Vics' home ice, would be the winner-take-all finale. In the first, Roberts put the visitors up by one; with that lamp-lighter, the star left winger had scored the last four goals for the Dogs, dating back to the first period of Game 3. The Vics answered back on a goal by Billy McGimsie, continuing his strong postseason. In the second, Taylor tallied on the power play to give the Vics a 2-1 lead. In the third, however, sophomore superstar Jack Adams got his first goal of the playoffs and, two minutes later, Tommy Dunderdale scored as well. The Vics' 2-1 lead had quickly become a 3-2 deficit, and the score would not change again.
Tuesday, November 11, 2025
Season 12 Highlights
Sunday, November 2, 2025
Campaign Crossover
Sunday, October 12, 2025
Season 12 at the Halfway Point
The biggest story at the halfway point (each team having played 10 of their 20 regular-season games) is the resurgence of the Millionaires, who've finished dead last for three straight seasons. As of today, the Millies are sitting in first place at 6-1-3 and have already surpassed their Season 11 win total. Their years-long string of futility has allowed the them to draft high-end talent, and those young players are starting to come together here in Season 12. With a league-best +11 goal differential, the team's success seems legitimate and not the result of a lucky streak. With a deep roster of forwards who play a relentless attacking style, the Millies are fun to watch. It's too early to say whether they'll hang on to first place, but a return to the playoffs appears to be a certainty.
How about the rest of the league? The Victorias are a well oiled machine and running a strong second, followed by the Bulldogs and the defending Creighton Cup champions, the Comets. With a -5 goal differential and many underperforming players, the Comets are really suffering from a post-Cup hangover. The Bearcats and Thistles will likely be chasing them for the fourth and final playoff spot.
Remember that big trade I posted about? Six players were involved, but it really came down to number-one center Bruce Stuart going to the Bearcats in exchange for superstar goaltender Hap Holmes heading to the Bulldogs. Thus far, the trade has worked out well for both teams. Holmes is allowing 2.20 goals per game and has a .932 save percentage that will keep him in the running for Goaltender MVP. He's a big reason why the Dogs are in playoff position despite a roster full of underperforming forwards and an offense that's tied for the league's worst. Over on the Cats, Stuart is putting up great numbers (5 goals, 7 assists) alongside Joe Malone, the league leader with 7 goals. Interestingly, Jack Adams -- the sophomore pivot who has taken on Stuart's former role as the Dogs' top centerman -- has the exact same goal and assist totals as the man he replaced.
Wednesday, October 8, 2025
Another Grand Champion!
Monday, October 6, 2025
Darkwater
Saturday, October 4, 2025
Torchlight 3.5
Saturday, September 27, 2025
Cypher Is Backed!
Friday, September 26, 2025
Tuesday, September 16, 2025
Friday, September 12, 2025
Spinal Tap 2
Wednesday, September 3, 2025
Tuesday, August 26, 2025
Why No GM Screen?
Cypher Campaign Underway!
Thursday, August 21, 2025
Cypher Preview
Wednesday, August 20, 2025
Random Retro-Gaming Thought
We'll never get old-school D&D games on Evercade because of the licensing costs -- but why not games from The Bard's Tale franchise? Make it happen, guys!
Monday, August 11, 2025
Breaking: Cats and Dogs Pull Trigger on Blockbuster Deal
It's the offseason for my historical Strat-O-Matic hockey league, but there's still plenty of action! Almost every team is wheeling and dealing, and the granddaddy of all deals is an absolute blockbuster between the Bearcats and the Bulldogs:
- Hap Holmes (G)
- Joe Hall (D)
- Fred "Steamer" Maxwell (LW)
- Bruce Stuart (C)
- Frank Patrick (D)
- Riley Hern (G)
Friday, August 8, 2025
Design Diary
Thursday, July 31, 2025
New Edition
Wednesday, July 23, 2025
More MM Thoughts
- The organization is weird. All subtypes of mephit are listed under the main entry "Mephit," but most dragons, giants, and other creatures with variants are alphabetized by subtype (e.g., you find black dragons under "B", hill giants under "H", etc.).
- Lots of foes now inflict multiple damage types on a hit, with poison being the most common (huzzah for dwarf characters!). All hobgoblins, for example, now inflict poison damage on their attacks. It's rarely clear why, however, creatures are now inflicting these additional damage types.
- Lots of creatures and NPCs now have a generic at-will attack (often a multiattack) that's identical for both melee and ranged. This approach is used for spellcasters, too, where it makes these characters seem bland and flavorless. In "classic" 5e, spellcaster stat blocks included complete spell lists, but now the design seems to drive DMs to spam these generic melee/ranged attacks rather make tactical use of the spells listed on the stat block. I guess it's easier for DMs to run encounters this way, but it feels kind of boring. There are still spells identified as once- or twice-per-day options, but no longer are there formal spell lists broken out by level.
Friday, July 18, 2025
Mighty Crabjoys
Look Up
Wednesday, July 16, 2025
I'm Prone to Exaggeration
Friday, July 11, 2025
Superman
Saturday, July 5, 2025
Gamebreaker
I'm also pleased with my choice of the Cypher System as the common ruleset for this and any other Front Porch Multiverse campaign. For Tim W's email-based Vanguard Saga adventure, and for any narrative-centric games, the Cypher System is exactly what we need. But...how do the rules stack up against a fourteen-year-old math whiz with a keen understanding of game design? As it turns out, not so well! Sorry, Monte, Nathaniel has broken your combat system. Just as he did with the far-less-sophisticated TinyD6 system, Nathaniel figured out how to create characters that are, for all intents and purposes, invincible against conventional attacks from foes that would be of an appropriate level for the party. The bad guys (and the gamemaster) are now going to need to get a lot more creative...
Saturday, June 28, 2025
Grand Champion
Monday, June 23, 2025
Better Late Than Never!
Saturday, June 21, 2025
Tuesday, June 17, 2025
Jammer Time
Friday, June 13, 2025
DC Season 5 Championship
Wednesday, June 11, 2025
DC Season 5 Playoffs
Semifinal 1: Troya Nova Imperials (1st Place) vs. Troya Nova Paladins (4th Place)
The Imperials wrapped up their second straight first-place finish and faced their intra-city rivals, the Paladins, who had returned to the playoffs after a one-year hiatus. Both teams were strong offensively, with the Imperials scoring a league-best 2.43 goals per game and the Paladins tying for second with 2.36. As it turned out, there was indeed a lot of scoring (well, for soccer, anyway!) in this game. Imperials midfielder Vigilius and Paladins striker Henricus traded first-half goals. In the second, stay-at-home defender Caelus tallied for the Imperials -- his first playoff goal to go along with his one regular-season goal in five seasons of play! -- to give the home team a 2-1 edge. Star striker Tiarnan added to the Imperials' lead, and his insurance goal turned out to be the game-winner when keeper Aleyn misplayed the ball and allowed superstar Belisarius to notch a late goal. It was too little too late for the Pallies, however, and the Imperials punched their ticket to the Thaler Cup championship game with a 3-2 victory.
Monday, June 9, 2025
DC Season 5 Awards
Saturday, May 31, 2025
Boomshakalaka!
Saturday, May 24, 2025
DC League -- Season 5
Wednesday, May 21, 2025
Season 11 Awards
Tuesday, May 20, 2025
Season 11 Championship Series
Saturday, May 17, 2025
Season 11 Playoffs
Saturday, May 10, 2025
Rounding Third
Saturday, May 3, 2025
Thursday, May 1, 2025
2001: A Space Odyssey
Although Peter Jackson's Lord of the Rings trilogy is probably my all-time favorite cinematic experience, I think the greatest movie ever made is 2001: A Space Odyssey. I was delighted to learn that there's a board game coming out soon! Here's the link: 2001: A Space Odyssey | The Board Game
Sunday, April 27, 2025
Stars Aligned
The Season of Juice
Tuesday, April 22, 2025
Saturday, April 19, 2025
Season 11
Friday, April 18, 2025
Sunday, April 13, 2025
A New Generation
With a spiffy new Front Porch Multiverse spreadsheet and Cypher System stats for hundreds of characters from over a dozen past campaigns, I'm excited to take the next step and start the first campaign of this new era. Now that Amy and the boys and I have wrapped up the zombie-battling Dark Enigma game, we'll get going with The Vanguard Saga. This setting dates back to when I was a young child and is my oldest fictional universe, predating the Druid Cycle world by a decade or more. Every few years, I update the timeline as well as the major NPCs who drive the storylines. As of today, I have a lineup of twelve amazing characters who will help me introduce this setting to my family and provide us with hours of fun storytelling in the months and years ahead. I've also taken the time to create full-color models of these characters using Hero Forge, so everyone will get to see what they look like in high-res detail!



















