Welcome to the Front Porch Gaming Guild, an informal role-playing game club that was founded on the Suttons' front porch in Horseheads, New York, in the summer of 1988. Today, the Front Porch players live all across America.
Virtual Front Porch Pages
Saturday, September 5, 2015
Friday, September 4, 2015
Force Friday
It's Force Friday, so I stopped by my local Target this morning to take a peek. There was indeed more Star Wars stuff than you could shake a lightsaber at. However, I'm soon to invest a lot of money in new fencing gear -- taking up an activity I abandoned many years ago -- so I resisted the urge to grab the new Lego Millennium Falcon and X-Wing sets. (Christmas is coming, boys!) I was pleasantly surprised to find the new Force Awakens-themed core set for the X-Wing miniatures game, with new pilot cards and upgrade cards, and new paint schemes to correspond to the ships' appearance in the upcoming film. I already have two of the original core sets, though, so the likes of Poe Dameron and BB-8 will have to remain a mystery to me until some Rebel (now Resistance?) player fields those cards against me someday...
Thursday, September 3, 2015
Sunday, August 30, 2015
Huge X-Wing Fun
Amy is visiting friends in San Francisco this weekend, so the boys and I are on our own. We've been keeping busy with a lot of games. We had some raucous King of New York action yesterday, when Nathaniel won the game and yet still freaked out anyway (apparently he thought we were just letting him win). We also played some X-Wing, bringing in the huge rebel transporter (from the Hoth evacuation scene in The Empire Strikes Back) for the first time.
Maneuvering the transporter is a challenge, to say the least. In X-Wing, huge ships automatically destroy small and large ships if they ram them, and that rule came into effect when Matthew plowed his lumbering cargo vessel directly into a TIE Interceptor that was tangled up with one of Matthew's own X-Wing fighters. The transporter obliterated friend and foe alike, and we all learned the valuable lesson of keeping the hell away from that sucker.
The battle ended in a draw when Nathaniel and I spent numerous turns chasing Matthew's transporter around the map, only to watch it regenerate its shields every time. So, we all jumped to hyperspace, vowing to return and resume the fight another day...with reinforcements!
Saturday, August 29, 2015
Batgirlin'
Oh Injustice! You've thoroughly monopolized my time! Just when I thought my ultimate team of Luthor, Catwoman, and Hawkgirl was set in stone for a run through the final stage of battles, you now offer a new Batgirl as a special challenge character! So, naturally, I had to get her, and she's totally awesome...not unlike the heroine of the recently revamped Batgirl comic series. But will she replace one of my Big Three? I guess only a few more days (weeks?) of leveling up will tell...
Friday, August 28, 2015
Sunday, August 23, 2015
Injustice Indeed!
I've been playing the iPad version of Injustice: Gods Among Us here and there for the past couple of months, and today I finally made it to the last stage of the game. Looking ahead to some of these battles has filled me with dread! It is indeed an act of grievous injustice to pit so many seemingly invincible beefcakes against even my A-Team of Lex Luthor, Hawkgirl, and Catwoman. I have no idea how I'm going to win these final battles, but I've invested so much time in this game that I won't quit until I win! (And yes, I'm very aware of the concept of the sunk cost fallacy, thank you very much!)
Thursday, August 20, 2015
Sunday, August 16, 2015
Imperial Assault Carrier
Drool! The TIE-toting Imperial Assault Carrier (click here to see preview pics) is going to be part of the X-Wing miniatures game. As a guy who loves to swarm TIEs, I'm thinking this huge-sized expansion is a no-brainer.
Saturday, August 15, 2015
Water...Water!
Damn, Forbidden Desert is a very unforgiving game! We've played twice (using a different mix of characters each time) and in both cases we lost when one or more heroes died of dehydration. I'd say we were on the right track (having acquired or at least located all the airship components) in both games, but luck was against us and we drew so many sun cards that we croaked. D'oh! Well, Amy is fired up to keep playing until we win...
Book of Vile Darkness
Remember a few years ago when a third D&D movie was announced? No? That's okay. The Book of Vile Darkness was essentially made-for-TV fare that, to my knowledge, was not released on DVD in the US. Today I found the complete flick on YouTube, in all its hammy glory...
I'm glad that the rights for D&D films have finally returned to Hasbro, who, in partnership with Warner Brothers, are now working on a big-budget D&D movie set in the Forgotten Realms world. I plan to follow the development very closely, so I'll keep you posted on the latest news.
I'm glad that the rights for D&D films have finally returned to Hasbro, who, in partnership with Warner Brothers, are now working on a big-budget D&D movie set in the Forgotten Realms world. I plan to follow the development very closely, so I'll keep you posted on the latest news.
Friday, August 14, 2015
Sandblasted
We're well into our first game of Forbidden Desert and the storm is really picking up! We've explored most of the ancient city and have discovered the location of the four missing components of the airship (three of which are visible in the image below, and the fourth has already been collected).
We have adventurers (Amy is blue, Matthew is green, Nathaniel is white, and I'm yellow) in position near the remaining airship components and our Water Carrier (the equivalent of a cleric or other healer-type in RPGs) is in a good position to keep our team hydrated, but the storm is dumping huge amounts of sand all across the map. Can we collect all the pieces and make it back to the launch pad (which is also buried under the sand!) before the storm traps us in the ruins forever?!
We have adventurers (Amy is blue, Matthew is green, Nathaniel is white, and I'm yellow) in position near the remaining airship components and our Water Carrier (the equivalent of a cleric or other healer-type in RPGs) is in a good position to keep our team hydrated, but the storm is dumping huge amounts of sand all across the map. Can we collect all the pieces and make it back to the launch pad (which is also buried under the sand!) before the storm traps us in the ruins forever?!
Forbidden Desert
Our family D&D night -- featuring the Tyranny of Dragons adventure path -- was on hold for the past couple of weeks while we were vacationing in New York. It's Friday again, but it looks like Tyranny will have to wait yet another week -- we've got Forbidden Desert on tap for tonight, and everybody is pretty stoked to try it out.
I knew we had a winner as soon as I opened the metal box that contained the game's many goodies. There's a cool little plastic airship (the objective of the game is to find the ship's missing components and repair it so that you can escape from the desert before you die from dehydration or get buried by the raging sandstorm), cards for the various adventurers (each with their own special abilities, as in Pandemic), equipment cards featuring a nifty steampunk design (sorry, Amy!), variable tiles to ensure that no two game maps are ever the same (like Settlers of Catan or the various D&D cooperative board games that have been released over the last five years), and more.
But is it a good game? We won't know until we try it, but the rules are simple and elegant, and I think we'll be up and playing in a matter of moments. I anticipate it will be loads of fun, but also very challenging -- our adventuring party may well die many horrific deaths in the scorching desert before we at last escape on that airship!
I knew we had a winner as soon as I opened the metal box that contained the game's many goodies. There's a cool little plastic airship (the objective of the game is to find the ship's missing components and repair it so that you can escape from the desert before you die from dehydration or get buried by the raging sandstorm), cards for the various adventurers (each with their own special abilities, as in Pandemic), equipment cards featuring a nifty steampunk design (sorry, Amy!), variable tiles to ensure that no two game maps are ever the same (like Settlers of Catan or the various D&D cooperative board games that have been released over the last five years), and more.
But is it a good game? We won't know until we try it, but the rules are simple and elegant, and I think we'll be up and playing in a matter of moments. I anticipate it will be loads of fun, but also very challenging -- our adventuring party may well die many horrific deaths in the scorching desert before we at last escape on that airship!
Labels:
Board Games,
Catan,
D and D,
Forbidden Desert,
Tyranny of Dragons
Wednesday, August 12, 2015
Post-Vacay Blues
After a long and very enjoyable trip to western New York, it's now back to the grind for me. How to cure the post-vacation blues? Order a new game, of course! We're going to try out Forbidden Desert, from the creator of Forbidden Island and Pandemic. I'll let you know how it goes!
Tuesday, August 4, 2015
Museum of Play
We spent today at the National Museum of Play (click here for their official website) in Rochester. The place is chock-full of fun stuff; in particular, the whole family got a kick out of all the classic arcade games. Here's a shot of us getting ready for a four-player game of Gauntlet.
The kids tended to shoot the food -- rookie mistake! -- so we didn't survive many levels.
I was also pleasantly surprised to see all the nods to D&D history. They had the first-ever D&D video game, which, as I understand it, was a pretty basic and generic dungeon-crawler -- but at the very least a spiritual ancestor of the many awesome D&D games that have followed in its wake.
Elsewhere, a display case included some notes about RPGs in general and the foundational role played by D&D itself. They had some of the earliest D&D products as well as a sampling of modules, dice, miniatures, and non-D&D RPGs. Here's one side of the display...
And here is the adjacent side...
I kind of feel like I could have pulled a better display of RPG history out of my ass...ets. My own assets, as it were. Even after discarding so many RPG products from yesteryear, I still have a lot of the most iconic items, such as the First Edition D&D PHB and the first Basic set. Still, it was great to see D&D featured in as amazing and wondrous a place as the Museum of Play.
The kids tended to shoot the food -- rookie mistake! -- so we didn't survive many levels.
I was also pleasantly surprised to see all the nods to D&D history. They had the first-ever D&D video game, which, as I understand it, was a pretty basic and generic dungeon-crawler -- but at the very least a spiritual ancestor of the many awesome D&D games that have followed in its wake.
Elsewhere, a display case included some notes about RPGs in general and the foundational role played by D&D itself. They had some of the earliest D&D products as well as a sampling of modules, dice, miniatures, and non-D&D RPGs. Here's one side of the display...
And here is the adjacent side...
I kind of feel like I could have pulled a better display of RPG history out of my ass...ets. My own assets, as it were. Even after discarding so many RPG products from yesteryear, I still have a lot of the most iconic items, such as the First Edition D&D PHB and the first Basic set. Still, it was great to see D&D featured in as amazing and wondrous a place as the Museum of Play.
Labels:
D and D in Pop Culture,
History,
Roleplay,
Video Games
Monday, August 3, 2015
Hawkman Cast
As if the D&D movie news wasn't amazing enough, we also learned today that the CW's Hawkman has been cast. Click here to meet the guy who will basically kick everyone's ass.
Saturday, August 1, 2015
Back on Home Turf
It's good to be back! Breakfast at a Tim Hortons in Buffalo, lunch at a different Tim Hortons (at the new HarborCenter ice hockey facility), and dinner across the border at Harvey's. In between this delicious fast food fare we had enjoyable visits to the Buffalo Naval Park and Niagara Falls. Tomorrow, we've got all sorts of fun stops in Rochester -- not the least of which will be Millennium Games. I've visited game stores all across America and in Canada, England, and Germany as well, but nobody can top Millennium.
2015 ENnie Wins
Congrats to Fifth Edition D&D for its massive haul of ENnie awards! Click here to see the roundup.
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