As I've been thinking about the new barbarian class, I keep coming back to something that bugs me about D&D Next. For lack of a better term, I'll call it damage bloat. The new edition has a large number of damage add-ons, and it's a particularly egregious issue for the barbarian. This character getes the standard weapon damage die and ability score modifier, of course, as well as martial damage dice (like the fighter), a flat martial damage bonus, and a flat rage damage bonus. That's a lot of stuff to add up.
In the current playtest packet, the designers list among the "Known Issues" that some character classes do more damage than they should. So why did they rush the barbarian into the playtest when this class is the worst offender?
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