Yesterday we looked at the barbarian's rather overpowered rage ability. It gets even more powerful as the barbarian advances in level (for example, gaining regeneration while raging and severely wounded). Separate from the rage feature is an attack option that allows the barbarian to gain advantage on his/her own (non-rage) attack, but grant advantage to those attacking the barbarian. As I suggested yesterday, this rule perhaps would have been better suited for rage.
Aside from the attack options, the class has typical edition-spanning barbarian features like fast movement and incentives to wear light or no armor, as well as enhanced initiative checks, enhanced senses, and the ability to incite a "mini-rage" in the character's allies.
Like the sorcerer we saw earlier, the barbarian class needs to be toned down. As it stands now, the barbarian seems far superior to the fighter, whose maneuvers simply cannot match the barbarian's impressive collection of class features.
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