Virtual Front Porch Pages

Monday, September 23, 2013

Seoni Starts

Amy and I didn't get a chance to continue the adventures of Merisiel and Harsk last night, so I played through the first scenario yet again -- those bandits must be getting sick of me by now -- this time using the sorceress Seoni. This was my first game using a character who is primarily a spellcaster. Previously I had been using characters whose main attacks involved melee or ranged weapons. Those of you who are familiar with 3e D&D or the Pathfinder RPG will recall that the sorcerer class has a smaller number of spells than a wizard but can cast them more frequently. This distinction is maintained in the card game, as well, in that Seoni only had three spells but was able to "recharge" them automatically. Recharging does not, however, allow you to use a card over and over; when you recharge a card, it goes on the bottom of your deck and you may draw it again at some future point in the scenario. With only three spells, and with only one of them a purely offensive spell, I often found myself without a good magical option to play. As such, I had to burn through my hand to use Seoni's special power, which is to discard a card in order to fire off an arcane attack. I still managed to score a relatively easy victory over my bandit foes, but I don't think I'll continue solo adventuring with Seoni. As of now, I think the well-rounded cleric Kyra may be my best option for the single-player game.

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