Welcome to the Front Porch Gaming Guild, an informal role-playing game club that was founded on the Suttons' front porch in Horseheads, New York, in the summer of 1988. Today, the Front Porch players live all across America.
Virtual Front Porch Pages
Thursday, February 28, 2013
Update: Pathfinder Adventure Card Game
Click here for an update on the Pathfinder Adventure Card Game, which will be released in August. The price seems a bit steep to me (admittedly, I have no experience whatsoever with card-based games), but it sounds like a really great game!
Wednesday, February 27, 2013
Story Themes
As our anniversary story "When Last We Left Our Intrepid Heroes" nears completion, I thought I'd share a couple of key themes explored in the tale:
Am I missing any major themes? Are there other issues or ideas that crop up in many of our campaigns?
- People traveling to alternate worlds/universes/dimensions/whatever.
- The collapse of cities or nations and the subsequent exploits of the survivors.
Am I missing any major themes? Are there other issues or ideas that crop up in many of our campaigns?
Monday, February 25, 2013
Fall of Heroes
Surely our Druid Cycle players haven't forgotten my plan to kill off not one, but two major characters at some point this year -- our 20th year of gaming in this campaign world. Turns out I'm not the only one who's culling the ranks of heroes. DC is killing off the current Robin in a comic coming out this Wednesday. My own shocking storyline isn't quite so soon, but it's coming up faster than you might think...
Druid...and Others?
According to today's Legends & Lore column, the next playtest packet is going to include the druid among other classes. I'm intrigued. Does that mean we're soon going to see the paladin, the ranger, and perhaps even the bard?
Friday, February 22, 2013
Story Update
"When Last We Left Our Intrepid Heroes" is coming along rather well. I've completed a first draft of the text, as well as the accompanying glossary that identifies all the proper nouns. Now I'm reviewing and revising, and incorporating some new content pertaining to campaigns run by other Front Porch folks. I anticipate the story will be ready for prime time within the next 10 days.
Wednesday, February 20, 2013
Original D&D
A reprint of the original D&D game from 1974 will be released later this year. Check out the price tag, though...
Tuesday, February 19, 2013
When Last We Left...
After a lengthy and exhausting business trip, I'm now back in action and continuing work on the multiverse project that will either be the prelude to the Harbingers campaign or simply an amusing tale to celebrate twenty-five years of Porch games. The title of the story is "When Last We Left Our Intrepid Heroes," and I've divided it up into seven sections, with each section corresponding to a set of campaigns from our long history.
So that's the basic outline. If you've played in a Front Porch campaign, you're very likely to see your character(s) mentioned in the story, or even show up in person! I've used Timothy's archives, as well as my own resources, to piece together as much of our history as possible. The finished product is still a couple of weeks away, but I'm excited about how it's coming along!
- Prologue: The Cyberwars / Ragnarok family of campaigns.
- Chapter 1: The Torchlight campaign setting.
- Chapter 2: The Druid Cycle campaign setting.
- Chapter 3: Shattered Realm and all the other fantasy campaigns from over the years.
- Chapter 4: 1930s and World War II campaigns.
- Chapter 5: The Other World, Earth Commanders, and the other modern-era campaigns, taking place in the Tales of the Ternion setting of Demeter.
- Epilogue: A return to the Cyberwars / Ragnarok campaigns.
So that's the basic outline. If you've played in a Front Porch campaign, you're very likely to see your character(s) mentioned in the story, or even show up in person! I've used Timothy's archives, as well as my own resources, to piece together as much of our history as possible. The finished product is still a couple of weeks away, but I'm excited about how it's coming along!
Saturday, February 16, 2013
Dark Waters Rising
Speaking of the super-duper awesome Pathfinder comic, the first six issues are going to be collected in a hardcover anthology.
Wednesday, February 13, 2013
Backmatter
I'm still not back in action yet, but here's a cool article by the creator of the awesome RPG backmatter in the Pathfinder comic book.
Friday, February 8, 2013
Thursday, February 7, 2013
The Archivist
Timothy is an archivist. He's highly skilled at organizing and preserving documents from the past. He has an advanced degree in this field and he's worked at many museums throughout his career. As such, it's not surprising that he's maintained the most complete archives (dude, I'm supposed to use the "s" even when it's singular, right?) of Front Porch history. I've saved a few things (maps, old character sheets, etc.) over the years, but Timothy saved everything...and everything arrived in a package at my house today. Flipping through all of his folders -- including the infamous Blue Folder that Kevin, Scott, and Jason will no doubt remember -- was like time-traveling back into our childhood.
As I mentioned the other day, I'm working on a "multiverse" project to link all the Front Porch campaign settings. I can't even begin to describe how useful these documents will be. Thank you, Timothy, for this remarkable hoard of Front Porch lore!
As I mentioned the other day, I'm working on a "multiverse" project to link all the Front Porch campaign settings. I can't even begin to describe how useful these documents will be. Thank you, Timothy, for this remarkable hoard of Front Porch lore!
Wednesday, February 6, 2013
The Front Porch Multiverse
As you know, I'm cooking up a campaign-spanning adventure (The Harbingers) to mark our twenty-five years of gaming fun. After creating the overall storyline, however, I've started thinking that perhaps this anniversary campaign isn't right for a first step. Over the last week, I've been adding so much material from our quarter-century of adventures that what's shaping up isn't a campaign, per se, but a lengthy short story (or possibly novella! How ambitious am I feeling?).
This story is going to be the opening salvo as I roll out a fully integrated universe -- nay, multiverse! -- of Front Porch campaigns. You'll see how our fantasy, "real world," and sci-fi campaigns are all part of the same continuity. My plan is to email this story to Front Porch players past and present. If it sparks your imagination and your interest in pursuing the aforementioned anniversary adventure, that's great. If not, it's at least a fun trip down memory lane, as well as a blueprint for how our various campaign worlds exist in a shared setting. Expect to see this story within the next month or so.
This story is going to be the opening salvo as I roll out a fully integrated universe -- nay, multiverse! -- of Front Porch campaigns. You'll see how our fantasy, "real world," and sci-fi campaigns are all part of the same continuity. My plan is to email this story to Front Porch players past and present. If it sparks your imagination and your interest in pursuing the aforementioned anniversary adventure, that's great. If not, it's at least a fun trip down memory lane, as well as a blueprint for how our various campaign worlds exist in a shared setting. Expect to see this story within the next month or so.
Monday, February 4, 2013
Exploration Update
Check out the latest Legends & Lore column for an explanation of why we didn't see those new exploration rules in the current playtest packet, as well as what we can expect the exploration system to look like once they roll it out.
Friday, February 1, 2013
Not Much to Explore
I promised you a post on the exploration rules in the most recent D&D Next playtest packet, but after looking through the material...well...there isn't much to explore in these exploration rules. It appears that this iteration of the playtest was focused mainly on the barbarian class. Let's hope the next packet fixes the balance issues with this class and perhaps gives us a first taste of the ranger or paladin.
Thursday, January 31, 2013
Damage Bloat
As I've been thinking about the new barbarian class, I keep coming back to something that bugs me about D&D Next. For lack of a better term, I'll call it damage bloat. The new edition has a large number of damage add-ons, and it's a particularly egregious issue for the barbarian. This character getes the standard weapon damage die and ability score modifier, of course, as well as martial damage dice (like the fighter), a flat martial damage bonus, and a flat rage damage bonus. That's a lot of stuff to add up.
In the current playtest packet, the designers list among the "Known Issues" that some character classes do more damage than they should. So why did they rush the barbarian into the playtest when this class is the worst offender?
In the current playtest packet, the designers list among the "Known Issues" that some character classes do more damage than they should. So why did they rush the barbarian into the playtest when this class is the worst offender?
Wednesday, January 30, 2013
The Barbarian, Part 2: The Other Stuff
Yesterday we looked at the barbarian's rather overpowered rage ability. It gets even more powerful as the barbarian advances in level (for example, gaining regeneration while raging and severely wounded). Separate from the rage feature is an attack option that allows the barbarian to gain advantage on his/her own (non-rage) attack, but grant advantage to those attacking the barbarian. As I suggested yesterday, this rule perhaps would have been better suited for rage.
Aside from the attack options, the class has typical edition-spanning barbarian features like fast movement and incentives to wear light or no armor, as well as enhanced initiative checks, enhanced senses, and the ability to incite a "mini-rage" in the character's allies.
Like the sorcerer we saw earlier, the barbarian class needs to be toned down. As it stands now, the barbarian seems far superior to the fighter, whose maneuvers simply cannot match the barbarian's impressive collection of class features.
Aside from the attack options, the class has typical edition-spanning barbarian features like fast movement and incentives to wear light or no armor, as well as enhanced initiative checks, enhanced senses, and the ability to incite a "mini-rage" in the character's allies.
Like the sorcerer we saw earlier, the barbarian class needs to be toned down. As it stands now, the barbarian seems far superior to the fighter, whose maneuvers simply cannot match the barbarian's impressive collection of class features.
Tuesday, January 29, 2013
The Barbarian, Part 1: Rage
As with barbarians in previous editions, the D&D Next barbarian is built around rage. A beginning barbarian can rage twice per day, and must take a short rest between rages. The rage ends when the character falls unconscious, after 10 minutes, or if the character fails to attack during its turn. So far, so good. While in "rage mode," the character gets advantage on Strength-based attack rolls, saves, and checks, as well as a +2 (or higher, depending on the character's level) bonus to damage and resistance to bludgeoning, piercing, and slashing damage.
Wow.
Even just getting advantage on attacks is a massive bonus, but the whole package is...incredible! Surely, then, with so many advantages, the rage mechanic must have severe drawbacks, right? Well, not so much. The drawback is that the character can't take reactions while raging. That's it. The way I see it, this class feature is utterly broken. I heard somewhere that the designers had considered a rule that gave advantage to enemies attacking a barbarian who was raging. That's a significant penalty, but perhaps would have brought this class feature back down to earth. They definitely need to do something to rein it in.
I'll write more tomorrow about the rest of the barbarian's ample supply of goodies.
Wow.
Even just getting advantage on attacks is a massive bonus, but the whole package is...incredible! Surely, then, with so many advantages, the rage mechanic must have severe drawbacks, right? Well, not so much. The drawback is that the character can't take reactions while raging. That's it. The way I see it, this class feature is utterly broken. I heard somewhere that the designers had considered a rule that gave advantage to enemies attacking a barbarian who was raging. That's a significant penalty, but perhaps would have brought this class feature back down to earth. They definitely need to do something to rein it in.
I'll write more tomorrow about the rest of the barbarian's ample supply of goodies.
It's Rage Time!
A new D&D Next playtest packet is now available. They're really cranking these things out, aren't they? This packet includes a number of updates, including exploration rules, a conversion for the upcoming D&D Encounters season, the complete barbarian class, and clarifications to a number of existing rules. I'll have more to say later about the exploration system and the barbarian.
Monday, January 28, 2013
Sarevok Falls Again!
Having now beaten the enhanced edition of Baldur's Gate on my iPad, I can say without reservation that it's a fantastic gaming experience. If you haven't picked up a copy yet (available for Windows and iPad, with Mac and Android versions coming soon), I highly recommend it. I can't wait for an enhanced version of Baldur's Gate II!
Friday, January 25, 2013
Hong Kong Game Recap
It's bear versus alligator in the sewers beneath Riverton!
Druid Cycle players may be interested to learn that this adventure takes place some time in the future, although Timothy didn't discover that little tidbit until the cliffhanger ending. His hero, Aldwulf, was on the trail of a low-ranking follower of Ekhis, who had come to Riverton to deliver a mysterious "item" to a more senior Ekhis crony. Aldie and his loyal animal companion chased the crook into the sewers, where they ran afoul of an alligator (with whom Aldie later "negotiated" -- aren't druids great?!) and ultimately recovered the item.
As it turned out, the item was a sack containing the dead body of one of the world's most legendary heroes, but I ended the adventure before revealing the character's name. Is this the hero whose death I promised to be one of the signature events of 2013, the twentieth anniversary of the Druid Cycle game world? It sure is. And because it's Friday, and I'm feeling generous, I'll reveal one more thing: My plan is to kill off not one, but two legendary heroes this year.
Druid Cycle players may be interested to learn that this adventure takes place some time in the future, although Timothy didn't discover that little tidbit until the cliffhanger ending. His hero, Aldwulf, was on the trail of a low-ranking follower of Ekhis, who had come to Riverton to deliver a mysterious "item" to a more senior Ekhis crony. Aldie and his loyal animal companion chased the crook into the sewers, where they ran afoul of an alligator (with whom Aldie later "negotiated" -- aren't druids great?!) and ultimately recovered the item.
As it turned out, the item was a sack containing the dead body of one of the world's most legendary heroes, but I ended the adventure before revealing the character's name. Is this the hero whose death I promised to be one of the signature events of 2013, the twentieth anniversary of the Druid Cycle game world? It sure is. And because it's Friday, and I'm feeling generous, I'll reveal one more thing: My plan is to kill off not one, but two legendary heroes this year.
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