Virtual Front Porch Pages

Saturday, August 24, 2013

Thursday, August 22, 2013

Bastion #3

I mentioned earlier this week that I was changing the name of Elysium (the hidden stronghold of human civilization in the futuristic settings of the Front Porch multiverse) due to the recent film that overlaps with this concept. I've decided to change the name from Elysium to Bastion.

That name should sound familiar. A few months ago, I posted about adding a city called Bastion to the Shattered Realm campaign setting. Bastion is also the name of a city in the Druid Cycle setting. As a way of building up our multiverse and establishing links between the various campaign worlds, I'm going to insert a community called Bastion (some variation of the name may be necessary) in each setting. Bastion, then, will be the location where the folks are most closely aligned with the ideologies of the Ternion -- the overarching three-member pantheon of the Front Porch multiverse.

Tuesday, August 20, 2013

More Top Superhero RPGs

This week Timothy Callahan counts down his top five superhero RPGs on Comic Book Resources. It's a fun trip down memory lane, but he ranks Champions no better than fifth?!? Heresy!

Monday, August 19, 2013

Elysium No More!

Those of you who have played in recent Cyberwars/Ragnarok campaigns or have perused the multiverse-spawning story "When Last We Left Our Intrepid Heroes" may recall that Elysium is the name of mankind's secret refuge in the bleak, post-apocalyptic future. However, it's also the name of a space station in the new Neill Blomkamp film of the same name. Given the similarities between the two Elysiums (although it's interesting to note that Blomkamp and I are using the concept of Elysium in almost diametrically opposing ways), I've decided to change the name of our Elysium. I'm not going to go back and edit "When Last We Left" or make any abrupt changes to the campaign narratives, but you'll notice a shift away from that name in the coming months. Later this week, I'll discuss the new name for this fabled Front Porch realm.

Saturday, August 17, 2013

Grand Master Senchan

Congratulations to Kevin, whose cleric Senchan -- first introduced to the Druid Cycle campaign world way back in 1998 -- was recently elected Grand Master of the Knights of Mithras.

Thursday, August 15, 2013

Sundering/Saendering

All this business about the Sundering (see Monday's post) got me thinking that I had heard this term before in the context of D&D. But where? Google was no help. I racked my brain (or is it "wracked"? I digress...) until I realized that I had seen the word Sundering -- or, rather, the similar but curious term Saendering -- in Dungeons & Dragons Tactics, a turn-based game for the PSP that presents an almost slavishly faithful adaptation of the D&D 3.5e rules. If memory serves (as Chairman Kaga would say), the Saendering is a historical event in the setting of Tactics (a world that, to my knowledge, has not been used before or since this one video game) that is significant to the plot that unfolds for the player throughout the game.

Wednesday, August 14, 2013

4e Monster Balance

The great 4e D&D blog Square Fireballs hadn't been updated in, like, forever, but I checked it today and found one new post (dated June 12, so technically it's not new) on the issue of balancing the various categories of monsters (minion, standard, elite, and solo). If you're at all interested in the underlying logic of 4e encounter design, I highly recommend giving this post a few minutes of your time.

Tuesday, August 13, 2013

Top Superhero RPGs

The first-ever Front Porch campaign was not fantasy, but a superhero game. Earth Commanders debuted in 1988 and it still holds a special place in my heart, as does Champions, the game system we used for that campaign. I was reminded of Earth Commanders when I read an article on Comic Book Resources that takes a look at the best superhero roleplaying games of all time. (Matt should be pleased to note that Mutants & Masterminds comes in at #6.) Next week the author will count down his top five -- and Champions had better be #1!

Monday, August 12, 2013

The Sundering

The Sundering is an upcoming cross-media Forgotten Realms event with tie-ins that include novels, tabletop game products, and even a video game. After checking out the official website (click here), I found that the most interesting aspect of this event is the news that players of the next D&D Encounters season (Murder in Baldur's Gate) will be able to report their weekly escapades back to Wizards and thereby help determine the future of the Realms.

Friday, August 9, 2013

No More Skills...

...at least, not in the core rules. The largest and arguably the most controversial change in the latest playtest packet is the removal of skills. Backgrounds no longer provide you with a selection of skills; now, as part of your background, you gain two fields of lore (cultural lore, religious lore, etc.), which use Intelligence as the relevant ability score for the check. When you make an Intelligence check that would fall under one of your fields of lore, you gain a whopping +10 to the roll. What happened to all of the non-knowledge skills like spot, listen, perform, and persuade? You can still attempt all of these actions, but they are now firmly rooted in ability checks (Wisdom for spot, Charisma for persuade, etc.) that may receive bonuses from character class features.

Wednesday, August 7, 2013

Knight Moves

I loved the knight background from the previous iterations of the D&D Next playtest. Any fighter or cleric or paladin that I created was likely to be a knight. However, this background has been removed from the current materials. Now the knight is a sub-class of the fighter, and it seems to be emulating the 4e fighter's defender mechanics (i.e., disincentivizing enemies from attacking the fighter's adjacent allies). Although I prefer the new gladiator build to the knight, I really dig the knight's Level 19 benefit, which is called Coterie of Knights. This benefit allows the character to establish a knightly order (complete with heraldry and a code of conduct!) and provides up to 10 fifth-level knights as henchmen. Very cool!

Saturday, August 3, 2013

At Long Last...

...the new D&D Next playtest packet is available! Click here to download it. Unfortunately, it's going to be at least a week before I can really dig into this material and start to analyze the many, many changes.

Thursday, August 1, 2013

Red Box (The Good One, Not the 4e One)

Good news! The classic Basic D&D "Red Box" starter set materials are now available for download as PDFs from D&D Classics.

Friday, July 26, 2013

MAMET!

I love RPGs and I love David Mamet...so naturally I enjoyed reading this.

Thursday, July 25, 2013

KOTOR KO'd

I finished up the iPad port of Knights of the Old Republic last night. What a fantastic game! I'd put it in my top ten favorite video games of all time.

Wednesday, July 24, 2013

Kre-O First Look

Head over to EN World and scroll down on the main page until you find some photos of the upcoming D&D Kre-O mini-figs.

Friday, July 19, 2013

Awesomeness Is in the Cards

We're getting closer to the launch of the Pathfinder Adventure Card Game. Check out the latest here.

Thursday, July 18, 2013

The Met!

Usually when I think "The Met," I think of the Metropolitan Museum of Art. Damn, I love that place! Today, however, "The Met" refers to my mother's 1954 Nash Metropolitan. That car -- along with my two little boys -- is featured today on Timothy's "other" blog, The People's Wheels. Check it out here.

Wednesday, July 17, 2013

d20 Street Cred

I love the Pathfinder comic book, and I love that the writer adheres to the conventions of fantasy RPGs, but the most recent issue (#8) made it a bit too obvious that we're living in an RPG world. When the heroes run afoul of skeletons, the combat turns into some sort of "d20 System 101," in which the characters start suggesting tried-and-true tactics...

  • One hero urges the others not to allow the skeletons to flank them.
  • One hero reminds the others to use blunt, not bladed, weapons against the skeletons.
  • One hero indicates that their undead foes are immune to magical sleep. 

Then they all protect the cleric until she can use her Turn Undead ability to end the fight.

Tuesday, July 16, 2013

D&D Kre-O

My world just got rocked.

You know I love D&D, and you probably also know that I love Lego and other building toys. A few months ago I posted about the great line of World of Warcraft Mega Bloks sets. Since then I've been building up quite the fantasy setting, with armies of orcs and elves, plenty of heroes, and a couple of bad-ass dragons. (Thank you, Target clearance aisle!) I've been very happy with the Mega Bloks WoW toys, especially with the Lego Castle series being so expensive and unimaginative these days.

Today, I learned that Hasbro is going to release official D&D building toys as part of their Kre-O line starting in January of 2014. I'm stunned.

More details as I get them...

Monday, July 15, 2013

Fiddling With Feats

In today's Legends & Lore column, Mike Mearls discusses how his team has been tinkering with the role of feats in D&D Next. As you know, the new edition is supposed to have a modular rules system, and feats were proving troublesome to design as an optional component of the game. Their current thinking, as Mearls explains, is to give players periodic opportunities to choose either an ability score increase (+2 bonus to one ability or +1 to two different abilities) or a new special ability. You'd expect power gamers like me to always choose the ability score boost, but the two feats provided as examples are robust enough to merit serious consideration; they're far more powerful than feats in previous editions. I look forward to giving the new feats rules a spin in the next playtest packet...whenever that may arrive...

Friday, July 12, 2013

Jolee and Kilowog Are the Same Guy

I'm enjoying my romp through the Star Wars cosmos in Knights of the Old Republic, and last night I met a cantankerous old Jedi named Jolee Bindo. When he started talking, all I could hear was Kilowog from Green Lantern: The Animated Series. Turns out they're both voiced by the same actor: Kevin Michael Richardson. Check out his Wikipedia page to see his extensive body of work as a voiceover actor. He was also the voice of Sarevok in my beloved Baldur's Gate!

Thursday, July 11, 2013

The DM Demands Blood!

You've probably seen this video already, but in case you haven't...


Tuesday, July 9, 2013

Mystara Livestream

Check out this livestream of four guys playing Dungeons & Dragons: Chronicles of Mystara. Maybe by the time I finish Knights of the Old Republic, I'll have a computer that can run this game...

Friday, July 5, 2013

Warlord Games

I just discovered Warlord Games. They've got some cool historical miniatures and terrain. Now they're going to do the minis for a Judge Dredd miniatures game.

Thursday, July 4, 2013

Free Santiago Adventure

Visit EN World to download a free Santiago (Pathfinder in space!) adventure.

Wednesday, July 3, 2013

Dreaming About KotOR

If you've noticed a lack of blog posts over the past few days, it's because I've been spending much of my free time playing the iPad port of Star Wars: Knights of the Old Republic. I've been playing it so much, in fact, that I've actually started dreaming about it! Last night I dreamed that I was traipsing around the sewers of Taris with Mission Vao and Zaalbar. I woke up before we had to face the Rancor...

The game has also influenced my plans for the sci-fi component of the Front Porch mulitverse. As you may recall, there was no sci-fi setting in "When Last We Left Our Intrepid Heroes"; the only futuristic part of the narrative was the cyberpunk bit in the Prologue and Epilogue. Knights is helping me translate my ideas for Front Porch sci-fi stories into familiar d20 System mechanics. I'm off to a good start, but it's probably going to be many months before I have a viable sci-fi campaign setting.

Friday, June 28, 2013

Knights of the Old Republic

I'm not much of a Star Wars fan (for me it's Doctor Who or nothing!), but Matt recently alerted me to the new iPad port of Star Wars: Knights of the Old Republic, widely regarded as one of the finest computer roleplaying games of all time. I'm only an hour into the game and I can already see why. Developed by the same company that created Baldur's Gate and Neverwinter Nights, it features great music, familiar d20 System (i.e., D&D-based) mechanics, and an interesting story set early in the history of the Star Wars universe. At only ten bucks, it's a steal. Still need more convincing? Check out this glowing review.

Thursday, June 27, 2013

Sir Roberts and Leonidas

It seems like a lifetime ago, but in my first career as a scholar of medieval literature, I specialized in a fairly obscure topic: depictions of warriors' death scenes in medieval English heroic literature and how authors used those scenes for social or political commentary. (There's still an Amazon listing for the book I wrote on this topic, but holy crap it's expensive!) When I was planning the recent character deaths in the Druid Cycle, I thought back to my research into medieval literary death scenes and included some key themes (a man's undying reputation, the need for words to be supported by deeds, etc.) in the narrative of the Ekhis battle. Perhaps the greatest influence on this battle, however, was the film 300, which I watched again a couple of weeks ago to get psyched up for Snyder's Man of Steel. Although the deaths unfold very differently, I had the Spartan king Leonidas in the back of my mind when I was writing the final moments of Sir Roberts.

Tuesday, June 25, 2013

Problems for Baldur's Gate

The totally awesome Baldur's Gate revamp is no longer available for sale, and work has stopped on a similar edition for Baldur's Gate 2. It seems there are some pesky legal issues to be resolved, as reported here and elsewhere.

Monday, June 24, 2013

End of an Era

In most cases I prefer to let the dice fall where they may, which on occasion leads to unexpected character deaths, like that of the beloved Brewmaster General. In very rare cases, I plan a character's death as an integral part of the story, the best example of which is the demise of Priam Romlin. This time, as part of the massive epic-tier adventure to celebrate our twentieth year of Druid Cycle action, I wanted to kill off a couple of characters, but I didn't have a clear idea as to which ones it would be. 

I contacted Jason and Timothy (separately) about their elite heroes, Sir Roberts and Cathbad, respectively, and asked them how they felt about sacrificing those characters for the sake of the story (and for other benefits that I would provide to their surviving characters). Both agreed to my plan. I also had two NPCs in mind, Pyrrhus and Ariel, whom I felt were expendable. So out of that pool of four heroes, I felt pretty confident that I could get two of them killed against a foe as powerful as Ekhis. Players may have noticed that I was extremely aggressive in the choices that Pyrrhus and Ariel made during the battle, and it wasn't by accident. 

Pyrrhus went down in a blaze of glory, and as the battle wore on, it became clear to me that Sir Roberts was the best choice for the player character death. He had taken the brunt of Ekhis's attacks and had dished out more damage than any other single hero. He'd earned an epic death scene. Jason was still interested in pursuing this storyline, and we agreed that the final fate of Sir Roberts should be somewhat ambiguous. In the end, the mighty paladin was trapped inside Ekhis's mouth and turned to stone along with the monster. Can the spell be reversed? Can he be rescued or resurrected at some point in the future? Only time will tell.

For the record, here's a photo of the battlefield from the final round of combat...


Friday, June 21, 2013

Odds & Ends

A few random thoughts on the "How to Play" document from the latest D&D Next playtest packet:
  • Critical hits have been nerfed big-time. Now, when you score a critical hit, you roll one additional damage die. So if you're wielding a weapon that inflicts 1D8 damage, you'd roll a second D8 for your crit roll. If your damage roll was a D8 as well as a D6, you could choose the larger damage die for the crit die.
  • Negative hit points have been removed from the game, and I heartily approve. Now the 4e concept of the death saving throw will serve as the mechanic for determining the fate of characters who are reduced to zero hit points.
  • They've once again changed the knowledge categories for "Recall Lore." Hobbyist lore? Seriously? The various knowledge skills have really been all over the map from packet to packet.

Wednesday, June 19, 2013

What the Heck Is Thaumaturgy?

Well, in D&D Next, it's a new level 0 (cantrip) spell for clerics. Similar to the wizard cantrip Prestidigitation, this spell allows the caster to perform a minor religious wonder. I think it's a welcome addition to the cleric's repertoire because it allows characters to show off their divine power (often to impress local yokels) without having to burn a precious spell slot. Among the many possible effects of Thaumaturgy are causing the ground to shake, causing a door to slam shut, or causing the caster's eyes to turn solid black.

Tuesday, June 18, 2013

Free RPG Day > Free Comic Book Day

My favorite comic book site has a really interesting article about why Free RPG Day is better than Free Comic Book Day. Check it out here.

Monday, June 17, 2013

Dragonspear Preview

Check it out...click here for a preview of an adventure that most of us will never see. Thanks for the tease, Wizards. Are there any other products I can't buy that you'd like to show off? Yes, I've dialed the snark up to 11, but it kind of bugs me that the first D&D Next product is available only for those who are attending Gen Con.

A Free RPG Day Without D&D...

Wizards opted to hold a D&D Game Day event instead of participating in Free RPG Day. Lame! Without a D&D or Warhammer/Warhammer 40k option, it was kind of a lackluster Free RPG Day this year. Paizo stole the show with "We Be Goblins Too," the sequel to a prior freebie Pathfinder adventure from 2011. The only other standout module that I picked up was Catalyst's Battletech/Shadowrun combo book. I also scored one of the fancy dice from Q Workshop.

Friday, June 14, 2013

Free RPG Day Is Tomorrow!

Don't forget to drop by your local game store tomorrow for some free stuff! The Free RPG Day website includes a store locator to help you find the store nearest you. I'll be at A-1 Comics in Sacramento.

Thursday, June 13, 2013

Short Rest Is No Longer Short

In 4e, when your party takes a short rest to recover encounter powers and spend healing surges, the duration of the rest is five minutes. I always thought that was kind of strange -- it only takes five minutes to recover from a battle? I'm pleased to report that in the current iteration of D&D Next, the short rest requires a full hour. This rule should have lots of interesting implications for resting in dungeons and other potentially hostile locations. As with long (eight hour) rests, parties will now need to be more vigilant (finding a hiding spot, setting watches, or whatever) during these rest periods to ensure that their rest is not interrupted.

Wednesday, June 12, 2013

Hinder

There's an interesting new combat option in D&D Next. It's called Hinder, and it allows a character to distract, obstruct, or otherwise hinder another creature within five feet. To use this action (in 4e terms, this is a standard action that you would use in place of your attack), you describe the manner in which you intend to hinder the target (I foresee a lot of haggling with DMs here -- I think the description in the rules needs to be tightened up considerably), and then the target has disadvantage on the next relevant ability check or attack roll it makes before your next turn.

Curtains for Pyrrhus

Last night we had the first of the highly anticipated Druid Cycle hero deaths, and the doomed man was Pyrrhus, the greatest rogue in all the world. Pyrrhus, an NPC, had been a Druid Cycle mainstay since he was introduced alongside Ixion (Jason) and Hachulors (Scott) in 1994. Few characters were as fun for me to play at the table. With his annoying nasal voice and outrageously over-the-top New York City accent, Pyrrhus was as memorable for his words as for his deeds. He always seemed to be operating in a moral gray area, but there was no mistaking his allegiance at the end, when he died in battle against Ekhis.

The next major death is coming up very soon, and this time, my friends, it's going to be a player character...

Tuesday, June 11, 2013

Free RPG Day 2013

This Saturday is Free RPG Day. Check out the website for details on this year's offerings.

Monday, June 10, 2013

Tinker

As I mentioned the other day, the latest D&D Next playtest packet includes three new races: the half-elf, the half-orc, and the gnome. The first two are kind of bland, but the gnome is chock-full-o'-fun. (Too bad gnomes don't exist in the Druid Cycle world!) I especially like the rock gnome, who gets the super-cool Tinker ability. This feature allows the gnome to craft tiny clockwork machines, such as a marching toy soldier, a fire-starting device, or a music box. These devices are functionally similar to wizard cantrips, but with a uniquely gnomish flavor. I'm already dreaming up a gnome artificer (it may be a long while, of course, before we see this class in Next!) whose backpack is bursting with all sorts of gadgetry. My only reservation about the gnome is that neither variety (rock or forest) grants a Charisma bonus, so a gnome bard (historically a common class for this race) is sub-optimal right from the get-go.

Sunday, June 9, 2013

Warhammer Quest

I'm still having tons of fun with the Warhammer Quest iPad game. I'd love to see Games Workshop re-release the mid-'90s board game on which it's based. That board game was the successor to HeroQuest, which I spent many happy hours playing in Scott's basement back in the early '90s.

Saturday, June 8, 2013

D&D Next Update

There's an updated D&D Next playtest packet available with some new content, including the half-elf, half-orc, and gnome races, and some tweaks to the rules and spells. Click here to visit the playtest page.

Dead Heroes

The epic-tier Druid Cycle heroes are nearing the conclusion of their adventure on the Elemental Plane as they struggle to defeat their immortal foe Ekhis. So far it's been an evenly matched fight, but the heroes have lost a few lower-level NPC allies. Even the most powerful characters are weakening with each passing round, but Ekhis is bloodied and his henchmen are nearing death. I'll post a picture of the corpse-littered battlefield -- that is, the game map with lots of overturned miniatures -- after it's all over.

Of course, as I've hinted for months, we're going to witness the deaths of not one, but two all-time-great Druid Cycle characters in 2013, our twentieth year of play. I can now confirm that at least one of those deaths will take place during this battle. For a brief moment, it appeared that the doomed hero was Ironside, who was literally chewed up and spit out by Ekhis, but another hero quickly resurrected him. Ironside is down for the rest of the fight, but he's not the hero who will perish.

Players...anyone want to wager a guess as to who it will be?

Thursday, June 6, 2013

Neverwinter Review

One of the guys at EN World has written a thorough review of Neverwinter Online, and he's not a big fan of this new free-to-play D&D MMORPG. Check out the review here.

Wednesday, June 5, 2013

World Building

One of the great things to come out of our twenty-fifth anniversary has been a new look at old characters. Recently, Timothy returned to a long-dormant Druid Cycle hero named Scyld (Hwaet! Take notice, Beowulf fans!), who is soon to set out on a lengthy expedition to uncharted waters. His quest is to rescue the  refugees of a natural disaster that occurred a couple of years ago in the Druid Cycle world, but it's mainly an excuse for me to expand the map of this campaign setting. Scyld and his companions are going to visit a number of heretofore unexplored islands, but their ultimate destination will be an entirely new continent. The travelers will establish a settlement there and try to build a stable, long-term community. Lofty ambitions indeed for a character who was sitting on the shelf, so to speak, just a couple of months ago. I encourage the rest of the Front Porch crew to look back on your old characters and see what new life we can breathe into them!

Monday, June 3, 2013

Questing

I spent a good chunk of the weekend playing Warhammer Quest on my iPad. I'm really digging it. It reminds me of the Dungeons & Dragons Tactics game for the PSP (which I also loved), but with its high level of randomness in the dungeons, foes, and weird side-encounters (while visiting a town to sell our loot, one of my characters got run over by a wagon!), it also reminds me of the D&D-based Castle Ravenloft board game. Now they just need to make a Warhammer 40,000 version, in which the player controls a small squad of Ultramarines taking on the forces of Chaos (or vice versa -- I know Matt would prefer it that way!).

Friday, May 31, 2013

Warhammer Quest Is Here!

Warhammer Quest is here! I'm downloading it to my iPad right now!

Thursday, May 30, 2013

Jack Vance

Sci-fi author Jack Vance passed away over the weekend at the age of 96. I've never read any of his work, but the early TSR folks were big Vance fans, and some of his ideas were adapted into the D&D game rules. The notion that wizards and other spell-casters must memorize spells that subsequently disappear from their memories once cast is an idea straight from Vance. He's honored in D&D mythology by the god Vecna, whose name is an anagram of Vance.

Wednesday, May 29, 2013

Warhammer Quest

Hat tip to Matt for alerting me to the upcoming Warhammer Quest game for iOS devices. Check out this video preview and this review.

Monday, May 27, 2013

OD&D

Confession time: I added this upcoming D&D product to my Amazon wish list. I know it's an extravagance and I know there's no way I'll find anyone willing to play it with me, but...in my defense...the Amazon listing is much cheaper than the price listed on the Wizards site.

Friday, May 24, 2013

Arena of War

There's a new D&D video game -- Arena of War -- coming soon for mobile devices. Check out the details here.

Thursday, May 23, 2013

No More Maps

One of the best parts of the Pathfinder comic book has been the removable game map that was included in every issue. Alas, the maps have been discontinued! On the plus side, the book has a new artist and I think he's off to a good start.

Wednesday, May 22, 2013

Nomenclature

When I design a new game setting, I like it to have a reasonably consistent nomenclature.* I may well be the only one of us who cares about stuff like this, and that's fine, but I'm just not satisfied with a setting that I've created unless I make sure there's internal consistency in how people and places are named. (In fact, probably 90% of the retconning I've done over the years, in The Druid Cycle in particular, has been to "fix" names that didn't quite work.)

Most often my game setting nomenclature takes the form of proper nouns derived from everyday words in other languages. The names in Torchlight, for instance, are entirely from Anglo-Saxon (Old English). The Druid Cycle is a mix of language traditions: Ancient Greek and Latin (Troya Nova), Welsh and Irish (Teyrnas and Annuvin), medieval Italian and German (Southern Principalities), ancient Egyptian (Tadjeser), etc.

The upcoming Shattered Realm revamp will be based on obscure or antiquated English words. Again, because this is a shared world intended for multiple gamemasters, I don't want to burden everyone with a bunch of weird names that they may not want to use. The archaic words I've chosen have a nice fantastical ring to them, but they're generic enough to remain in keeping with my design goals for the campaign setting. I don't want to reveal too much at the moment, but I can say that one of the major NPC heroes is named Caitiff, after one of my all-time favorite English words of yesteryear. Look it up!


* - Dagnabbit! "Nomenclature" is a word with a very specific and idiosyncratic meaning in Front Porch lore, and yet I somehow failed to include it in "When Last We Left Our Intrepid Heroes," which is filled with many such tidbits to amuse long-time Porch players. I apologize, especially to Scott, for this egregious omission!

Monday, May 20, 2013

Big Four

As you know, this year marks the twentieth anniversary of The Druid Cycle. Many, many people have played in Druid Cycle campaigns over the years, but no one has logged more time in this world than these four lads...


Jason, Scott, Kevin, and Timothy (shown here in a photo from way back in 1998!) are the "Big Four" players whose imagination and enthusiasm have shaped this game world into what it is today, and for that I am forever grateful (and even more grateful for their friendship). It's fitting that, in this anniversary year, all four of them are playing in the current epic-tier Druid Cycle adventure. It's been a very long time since we got all four of these guys together in the same adventure, and I'm enjoying every minute of it.

Friday, May 17, 2013

New D&D Movie!

Big news! Warner Brothers has acquired the rights to make a new Dungeons & Dragons movie!

We're Back!

As you can see, we're back online! After some technical difficulties, the Front Porch blog is now firing on all cylinders. Big thanks to Timothy for getting us up and runing again.

Wednesday, May 8, 2013

DDO

After my recent dalliance with World of Warcraft, Matt reminded me that Dungeons & Dragons Online is still alive and kicking. He checked it out after a long absence and encouraged me to do the same. Last night I downloaded the files and created a character (a paladin, of course!). I had time for only a few minutes of the introductory solo adventure, but I'm finding it interesting to compare DDO to WoW. At first blush, I think WoW is visually superior and has more intuitive game controls, but DDO provides an authentic 3.5 D&D experience that has a strong appeal to me as a fan of that edition. It's free to play, so I recommend that my fellow D&D fans check it out!

Tuesday, May 7, 2013

WoW Graphic Novel

I'm already kind of bored with World of Warcraft, but I may check out DC's new WoW graphic novel.

Thursday, May 2, 2013

Free Comic Book Day 2013

Free Comic Book Day is coming up this Saturday! Pay a visit to your friendly local comic book store and pick up some free goodies.

Tuesday, April 30, 2013

Neverwinter

Check it out! The Neverwinter MMO is coming soon, and here's a cool animated clip...

Monday, April 29, 2013

Fundead

I played some more free WoW this weekend and tried out a few other races. I had high hopes for the elves, but I just can't get past their enormous ears and ridiculously elongated eyebrows. (Seriously, those eyebrows are just terrible!) I played a bit with a tauren (minotaur) and a draenei (tiefling), but my favorite race so far is actually the undead. I'm trying out an undead warlock and enjoying the introductory storyline a lot more than I did with my original human paladin.

Friday, April 26, 2013

Bastion

Recently I previewed an idea involving a revamped Shattered Realm campaign setting that could be used as a generic world for Front Porch fantasy campaigns. If you read the Multiverse-introducing tale "When Last We Left Our Intrepid Heroes," you know that the besieged town of Palisade has been the focal point for that game world. For a bit of a fresh start, however, I'm going to shift to a new location, a city called Bastion. For the record, I'm aware that Bastion is already the name of a small town in the Druid Cycle world, but I like the name so I'm usin' it anyway!

Bastion was founded by adventurers who wanted to establish a new kind of society, one that rejected the aristocratic systems of the past and allowed the citizens to choose their own leaders. The idea of a proto-democratic government is nothing new in the annals of Front Porch fantasy campaigns (hat tip to Timothy for his efforts in The Druid Cycle beginning in the late '90s), but I'd like to take it a step further by giving all the players a more direct leadership role. I really don't want to turn D&D into a Model UN meeting, but I figured this arrangement would be an interesting change of pace from typical fantasy city-states that are led by kings or other such potentates.

In my next post on Shattered Realm, I'll discuss one of the interesting (for me, anyway!) design considerations for creating a new (or, more accurately, substantially revamped) campaign setting.

Wednesday, April 24, 2013

Cutter #1

I picked up the first issue of IDW's latest D&D comic, Cutter. It was...okay. The art is a very bright, cartoonish style that was well done but didn't quite work for me. Overall I still much prefer the Pathfinder comic, so I don't think Cutter will find a spot on my pull list. However, this guy and this guy were more enthusiastic about it.

Monday, April 22, 2013

New Campaign Begins Soon

Hey gang -- just a reminder that Strategic by Design plans to resume his play-by-email D&D campaign on May 4. Be sure to contact him soon if you want to play.

Sunday, April 21, 2013

Marvel Heroes

Matt alerted me to the current beta session of the upcoming Marvel Heroes MMORPG. Although the basic game will be free, now's the time to check out all the iconic heroes who will be pay-to-play when the game officially releases. Act fast! This beta ends tomorrow (Monday) at 12 PM Pacific.

Saturday, April 20, 2013

Really?

Presented without snarky commentary...


Friday, April 19, 2013

Repairing the Shattered Realm

Some of you may know the Shattered Realm only from the recent short story "When Last We Left Our Intrepid Heroes," but this campaign setting saw a great deal of action back in the late '90s and early '00s, with Jason and me alternating as gamemasters (and Kevin as a key party member throughout). The point of Shattered Realm was to have a generic world in which we could set adventures that did not fit into The Druid Cycle or other campaigns.

In the years since those final Shattered Realm adventures, I've often returned to the idea of a shared campaign world that could be used by any Front Porch player who wanted to start up a D&D campaign but didn't want the hassle of creating a whole new setting. Now, in our twenty-fifth year, perhaps the time is right to return to Shattered Realm and create the framework for something that people might actually use. I have two ideas in mind. One is a top-secret project involving Chuck, our computer programmer extraordinaire. (That statement alone should be enough of a hint for now!) The second is a revamped Shattered Realm campaign setting with a few cool new twists. I'll have a lot more to say about this second idea over the next couple of weeks.

Wednesday, April 17, 2013

Stormwind and Deathwing

Timothy, I know you're a Lego purist and you have no interest in knock-off bricks, but check out the awesome new World of Warcraft Mega Bloks set that Matthew and I put together last night...

The entrance to the city of Stormwind


A close-up of the statues


The mighty dragon Deathwing


Deathwing vs. the heroes

Monday, April 15, 2013

WoW Starter Edition

Matthew and I have been playing the World of Warcraft Starter Edition for the last several days. We created a warrior whose tale began in a town under siege by a vast horde of werewolves. Our hero defeated countless monsters, worked to unite rival factions within the city, helped rescue and evacuate civilians, and even got to operate a gigantic cannon during a frenzied werewolf assault on the townspeople's last bastion of defense. Along the way, he was bitten by a werewolf and, at the worst possible moment, he transformed into a monster and turned against his fellow townspeople.

Cool story, right? If this were a paper-and-pencil campaign, I'd be counting the minutes between game sessions. Unfortunately, in WoW, the game play doesn't live up to the epic scope of the narrative. For the most part, it follows this sort of pattern: You talk to an NPC leader and receive a quest to kill a certain number of a particular type of monster. You wander around the area, kill the specified monsters, and return to the leader for a small reward. Then you're assigned to kill a different number of a different type of creature, and so on and so forth. If it gets this repetitive after just a few days -- and since I have zero interest in player-vs.-player combat -- I can't see paying for a subscription.

Still, the free version is a very enjoyable game experience and I highly recommend giving it a try. I don't see an expiration date on my Starter Edition account, so I intend to keep playing for a while. I've also created a human paladin, and the setting and story for his initial adventure are completely different from what we experienced with the werewolf warrior. I suspect I'll create a character of each race just to see what all the initial adventures are like. The character classes also play quite differently; there's a steep learning curve, but my friend Kyle, a WoW veteran of many years, has tagged along with both the werewolf and the paladin, and his advice has been very helpful in getting up to speed on how the game works.

Amusing side-note: WoW is full of respawning monsters, so there's never a lack of beasties to slay. However, Matthew had never seen a game in which fresh foes just appeared out of nowhere, so he assumed that they had been there the whole time, but had just been invisible until attacking us and thereby revealing themselves. With no small amount of exasperation, he said: "There sure are a lot of invisible monsters in this world!"

Friday, April 12, 2013

Free Pathfinder Adventure

Want to download a free Pathfinder adventure? Click here for details!

Thursday, April 11, 2013

One Chance to WoW Me

Recently, my son Matthew and I discovered some great fantasy-themed building toys in the Mega Bloks World of Warcraft line. One of the sets we picked up included a card offering free play in the World of Warcraft MMORPG. I've never tried WoW -- or any other MMORPG, for that matter -- because I'm not keen on the idea of subscription-based play. However, I may use the freebie this weekend just to see what all the hubbub is about. With 10 million players, it has to be pretty good, right? Do we have any WoW players in the Front Porch ranks?

Wednesday, April 10, 2013

Dwarven Forge Kickstarter

My friend James just alerted me to this interesting Kickstarter from Dwarven Forge. If you like 3D game tiles, this one's for you. But act fast -- the deadline is the end of this month.

Tuesday, April 9, 2013

Ymbstocc

Many of you know that prior to my current career in the corporate world, I was a scholar of Anglo-Saxon (Old English) language and literature. In all the years I studied Anglo-Saxon, however, not once did I come across the word ymbstocc. It means "a stump containing a swarm of bees." Fellow Porch player Matt discovered this delightful word a couple of years ago while he was searching for possible names for his Torchlight character. Matt mentioned the word to me, and in due course Ymbstocc became a minor NPC in the Torchlight world, but he never really got his moment to shine. Well, today I had reason to create a surly dwarf D&D character, so of course I named him Ymbstocc. What better name for a surly dwarf than a word meaning a stump full of bees?

Friday, April 5, 2013

Murder in Baldur's Gate

Lately, Wizards has been publishing mostly reprints of First, Second, and Third Edition materials. Coming in August is a bit of a rarity: a brand-new D&D adventure, Murder in Baldur's Gate. Check out the Amazon listing for a description. (Note that, as of today, the title in the product summary is different: Storm Over Baldur's Gate.) The product includes a book describing the setting, an adventure book, and a foldout DM screen. I'm a big fan of the Baldur's Gate video game series, so I'll definitely be picking this up. Maybe we could run through the adventure online?

Wednesday, April 3, 2013

Ironside

Jason recently brought his legendary paladin Sir Roberts back to The Druid Cycle. As part of his return, I wrote a little scene to introduce Sir Roberts to the arrogant dragon-in-human-form named Ironside, a character he had never met. As I started thinking about the history of this villain-turned-hero, I came to the conclusion that I've badly mishandled his characterization.

Ironside first appeared around 2002 in the original "Castellan's Journal" story arc, which took place on the distant and now-destroyed continent of Sarras. Ironside was a stern, power-hungry warlord whose great secret was that he was a dragon masquerading as a human. I portrayed Ironside as a villain, but at least a reasonable villain -- though he opposed the heroes and their allies, he was not especially cruel or malicious, and he operated according to a strict code of honor. (I later used Ironside in much the same capacity during a long-running but non-canonical Druid Cycle campaign with my graduate school friends.) The Sarras-based campaign ended in 2004, and over the next few years I used Ironside as a "guest star" in a few adventures. Then, during the quintessence rifts storyline (2009-2010), Ironside came to First Home (the main continent of the Druid Cycle world) and I upgraded him into a major recurring character.

It was at this point that his characterization started to change. When faced with a common enemy (evil dragons, the cult of the Old Ones, Ekhis, etc.), Ironside and the heroes often worked together. Slowly but surely, Ironside became increasingly associated with the heroes. That part was intentional. What was not intentional was the effect this change had on his personality. The original Ironside of 2002 was a character whom the players took seriously. He was arrogant and dangerous. Now he's arrogant and...well...just kind of a blowhard. In a party full of serious characters (PCs and NPCs alike), he often provides the comic relief.

I'm not exactly sure how it happened, but I'm a little disappointed by this change in personality. I liked the stern Ironside better than the bombastic one. Players, what do you think? Did you notice (or care about) the change?

Monday, April 1, 2013

Tomb of Horrors

The TSR-era adventure Tomb of Horrors returns as part of Wizards' re-release of classic D&D material in the new Dungeons of Dread book. Check out this amusing cartoon map that may or may not get you through the tomb alive!

Saturday, March 30, 2013

International Tabletop Day

Today is International Tabletop Day, whose organizers encourage us to spend time playing games with friends and family. So dust off those board games and start playing!

Thursday, March 28, 2013

NEW: D&D Game Launch May 4

I am starting (or more like relaunching) my game world on Saturday May 4th. It will be email based, so players can enjoy when they can on their schedule.

Background: As the world enters possibly another golden age, there are minor threats so far to this lasting period. Your role and choices could help or hinder the world as it matures.

Please email Strategic by Design if you're interested. Thanks, and I look forward to hearing from you!

One Year

Timothy and I started this blog one year ago today. We hope you've enjoyed reading our posts as much as we've enjoyed writing them. We'll continue bringing you gaming news and views for years to come!

Wednesday, March 27, 2013

Paladin Awesomeness

To be honest, I think all the classes in D&D Next seem a little bland, and the paladin is no exception. Still, it's my favorite class so far. As a front-line warrior with good attacks, good defenses, and great saving throws (the ability to make a Charisma save in place of any other save is a huge advantage), this character class really feels like an iconic D&D paladin. The 4th Edition paladin suffered from having to spread ability score points across at least three abilities (aside from those odd but effective builds in which players dumped Strength and focused on Charisma and Wisdom). The D&D Next paladin can focus safely on Strength and Charisma.

I know some folks have grumbled about the reintroduction of alignment restrictions, but I think the various paladin builds (known as "oaths") allow for a lot of variety. The paladin's oath/alignment determines the character's cleric-like Channel Divinity features (including typical paladin powers like Turn Undead and Lay on Hands) and their mount. Yes, that's right, the D&D Next paladin gets a mount! (And a useful one, at that.) The D&D Next version of this class reminds me of those great 3rd Edition paladins that I used to play.

Gang, when somebody starts up a D&D Next campaign, I've got dibs on the paladin! And that blackguard build looks really, really good at higher levels...

Tuesday, March 26, 2013

Gallery

Our "Front Porch Gallery" page has now been updated with a number of photographs from over the years. Check 'em out! And if you have any pictures that you'd like to share, just send them to me and I'll post them in the gallery.

Monday, March 25, 2013

More False Choices

As I alluded to the other day in my post about Sneak Attack, the game includes a number of false choices. In 4th Edition, Weapon Expertise and Weapon Focus are a perfect example. Do you want a little better chance to hit or do you want to inflict a little more damage? Ostensibly, if you wanted to do a little more damage, you'd pick Weapon Focus because it grants a +1 to damage. But you don't inflict damage if you don't hit, so if you really wanted to inflict more damage, you'd need to select Weapon Expertise, which grants a +1 to hit. There's no reason to select Weapon Focus unless you already have Weapon Expertise.

The current D&D Next packet includes another egregious false choice. A first-level fighter gets two Expertise Dice (ED) that he or she can use to activate various class features. These ED are recovered after a short rest or an extended rest -- or, the player can spend an action to recover one ED. In almost all cases (unless, for example, the player's only option during a round is to move), the player would have a tactical option (such as making a standard attack roll) far superior to giving up an action to regain one ED. A fighter in D&D Next is a high-accuracy, high-damage character whose attack rolls play a large part in resolving the encounter, so I think we want to encourage players to be making as many attack rolls as possible.

I suppose it's good that this ED recovery option option exists for those rare cases in which it would be useful, but I would hate to see players falling into a round-by-round pattern like this: Action Using ED > Recover ED >Action Using ED > Recover ED > etc.

Sunday, March 24, 2013

D&D Arcade Action

Anyone remember the old D&D arcade games from the '90s? Well, they're coming back! Unfortunately for me, these super fun video games will only be available on platforms that I don't own, but maybe someday...

Friday, March 22, 2013

Complexity Creep

From the get-go, the D&D Next team has insisted that there would be a simple and streamlined core game, to which layers of complexity could be added if desired. However, it seems that with each new playtest packet, complexity is creeping back into the rules. One good example is with the role of feats.

Feats are no longer optional because some classes (e.g., fighters and rogues) get bonus feats as part of their class features. Not using feats would cripple these classes in comparison to, say, the paladin or cleric. Core class abilities like the rogue's Open Lock and even the ranger's Dual Wielding must now be handled by feats. Even some traditional actions like Bull Rush have been redesigned as feats; in other words, you can't perform a Bull Rush action if you don't have the feat. Of course, rogues would spend feats to acquire abilities like Pick Pockets, and fighters would spend feats to acquire abilities like Disarm, but now, unless they make some major changes, feats are a mandatory part of the core game.

Thursday, March 21, 2013

Druids Do It All

At first glance, I was indifferent to the D&D Next druid. A fellow playtester has now changed my mind -- the druid is seriously broken. This class can tank like a fighter (through Wild Shape forms), dish out damage like a rogue (again, through certain Wild Shape forms and add-ons like Shape of the Dire Beast), heal like a cleric, and cast spells like a wizard (including many spells from the wizard's own list!). Plus, the druid gets all sorts of cool flavor powers like monks and barbarians do. I think this class needs to get nerfed a wee bit.

Sneaky Sneak Attack

When my friend James and I were looking over the playtest packet yesterday, we both noticed the sorry state of Sneak Attack. This is supposed to be an iconic class feature for the rogue -- perhaps even more so than, say, Turn Undead for the cleric -- but its current incarnation does not appear to be a viable tactical choice.

To use Sneak Attack, the rogue takes disadvantage on the attack roll to gain +1D6 damage on a hit (the damage increases as the rogue goes up in level). As you may recall, the D&D Next "disadvantage" mechanic means that the player rolls a D20 twice and takes the lower result. This is a huge penalty to accuracy. I'm doubly disappointed because I had hoped that the designers had learned their lesson from 4th Edition, where modifiers to hit and modifiers to damage are often presented as roughly equal alternatives (e.g., the Weapon Focus and Weapon Expertise feats). Of course, they're not. Accuracy is far more important. So in D&D Next, why would a low-level rogue ever take such a massive penalty to accuracy for such a small damage bonus?

Well, it turns out that the situation is a bit more complicated. Depending on the type of rogue, the character also gets one of the following two features:
  • Backstab: Advantage on attacks if there is another creature hostile to the target within 5 feet of it.
  • Isolated Strike: Advantage on attacks if there are no creatures hostile to the target within 5 feet of it.
A rogue with Backstab, for example, is going to try to tag-team with allies in order to gain advantage (roll D20 twice and take the higher number) every round. That's a significant bonus to accuracy. If the rogue wants to use Sneak Attack, then, the advantage from Backstab or Isolated Strike would cancel out the disadvantage from the Sneak Attack mechanic and the rogue would therefore make the attack roll with no bonus or penalty. Weird, huh?

But is that even a good choice? We've already established that taking disadvantage to gain a small damage boost is a poor tactical option. How about the advantage-cancelling-disadvantage situation that would allow a rogue to attack nearly every round with a normal attack roll and Sneak Attack bonus damage? That's a pretty good option, but is it better than foregoing Sneak Attack and simply making normal attacks with advantage every round? At lower levels, when the damage bonus is only +1D6, you're still better off taking advantage on regular attacks because the huge bonus to hit outweighs the measly bonus damage.

So not using your class's iconic combat feature is arguably the superior tactical choice for a large percentage of characters. I think they need to go back to the drawing board on this one.

Wednesday, March 20, 2013

New Packet!

The new D&D Next playtest packet is here! There's a ton of new material in here. I just gave it a once-over with a fellow D&D enthusiast and we're in agreement that this iteration is a step in the right direction. The new classes look interesting and reasonably well balanced and the problem with damage bloat has been addressed, although the complexity of the core rules continues to increase. Sadly, the rogue got shafted on Sneak Attack. Take disadvantage on your attack roll for a measly extra 1D6 damage? Not likely. Anyway, more commentary to follow over the next few days.

Tuesday, March 19, 2013

Relic

Relic is an upcoming board game set in the Warhammer 40,000 universe. I haven't seen any advance reviews yet, but the website provides enough of an introduction that I'm sufficiently intrigued!

Monday, March 18, 2013

New Classes Abound!

Check out today's Legends & Lore column. We'll be getting a new playtest packet on Wednesday, and it's going to include the druid, the ranger, and three flavors of paladin (the good cavalier, the neutral warden, and the evil blackguard). And the paladin gets a mount! Huzzah!

Friday, March 15, 2013

Zero Charisma

Zero Charisma is a new D&D-themed movie about a gamemaster whose personality is described pretty well by the title. A couple of reviews here and here. Sounds like it's worth a look!

Thursday, March 14, 2013

Print or Digital?: Update

An addendum to my previous post: This guy has it right.

Wednesday, March 13, 2013

Print or Digital?

The comiXology debacle continues. It's times like this when I'm glad my graphic novels are real physical objects that sit on a bookshelf, not ephemeral bits and bytes that disappear when the servers go down. And when you're buying digital comics (as with books on an e-reader), you don't even own a copy of what you've purchased. Because piracy is so easy with digital media, what you "own" is a license to view the content. Personally, I'd rather have the book in my hand.

I can't deny, however, that digital delivery of comics and (more to the point for this blog) gaming materials is here to stay. How will the purchase and use game products be different in ten years, or five, or even the D&D Next product that's (hopefully) right around the corner? Will my next Player's Handbook be a hardcover book or an app that I download for my iPad? Interesting times!

Tuesday, March 12, 2013

Game Design Merit Badge

As an Eagle Scout, I have fond memories of the years I spent in Scouting. What could have made it even better? How about a merit badge in game design? How cool is that?!

Sunday, March 10, 2013

Free Comics, and Lots of 'Em!

Speaking of comics, Marvel is offering hundreds of digital comic books for free on comiXology. Act fast! The offer is good only until 11 PM Eastern on Tuesday of this week. The comiXology servers are having trouble keeping up with the demand, but it's an amazing offer for anyone who's even marginally interested in comics.

Friday, March 8, 2013

Cutter

IDW has a new D&D comic book series in the works. It's called Dungeons & Dragons: Cutter, and it's written by top-notch fantasy author R. A. Salvatore and his son Geno. The five-issue run begins in April.

Thursday, March 7, 2013

Teasers

There hasn't been a lot of roleplaying game news this week, so I'll give you some teasers about upcoming Front Porch stuff:
  • A campaign that's been on hiatus will soon return.
  • A chance encounter with a Golden Age superhero has given me a major creative boost to flesh out the 1940s component of our multiverse.
  • The two major Druid Cycle characters who are doomed to perish in 2013 are swiftly moving toward their heroic demise! How swiftly? Probably before the end of April...

Monday, March 4, 2013

Felicia Day

Did you catch the podcast of Felicia Day visiting the D&D offices?

Friday, March 1, 2013

Launch of the Multiverse

Today I sent out copies of the story "When Last We Left Our Intrepid Heroes" to Front Porch players past and present. This story marks the beginning of a new era in Front Porch gaming. Now all campaigns -- as diverse as The Druid Cycle and Cyberwars -- are part of an overarching multiverse setting. Timothy and Amy are about to start new adventures in the multiverse era. If you'd like to start a new story of your own, just let me know!